On March 24 2013 19:10 DarkLordOlli wrote: He forgot warpgate
He just got it later, I've been seeing this more these days. With the Stargate opener it's not as necessary to get Warp Gate as soon as possible when the gas could be used for a faster Oracle.
That's what I was thinking too but that was way too late to have been on purpose I think. He had the resources and he went double stalker before warpgate. That really doesn't make sense if you go core first.
On March 24 2013 18:44 vrok wrote: Swarm hosts are terrible.
No, ZerO played absolutely terrible.
No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.
This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.
Free units for Zerg has thus far been a terrible idea. I agree that the Lurker would be better, but they won't want BW 2.0 for some reason. Still, the Widow Mine has made the game much more interesting and dynamic, and it's just a modified ripoff of the spider mine.
Made the game more interesting and dynamic because the spider mine was an awesome unit, kind of like the Swarm Host is boring design and doesn't really bring any emotion to the game like Brood Lords, unless they're dying.
it's actually quite fun to play against. the constant stream of free units attacking you and you feel very pressured to find a way to break out the contain asap. But it is really boring to use and watch swarm host imo
I don't find the pressure you feel being besieged by a ton of swarmhosts with hydras backing them up that enjoyable when I know that the Zerg player just macroes like crazy behind it not investing much APM at all. Also I personally find it kind of hard to scout whenever there is the possibility a heavy swarm host commitment might occur, but that might just be a problem of my playstyle Widow mines are more fun since it's possible to toy around with their AI or counter them with small amounts of cheap units (e.g. single lings)
Someone really needs to make a Star Crafts graphics mod: overhaul the entire game into those cartoony graphics. The drawings are fairly simple; so, for someone who can actually model it shouldn't be too difficult...just tons and tons of work. So much work.