On March 23 2013 12:22 Goldfish wrote:
I agree. The old Void Ray, at least you had to clone to try to allow it to attack a unit long enough to charge (though it wasn't really practical in actual fights as the VR wouldn't charge fast enough before it either got destroyed or you destroy their army).
I think a compromise would be to make the charge an active ability (that doesn't have smart cast), that causes it to charge and lock on one target (and that target only; if the VR switches target, it loses the charge).
The duration (of the charge and unit lock on) should be lowered to 7 seconds, cooldown should also be lowered to 15 seconds.
That way, the Void Ray is harder to use and in its current state (where lots do say it's imbalanced, Artosis and Incontrol for example) might allow it easier to counter the Void Ray.
Alternatively they could do it the boring way and make it so Void Rays have 10% less movement speed or 1 less range while charged up (so for increased damage against armored, you lose out MS or range on VR).
I agree. The old Void Ray, at least you had to clone to try to allow it to attack a unit long enough to charge (though it wasn't really practical in actual fights as the VR wouldn't charge fast enough before it either got destroyed or you destroy their army).
I think a compromise would be to make the charge an active ability (that doesn't have smart cast), that causes it to charge and lock on one target (and that target only; if the VR switches target, it loses the charge).
The duration (of the charge and unit lock on) should be lowered to 7 seconds, cooldown should also be lowered to 15 seconds.
That way, the Void Ray is harder to use and in its current state (where lots do say it's imbalanced, Artosis and Incontrol for example) might allow it easier to counter the Void Ray.
Alternatively they could do it the boring way and make it so Void Rays have 10% less movement speed or 1 less range while charged up (so for increased damage against armored, you lose out MS or range on VR).
I would go for the charge ending in an overcharge for a couple seconds (time debatable) where they simply can't fire anymore so you have to be very careful when using it or using it a couple void rays at a time.