On March 22 2013 19:17 uLysSeS1 wrote: so now colossi suck in pvp AND pvz?
see a single game where Protoss get's a bad compesition and conclude a unit is bad. Check.
This, Pretty sure Viper has some good counters like tempest and high templar. Maybe protoss actually has to scout now for what zerg is going for instead of just making a ball and try to attack before broodlords
Ruin had 3 colossi + another one the way. No protoss goes for that many Colossi without going for HT first, storm was being researched the tech was there, he only needed 2+ HT and 2 collossi to hold that with some good feedback.
On March 22 2013 19:20 Leetley wrote: What do you guys think about abduct not working on massive units?
Isn't the entire point of abduct to work on massive units?
Ah, I edited it that it would cost more energy to abduct massive units, so that would kinda balance things out, because now Protosses are quite vulnerable to making colossi and would just go straight templar.
Same problem as with Neural on range 9, but Neural was a few levels stronger, so maybe abduct can stay range 9. And there is more then enough stuff to snipe Vipers for the Protoss. If they let the Zerg rush to hive they made the mistake of not using town portal in the MidGame. If that happens to me I usually use a few Hallucinations, works well even with detection.
Also I think Vipers are more annoying for a Terran, since you need a few snipes and the abduct negates Mines and the Cloud Siege tanks. And well Seeker Missile can easily fall victim to abduct neural.
On March 22 2013 19:18 Seeker wrote: I'll be completely honest. With a stacked roster like LG-IM's, using one of the four available spots on Ruin just doesn't make sense....
He played well in the preseason. Letting inexperienced players get experience makes perfect sense unless you want them on your b team forever.
But it's FXO. Still doesn't make sense to have rookie development as a higher priority against such a strong roster.
On March 22 2013 19:26 Highwinds wrote: Need to see that build out of a protoss that Artosis did earlier on stream. Khaldor also talked about it. Looked seriously broken if executed propelry... but it may be boring to watch
On March 22 2013 19:18 Seeker wrote: I'll be completely honest. With a stacked roster like LG-IM's, using one of the four available spots on Ruin just doesn't make sense....
He played well in the preseason. Letting inexperienced players get experience makes perfect sense unless you want them on your b team forever.
But it's FXO. Still doesn't make sense to have rookie development as a higher priority against such a strong roster.
maybe ruin is actually legitimately good inhouse? and lucky was just better? idno
On March 22 2013 19:26 Highwinds wrote: Need to see that build out of a protoss that Artosis did earlier on stream. Khaldor also talked about it. Looked seriously broken if executed propelry... but it may be boring to watch
On March 22 2013 19:26 Highwinds wrote: Need to see that build out of a protoss that Artosis did earlier on stream. Khaldor also talked about it. Looked seriously broken if executed propelry... but it may be boring to watch
On March 22 2013 19:18 Seeker wrote: I'll be completely honest. With a stacked roster like LG-IM's, using one of the four available spots on Ruin just doesn't make sense....
He played well in the preseason. Letting inexperienced players get experience makes perfect sense unless you want them on your b team forever.
But it's FXO. Still doesn't make sense to have rookie development as a higher priority against such a strong roster.
maybe ruin is actually legitimately good inhouse? and lucky was just better? idno
That could be true. Also, he sent out IEM's winner YoDa, so he's done messing around it seems.
On March 22 2013 19:26 Highwinds wrote: Need to see that build out of a protoss that Artosis did earlier on stream. Khaldor also talked about it. Looked seriously broken if executed propelry... but it may be boring to watch