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[SPL] Special Match RO8 Day 2 - Page 7

Forum Index > StarCraft 2 Tournaments
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Prev 1 5 6 7 8 9 25 Next All
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
March 24 2013 09:57 GMT
#121
On March 24 2013 18:57 fidelity wrote:
Show nested quote +
On March 24 2013 18:56 Arnstein wrote:
Is that an SVT guy from Sweden?


yeah, wonder what show they are filming for :o

Thorzain special?
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
Creager
Profile Joined February 2011
Germany1895 Posts
March 24 2013 09:57 GMT
#122
On March 24 2013 18:48 NightOfTheDead wrote:
Show nested quote +
On March 24 2013 18:45 DarkLordOlli wrote:
On March 24 2013 18:44 vrok wrote:
Swarm hosts are terrible.


No, ZerO played absolutely terrible.


No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.


This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.
... einmal mit Profis spielen!
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 24 2013 09:58 GMT
#123
On March 24 2013 18:57 fidelity wrote:
Show nested quote +
On March 24 2013 18:56 Arnstein wrote:
Is that an SVT guy from Sweden?


yeah, wonder what show they are filming for :o


I think if you look at Ina Bäckströms twitter she's employed for the show, should be clear what's going on if you search some there.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
March 24 2013 09:59 GMT
#124
JL is more tolerable than SNM, but he seems to be similar to slow talking Tasteless with no game knowledge whatsoever. I mean getting excited that 3 phoenixes "almost" take down 1 queen...its been widely known after all these years that it takes 4 to do that in 1 lift. I appreciate the improvement over SNM, but I think PL can do better.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
March 24 2013 09:59 GMT
#125
On March 24 2013 18:53 Arnstein wrote:
I've got 4 Netflix commercials in a row now. Is it bugged?

Edit: 5. Guess I'll install adblock if it continues like this. Anyone know a good adblock for Chrome?

AdBlock is basically the name of the one I use (2.5.61)
Lies, damned lies and statistics: http://aligulac.com
WigglingSquid
Profile Joined August 2011
5194 Posts
March 24 2013 10:00 GMT
#126
On March 24 2013 18:55 opterown wrote:
Show nested quote +
On March 24 2013 18:53 Arnstein wrote:
I've got 4 Netflix commercials in a row now. Is it bugged?

Edit: 5. Guess I'll install adblock if it continues like this. Anyone know a good adblock for Chrome?

just get five dollar for the subscription

not like the stuff they play in the downtime is worth watching though tbh

I'd happily pay them if the service was a couple notches closer to "streaming" than "slideshow".
Thrillz
Profile Joined May 2012
4313 Posts
March 24 2013 10:01 GMT
#127
On March 24 2013 18:57 Creager wrote:
Show nested quote +
On March 24 2013 18:48 NightOfTheDead wrote:
On March 24 2013 18:45 DarkLordOlli wrote:
On March 24 2013 18:44 vrok wrote:
Swarm hosts are terrible.


No, ZerO played absolutely terrible.


No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.


This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.


Free units for Zerg has thus far been a terrible idea. I agree that the Lurker would be better, but they won't want BW 2.0 for some reason. Still, the Widow Mine has made the game much more interesting and dynamic, and it's just a modified ripoff of the spider mine.
Maesy
Profile Joined November 2011
United States1444 Posts
March 24 2013 10:02 GMT
#128
DT rush incoming.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Maesy
Profile Joined November 2011
United States1444 Posts
March 24 2013 10:03 GMT
#129
On March 24 2013 19:01 Thrillz wrote:
Show nested quote +
On March 24 2013 18:57 Creager wrote:
On March 24 2013 18:48 NightOfTheDead wrote:
On March 24 2013 18:45 DarkLordOlli wrote:
On March 24 2013 18:44 vrok wrote:
Swarm hosts are terrible.


No, ZerO played absolutely terrible.


No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.


This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.


Free units for Zerg has thus far been a terrible idea. I agree that the Lurker would be better, but they won't want BW 2.0 for some reason. Still, the Widow Mine has made the game much more interesting and dynamic, and it's just a modified ripoff of the spider mine.


Made the game more interesting and dynamic because the spider mine was an awesome unit, kind of like the Swarm Host is boring design and doesn't really bring any emotion to the game like Brood Lords, unless they're dying.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Fortus
Profile Joined March 2011
Russian Federation74 Posts
Last Edited: 2013-03-24 10:04:17
March 24 2013 10:03 GMT
#130
Jangbi is fan "My Little Pony"

[image loading]
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
March 24 2013 10:04 GMT
#131
On March 24 2013 18:57 Creager wrote:
Show nested quote +
On March 24 2013 18:48 NightOfTheDead wrote:
On March 24 2013 18:45 DarkLordOlli wrote:
On March 24 2013 18:44 vrok wrote:
Swarm hosts are terrible.


No, ZerO played absolutely terrible.


No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.


This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.


Every one appart from Blizzard would agree with this, yet either they are to proud to admit that some BW units would have a better place in Sc2 then the current units or they really want Sc2 to be completly different and they themself enjoy static passive play. Who knows, units designers might also have gone completely try hard and crazy instead of simply looking at there pref game.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 24 2013 10:04 GMT
#132
lol

"this isn't hots"

trolling?
age: 84 | location: california | sex: 잘함
ETisME
Profile Blog Joined April 2011
12407 Posts
March 24 2013 10:05 GMT
#133
On March 24 2013 19:03 Maesy wrote:
Show nested quote +
On March 24 2013 19:01 Thrillz wrote:
On March 24 2013 18:57 Creager wrote:
On March 24 2013 18:48 NightOfTheDead wrote:
On March 24 2013 18:45 DarkLordOlli wrote:
On March 24 2013 18:44 vrok wrote:
Swarm hosts are terrible.


No, ZerO played absolutely terrible.


No, the design of unit is terrible. Passive push until either side gathers critical mass to either kill locusts, or they get overwhelmed. Lurker type unit would have been much more exciting.


This. The idea of Zerg having to spawn free units that last over a certain period of time has brought us too many units that rely on this mechanic... Lurkers (or similar working mechanic) would be much more interesting, because they are also viable in lower numbers unlike swarm hosts.


Free units for Zerg has thus far been a terrible idea. I agree that the Lurker would be better, but they won't want BW 2.0 for some reason. Still, the Widow Mine has made the game much more interesting and dynamic, and it's just a modified ripoff of the spider mine.


Made the game more interesting and dynamic because the spider mine was an awesome unit, kind of like the Swarm Host is boring design and doesn't really bring any emotion to the game like Brood Lords, unless they're dying.

it's actually quite fun to play against. the constant stream of free units attacking you and you feel very pressured to find a way to break out the contain asap.
But it is really boring to use and watch swarm host imo
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Maesy
Profile Joined November 2011
United States1444 Posts
March 24 2013 10:05 GMT
#134
On March 24 2013 19:04 jinorazi wrote:
lol

"this isn't hots"

trolling?


LOL, is that what he said?
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
mijellin
Profile Joined November 2008
China740 Posts
March 24 2013 10:06 GMT
#135
Jason Lee has pretty subpar commentary but it sounds like he gets along with Whiplash. Their dialog is pretty natural and fun.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 24 2013 10:07 GMT
#136
yeah, it was wol haha
age: 84 | location: california | sex: 잘함
Creager
Profile Joined February 2011
Germany1895 Posts
March 24 2013 10:09 GMT
#137
On March 24 2013 18:59 Incomplet wrote:
JL is more tolerable than SNM, but he seems to be similar to slow talking Tasteless with no game knowledge whatsoever. I mean getting excited that 3 phoenixes "almost" take down 1 queen...its been widely known after all these years that it takes 4 to do that in 1 lift. I appreciate the improvement over SNM, but I think PL can do better.


Funny that whenever I watch proleague there is always criticism regarding the casters... Okay, I'm not a native speaker so maybe I don't realize some faults, but I personally think that when you reach a certain level of understanding of the game it's pretty hard to not find flaws in someone's casting or at least disagreeing on some points. Also keep in mind that it's also their job to make the stream appealing to a new(er) audience and to do it in a sort of exciting way...

In addition to that constructive and precise criticism helps the casters to work on their knowledge/performance and therefore make room for improvements rather then demotivating and bashing them without further explanation.
... einmal mit Profis spielen!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 24 2013 10:09 GMT
#138
This new caster is such a huge improvement. I'm really enjoying this.
aka: KTVindicare the Geeky Bartender
Olli
Profile Blog Joined February 2012
Austria24417 Posts
March 24 2013 10:10 GMT
#139
He forgot warpgate
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 24 2013 10:11 GMT
#140
On March 24 2013 19:10 DarkLordOlli wrote:
He forgot warpgate


He just got it later, I've been seeing this more these days. With the Stargate opener it's not as necessary to get Warp Gate as soon as possible when the gas could be used for a faster Oracle.
aka: KTVindicare the Geeky Bartender
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