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£10k ESET UK Masters Grand Finals - HotS - Page 48

Forum Index > StarCraft 2 Tournaments
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sparklyresidue
Profile Joined August 2011
United States5524 Posts
March 24 2013 17:03 GMT
#941
On March 25 2013 02:02 Sapphire.lux wrote:
Show nested quote +
On March 25 2013 01:59 _SpiRaL_ wrote:
On March 25 2013 01:58 Sapphire.lux wrote:
On March 25 2013 01:49 Bagi wrote:
On March 25 2013 01:44 Sapphire.lux wrote:
On March 25 2013 01:41 _SpiRaL_ wrote:
On March 25 2013 01:39 Godwrath wrote:
On March 25 2013 01:37 _SpiRaL_ wrote:
HoTs didn't kill TvZ mech at all. You ever watched any streams of GMs? TvZ mech is crushing zergs on the regular.


That's complete bullshit btw.


lol no it is not. It's objectively true. TvZ mech at the highest level is alive and well.

Please ask one single GM zerg or terran...

The "highest level" is tournament play, not random ladder games.

Tournament play consists of people abusing the medivac that is obviously too strong in its current state. They would be silly not to.

Mech is plenty viable and there's a ton of things people need to figure out with all the changes to it. Just general army compositions differ so wildly atm, and what happens when people get more comfortable adding the new ravens for example? How many mines are actually the optimal amount in the lategame?

Stop thinking you have it all figured out, these posts make my head hurt.

A strategy can only be called viable once it has been tested extensively at the highest level of play.


No strategy is yet viable then.

?? Could you elaborate?

Presumably he's implying HoTS hasn't been out long enough for any strat to be considered "extensively tested" at the highest levels of play.
Like Tinkerbelle, I leave behind a sparkly residue.
Godwrath
Profile Joined August 2012
Spain10152 Posts
March 24 2013 17:04 GMT
#942
On March 25 2013 01:57 xyzz wrote:
Show nested quote +
Mech is plenty viable

The better question is where this sense of entitlement to a unit composition is coming from? If mech units work better with bio support, or only in certain phases of the game, then that's the way it is. You don't see Protoss players whining they want to play with 'pure gateway' or 'pure robo' or 'pure air' in every imaginable situation and matchup and that the game is somehow flawed if every unit composition isn't identically strong in every single situation. Mech with Ghosts works just fine vs Toss, and yet I see Terrans whining that using Ghosts means it's not 'pure mech' anymore which is a ridiculous statement to say the least.


Because terran pays the most to commit to either units, due to upgrades and addons.
imre
Profile Blog Joined November 2011
France9263 Posts
March 24 2013 17:09 GMT
#943
On March 25 2013 02:03 xyzz wrote:
Show nested quote +
you mean that it's at the very least way worse than bio once you start building a 3rd ? Mech vP is just a joke in a macro game compared to bio.

Whether your opinion is true or false in reality is largely irrelevant. This sense of entitlement to unit compositions is ludicrous. The Terran players who are emotionally invested to whining in these threads are essentially refusing to use their race's units that absolutely do work because they like other units (whether it's visually or whatever) more. This is a competitive RTS game. Use whatever works and move on.


mech just doesn't work vP except for 2b all in, since at least the bfh + emp nerf. If the bfh nerf has in some ways been reverted (hellbats) P got so many new tools to deal with it. It's just pointless if you're competitive to play mech vP if you don't intend to 2b all in. The guys that you accuse of being entitled indeed are, but just because they want mech vP to be viable, not because adding ghosts sucks or whatever.
Zest fanboy.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 24 2013 17:09 GMT
#944
On March 25 2013 02:03 sparklyresidue wrote:
Show nested quote +
On March 25 2013 02:02 Sapphire.lux wrote:
On March 25 2013 01:59 _SpiRaL_ wrote:
On March 25 2013 01:58 Sapphire.lux wrote:
On March 25 2013 01:49 Bagi wrote:
On March 25 2013 01:44 Sapphire.lux wrote:
On March 25 2013 01:41 _SpiRaL_ wrote:
On March 25 2013 01:39 Godwrath wrote:
On March 25 2013 01:37 _SpiRaL_ wrote:
HoTs didn't kill TvZ mech at all. You ever watched any streams of GMs? TvZ mech is crushing zergs on the regular.


That's complete bullshit btw.


lol no it is not. It's objectively true. TvZ mech at the highest level is alive and well.

Please ask one single GM zerg or terran...

The "highest level" is tournament play, not random ladder games.

Tournament play consists of people abusing the medivac that is obviously too strong in its current state. They would be silly not to.

Mech is plenty viable and there's a ton of things people need to figure out with all the changes to it. Just general army compositions differ so wildly atm, and what happens when people get more comfortable adding the new ravens for example? How many mines are actually the optimal amount in the lategame?

Stop thinking you have it all figured out, these posts make my head hurt.

A strategy can only be called viable once it has been tested extensively at the highest level of play.


No strategy is yet viable then.

?? Could you elaborate?

Presumably he's implying HoTS hasn't been out long enough for any strat to be considered "extensively tested" at the highest levels of play.

+ Show Spoiler +

I assumed as much but i asked for clarification because that was not the brightest thing to say. There have been hundreds of games from big and small tournament that we can conclude some things, like...bio is good in every MU. Enough of the OT stuff from me, don't want to angers the Gods...Mods


Great tournament :D
Head Coach Park: "They should buff tanks!"
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
March 24 2013 17:16 GMT
#945
On March 25 2013 02:02 Sapphire.lux wrote:
Show nested quote +
On March 25 2013 01:59 _SpiRaL_ wrote:
On March 25 2013 01:58 Sapphire.lux wrote:
On March 25 2013 01:49 Bagi wrote:
On March 25 2013 01:44 Sapphire.lux wrote:
On March 25 2013 01:41 _SpiRaL_ wrote:
On March 25 2013 01:39 Godwrath wrote:
On March 25 2013 01:37 _SpiRaL_ wrote:
HoTs didn't kill TvZ mech at all. You ever watched any streams of GMs? TvZ mech is crushing zergs on the regular.


That's complete bullshit btw.


lol no it is not. It's objectively true. TvZ mech at the highest level is alive and well.

Please ask one single GM zerg or terran...

The "highest level" is tournament play, not random ladder games.

Tournament play consists of people abusing the medivac that is obviously too strong in its current state. They would be silly not to.

Mech is plenty viable and there's a ton of things people need to figure out with all the changes to it. Just general army compositions differ so wildly atm, and what happens when people get more comfortable adding the new ravens for example? How many mines are actually the optimal amount in the lategame?

Stop thinking you have it all figured out, these posts make my head hurt.

A strategy can only be called viable once it has been tested extensively at the highest level of play.


No strategy is yet viable then.

?? Could you elaborate?


HoTs is so new that no strategy can have been tested extensively at the highest level of play. So by your definition there are no viable strategies at this point in time.
Red and yellow are all I see
sparklyresidue
Profile Joined August 2011
United States5524 Posts
March 24 2013 17:28 GMT
#946
Go Snute!
Like Tinkerbelle, I leave behind a sparkly residue.
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 24 2013 17:38 GMT
#947
so i load up the stream to see infestor ling. is this WoL ?
*eternalenvy fanboy*
nojok
Profile Joined May 2011
France15846 Posts
March 24 2013 17:40 GMT
#948
Tod reminds me the old English lessons, classic French accent.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
sitromit
Profile Joined June 2011
7051 Posts
March 24 2013 17:40 GMT
#949
Why doesn't he get Void Rays?
Alryk
Profile Blog Joined November 2011
United States2718 Posts
March 24 2013 17:41 GMT
#950
TLO lost? D:
Team Liquid, IM, ViOlet!
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 24 2013 17:41 GMT
#951
On March 25 2013 02:41 Alryk wrote:
TLO lost? D:


2-3 to BabyKnight
Team Slayers, Axiom-Acer and Vile forever
sparklyresidue
Profile Joined August 2011
United States5524 Posts
March 24 2013 17:41 GMT
#952
Man, this observer is laughably bad.
Like Tinkerbelle, I leave behind a sparkly residue.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
March 24 2013 17:41 GMT
#953
That's ~20 too many Drones, you need some fricking army at this point.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Severian
Profile Joined September 2010
Australia2052 Posts
March 24 2013 17:42 GMT
#954
On March 25 2013 02:41 Na_Dann_Ma_GoGo wrote:
That's ~20 too many Drones, you need some fricking army at this point.

Yeah, turns out 5 Ultras, 3 Broodlords and an Infestor aren't a good army to pick a fight with.
windowlicker
Profile Joined June 2012
46 Posts
March 24 2013 17:45 GMT
#955
Damn Babyknight plays so well.
Prugelhugel
Profile Joined February 2012
Austria637 Posts
March 24 2013 17:46 GMT
#956
Is it just me or does ToD always looks a bit... stoned?
"This map definitly needs more rocks" - No SC2 player ever
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 17:48 GMT
#957
Babyknight played that game pretty solidly, but I feel Snute was just to greedy teching(aswell as the blinging the 3rd) in to many directions so he didn't have the army to crush the 4th.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 24 2013 17:50 GMT
#958
Nice, now the map warns about cross spawns but kicks players by default.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 17:51 GMT
#959
On March 25 2013 02:50 FrogOfWar wrote:
Nice, now the map warns about cross spawns but kicks players by default.

"If you don't spawn in cross, well remake and cross fingers!"
diverzee
Profile Joined September 2010
Sweden992 Posts
March 24 2013 17:52 GMT
#960
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^
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