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£10k ESET UK Masters Grand Finals - HotS - Page 49

Forum Index > StarCraft 2 Tournaments
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FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 24 2013 17:55 GMT
#961
On March 25 2013 02:51 Zarahtra wrote:
Show nested quote +
On March 25 2013 02:50 FrogOfWar wrote:
Nice, now the map warns about cross spawns but kicks players by default.

"If you don't spawn in cross, well remake and cross fingers!"


Haha XD ... so it is actually the map talking to itself! Cute. ^^
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 17:55 GMT
#962
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
March 24 2013 18:07 GMT
#963
On March 25 2013 02:55 Zarahtra wrote:
Show nested quote +
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.


I was for example confusing the new depots with supply dropped depots xD

Overextension by Babyknight there, snute took the opportunity well
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
March 24 2013 18:07 GMT
#964
On March 25 2013 02:55 Zarahtra wrote:
Show nested quote +
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.

Yea, the client needs an option to turn all the bs skins off, not only for tournaments but for all users. It's a terrible feature :/.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
March 24 2013 18:09 GMT
#965
Stream is so goddamn laggy T_T
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 24 2013 18:10 GMT
#966
On March 25 2013 03:07 Derez wrote:
Show nested quote +
On March 25 2013 02:55 Zarahtra wrote:
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.

Yea, the client needs an option to turn all the bs skins off, not only for tournaments but for all users. It's a terrible feature :/.


I don't mind the feature itself, but the difference should be more subtle (= not ridiculously extreme), and the user definitely should be able to turn it off. And yes, the overlord is mighty ugly. As a zerg player, I really don't want it.
Supah
Profile Joined August 2010
708 Posts
March 24 2013 18:11 GMT
#967
Man, these Toss Gateway+non defensive building placement openers are so greedy. Anything from an 8-12 Pool would be catastrophic. Has any Zerg capitalized on this today yet?
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 24 2013 18:12 GMT
#968
On March 25 2013 03:11 Supah wrote:
Man, these Toss Gateway+non defensive building placement openers are so greedy. Anything from an 8-12 Pool would be catastrophic. Has any Zerg capitalized on this today yet?


what? gateway openings destroy any kind of early pool lol
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 24 2013 18:16 GMT
#969
Wowwww
*eternalenvy fanboy*
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 24 2013 18:17 GMT
#970
snute had sick macro off a speedling opening and late 3rd, 11:30 almost maxed with drop tech, really well played
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 18:17 GMT
#971
On March 25 2013 03:10 FrogOfWar wrote:
Show nested quote +
On March 25 2013 03:07 Derez wrote:
On March 25 2013 02:55 Zarahtra wrote:
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.

Yea, the client needs an option to turn all the bs skins off, not only for tournaments but for all users. It's a terrible feature :/.


I don't mind the feature itself, but the difference should be more subtle (= not ridiculously extreme), and the user definitely should be able to turn it off. And yes, the overlord is mighty ugly. As a zerg player, I really don't want it.


option to turn it of would defeat the option to show it off, especially if there comes stuff you have to pay for (like CE version). But I hope every tournament will forbid it soon.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
March 24 2013 18:17 GMT
#972
Nice drop attack, I love that style.
Like Tinkerbelle, I leave behind a sparkly residue.
Supah
Profile Joined August 2010
708 Posts
March 24 2013 18:19 GMT
#973
On March 25 2013 03:12 Tsubbi wrote:
Show nested quote +
On March 25 2013 03:11 Supah wrote:
Man, these Toss Gateway+non defensive building placement openers are so greedy. Anything from an 8-12 Pool would be catastrophic. Has any Zerg capitalized on this today yet?


what? gateway openings destroy any kind of early pool lol


Maybe the maps are bigger than I'm giving them credit for, but you need a different sort of building placement in order to defend early pools with a Gateway opener. The way it's been going on right now, with an expand and single Zealot with no scout practically invites early pool builds.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 24 2013 18:20 GMT
#974
On March 25 2013 03:17 FeyFey wrote:
Show nested quote +
On March 25 2013 03:10 FrogOfWar wrote:
On March 25 2013 03:07 Derez wrote:
On March 25 2013 02:55 Zarahtra wrote:
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.

Yea, the client needs an option to turn all the bs skins off, not only for tournaments but for all users. It's a terrible feature :/.


I don't mind the feature itself, but the difference should be more subtle (= not ridiculously extreme), and the user definitely should be able to turn it off. And yes, the overlord is mighty ugly. As a zerg player, I really don't want it.


option to turn it of would defeat the option to show it off, especially if there comes stuff you have to pay for (like CE version). But I hope every tournament will forbid it soon.


Yeah, I meant more the option to turn my own mutants off.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 18:20 GMT
#975
On March 25 2013 03:17 FeyFey wrote:
Show nested quote +
On March 25 2013 03:10 FrogOfWar wrote:
On March 25 2013 03:07 Derez wrote:
On March 25 2013 02:55 Zarahtra wrote:
On March 25 2013 02:52 diverzee wrote:
Am I the only one who is not very fond of the alternate appearances for the units like overlords and marines being enabled? In particular the overlord is a bit ugly, and I just get this feeling it looks less professional when the appearance of units is not standardized, heh. Perhaps it is just me ^^

Maybe it should be so the user can choose to show alternate appearance, since the tourneys are handling the obsing, they could then turn it off. I atleast agree that I don't really like it, can confuse players(and maybe rather viewers) when looks of units change already depending on upgrades.

Yea, the client needs an option to turn all the bs skins off, not only for tournaments but for all users. It's a terrible feature :/.


I don't mind the feature itself, but the difference should be more subtle (= not ridiculously extreme), and the user definitely should be able to turn it off. And yes, the overlord is mighty ugly. As a zerg player, I really don't want it.


option to turn it of would defeat the option to show it off, especially if there comes stuff you have to pay for (like CE version). But I hope every tournament will forbid it soon.

Well it can look 'good' for you and anyone that wants to see it. As I see it, it will be rather hard to make sure all players remember to turn it off. Only if all tournaments band together and force players to turn it off, I think it'd be possible, else I think it's unrealistic to expect players to remember to turn it off(and even it could effect their play, if they are used to their units looking a certain way).
SuperHarryoBro
Profile Joined October 2012
31 Posts
March 24 2013 18:20 GMT
#976
can someone recap for me what I missed happened in game 1 of Snute vs BK??
Titanidis
Profile Joined April 2006
Greece132 Posts
March 24 2013 18:21 GMT
#977
Very insightfull and exciting at the same time, casting by ToD. I really enjoy it
Slardar
Profile Joined April 2010
Canada7593 Posts
March 24 2013 18:29 GMT
#978
Snute avenging fallen brother TLO in glorious combat! Woot.
Savant.GL
Profile Joined July 2012
Germany502 Posts
March 24 2013 18:29 GMT
#979
Bk is just terrible, I hope he disappears from the scene forever

User was temp banned for this post.
Savant
sitromit
Profile Joined June 2011
7051 Posts
March 24 2013 18:29 GMT
#980
That supply block...
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