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[IEM] World Championship Day 2 - Page 11

Forum Index > StarCraft 2 Tournaments
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Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
March 06 2013 09:17 GMT
#201
wow Vortix, that fail drop was one of the worst I've seen in a while o_O
Bagi
Profile Joined August 2010
Germany6799 Posts
March 06 2013 09:17 GMT
#202
QXC with short hair and no glasses is pretty handsome, gotta admit.
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
March 06 2013 09:18 GMT
#203
They recieve Carmac? :O
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
dcemuser
Profile Joined August 2010
United States3248 Posts
March 06 2013 09:19 GMT
#204
Uh, what was it? A plaque?
furo
Profile Joined March 2012
Germany449 Posts
Last Edited: 2013-03-06 09:19:51
March 06 2013 09:19 GMT
#205
On March 06 2013 18:17 blade55555 wrote:
Show nested quote +
On March 06 2013 18:16 hasuterrans wrote:
On March 06 2013 18:15 blade55555 wrote:
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?


Ghosts being feedbacked? Deal with it


Difference being ghosts are projectile where as abduct isn't. Ghosts have EMP can potentially take out 5 templar at a time, abduct on the other hand grabs 1 unit and that's if toss doesn't feedback. Also ghosts have cloak. I really wish people understood the viper and why they aren't a counter to templar before posting something so stupid.


vipers fly and will always be in good positions whereas ghost stuck
also a 50/50 investment in these 200/200 fights is not a big deal, so ghosts cloak does not matter most of the time
its a cool skillcheck, the one with better micro will win. same as ghost vs templer
Megabuster123
Profile Joined May 2011
Canada1837 Posts
March 06 2013 09:19 GMT
#206
On March 06 2013 18:15 blade55555 wrote:
Show nested quote +
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?

I laughed really hard at this response.
WoodLeagueAllStar
Profile Joined August 2012
United States806 Posts
March 06 2013 09:19 GMT
#207
I like how you're thinking Cyro, I believe casters seem to want to stay away from informational stuff as they think fans will be bored or mad by it. However, NFL broadcasts throw casuals a bone all the time and go "see how the QB faked that run play and went to the air, the secondary was briefly fooled and the WR got open" or whatever. SC2 could occasionally show off a casual thing like that to help new people learn the game.
In 1984, I was hospitalized for approaching perfection. --Random Rules
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
March 06 2013 09:19 GMT
#208
C'mon Violet PC, I want your gaaaameesssss >:[
Mark Munoz looks like Gretorp
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 06 2013 09:19 GMT
#209
On March 06 2013 18:14 Qikz wrote:
Show nested quote +
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.


That shouldn't matter. Moving out of the storm (especiallly with stuff like corrupters) is still better than sitting in it.

Do people forget how fragile Bio is in storm? If Terran players never bothered as it gives the enemy "free damage" Terran would never beat Toss. Splitting is even better for zerg as collosus will hit less as the units are bigger and same goes for hydras.

If I see a zerg complaining about void rays being imbalanced when they clump all their corrupters and hydras on top of each other and refuse to move from storm, I think I might get upset :/

Roaches and Hydras are roughly 25% slower than stimmed Marines/Marauders. That and I'm pretty sure Marines/Marauders have faster animation cancel.

Not saying that it isn't possible to move out of storms, just that it's a lot slower to do so, and a lot of the time you'll actually deal less damage overall.
Average means I'm better than half of you.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 06 2013 09:20 GMT
#210
On March 06 2013 18:19 furo wrote:
Show nested quote +
On March 06 2013 18:17 blade55555 wrote:
On March 06 2013 18:16 hasuterrans wrote:
On March 06 2013 18:15 blade55555 wrote:
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?


Ghosts being feedbacked? Deal with it


Difference being ghosts are projectile where as abduct isn't. Ghosts have EMP can potentially take out 5 templar at a time, abduct on the other hand grabs 1 unit and that's if toss doesn't feedback. Also ghosts have cloak. I really wish people understood the viper and why they aren't a counter to templar before posting something so stupid.


vipers fly and will always be in good positions whereas ghost stuck
also a 50/50 investment in these 200/200 fights is not a big deal, so ghosts cloak does not matter most of the time


Uh doesn't matter if they fly.... Yeah I won't bother trying to reason with you anymore I can already see you won't ever understand.
When I think of something else, something will go here
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 06 2013 09:20 GMT
#211
Woah, QXC looks so different a suit and no glasses. I almost didn't recognize him there for a second.
ㅇㅅㅌㅅ
nomyx
Profile Joined June 2012
United States2205 Posts
March 06 2013 09:21 GMT
#212
On March 06 2013 18:19 WolfintheSheep wrote:
Show nested quote +
On March 06 2013 18:14 Qikz wrote:
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.


That shouldn't matter. Moving out of the storm (especiallly with stuff like corrupters) is still better than sitting in it.

Do people forget how fragile Bio is in storm? If Terran players never bothered as it gives the enemy "free damage" Terran would never beat Toss. Splitting is even better for zerg as collosus will hit less as the units are bigger and same goes for hydras.

If I see a zerg complaining about void rays being imbalanced when they clump all their corrupters and hydras on top of each other and refuse to move from storm, I think I might get upset :/

Roaches and Hydras are roughly 25% slower than stimmed Marines/Marauders. That and I'm pretty sure Marines/Marauders have faster animation cancel.

Not saying that it isn't possible to move out of storms, just that it's a lot slower to do so, and a lot of the time you'll actually deal less damage overall.


I can understand roaches having less priority to split than hydras, but hydras are fragile (80), expensive (50 gas), have equal speed to stimmed marines on creep, and have the same attack speed as marines (.86, easier stutter stepping).

Unless you just like to stare at the screen and not play, zergs should micro their hydras
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
March 06 2013 09:22 GMT
#213
On March 06 2013 18:09 Cyro wrote:
To Apollo and the other IEM casters, if anyone reads this - Would it be possible to talk about what the players are actually doing? Socke vs Vortix, Socke takes a very early nexus, before cyber core from gateway, it's not mentioned at all because camera and all casters are focused on probe blocking natural hatchery - something that happened every game for years - while vital information is being missed.

Robo is not mentioned until attack is coming and there's a second or third immortal on the way - robo bay not mentioned until thermal lance is finished - i could write like 50 more examples but i dont think there's need - i can get a general idea of game flow, but nothing timed precisely at all, just something like "he got a stargate and then he got a robo at some point" and i know there could be much better information communicated for those trying to learn HOTS at master level or greater

I enjoy listening to casters but learning the new game is important to me, i dont want to waste time, and as it stands it seems like there is a lot more to learn by muting audio and staring at production tab and minimap with a notepad - i know you guys are good enough to make listening to casters a far superior option :D

Anyone else thinking the same or is it just me?

I'm really not sure where you're coming from, I showed every time Socke built a new building, nexus timing, gas timing, core timing...
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2013-03-06 09:24:59
March 06 2013 09:22 GMT
#214
On March 06 2013 18:19 WoodLeagueAllStar wrote:
I like how you're thinking Cyro, I believe casters seem to want to stay away from informational stuff as they think fans will be bored or mad by it. However, NFL broadcasts throw casuals a bone all the time and go "see how the QB faked that run play and went to the air, the secondary was briefly fooled and the WR got open" or whatever. SC2 could occasionally show off a casual thing like that to help new people learn the game.


Well its not really that, i just want to learn. Im watching this for entertainment but when i jump into HOTS, when i play two or four hundred games in the first weeks, this tournament will be my high level knowledge, everything i know about how the game is played at levels above mine - The fact that Socke opened gateway first, expanded at some time between 2 and 7 minutes, added a stargate, built some phoenix's, and then had a couple of immortals at 9-10 minutes or so, finishing thermal lance a few mins after simply does not say much about the game, i need to actively fish for information constantly from production tab and minimap to the point where muting the casters actually increases my understanding of what is happening in the game, and i dont want that - entertainment value would be a lot better if i could relax and not have to worry about missing all of these details and having performance suffer massively because of it.

"I'm really not sure where you're coming from, I showed every time Socke built a new building, nexus timing, gas timing, core timing..."

But the casters didnt say a thing, thats what bothers me. Maybe i was too busy being mad at the casters missing/ignoring everything to be paying enough attention to obsing, il see how i feel next games.. glad to see you are reading thread though. It's really great to watch your obsing with good casters.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Swordland
Profile Joined March 2013
232 Posts
March 06 2013 09:23 GMT
#215
Each time I see Nathanias stream I see his face only....does he ever stream games? Seriously Ive looked at his stream about 20 times, and I never see a game on his stream.

Also, what games have been played other than socke vs vortix
furo
Profile Joined March 2012
Germany449 Posts
March 06 2013 09:23 GMT
#216
On March 06 2013 18:20 blade55555 wrote:
Show nested quote +
On March 06 2013 18:19 furo wrote:
On March 06 2013 18:17 blade55555 wrote:
On March 06 2013 18:16 hasuterrans wrote:
On March 06 2013 18:15 blade55555 wrote:
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?


Ghosts being feedbacked? Deal with it


Difference being ghosts are projectile where as abduct isn't. Ghosts have EMP can potentially take out 5 templar at a time, abduct on the other hand grabs 1 unit and that's if toss doesn't feedback. Also ghosts have cloak. I really wish people understood the viper and why they aren't a counter to templar before posting something so stupid.


vipers fly and will always be in good positions whereas ghost stuck
also a 50/50 investment in these 200/200 fights is not a big deal, so ghosts cloak does not matter most of the time


Uh doesn't matter if they fly.... Yeah I won't bother trying to reason with you anymore I can already see you won't ever understand.


"uh it doesnt matter that they can be controlled better than groud unit, thats no argument, i dont want to listen to your opinion since its not my opinion. Furtheremore i'm zerg and my infester got nerfed, so i dont autowin my games"
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 06 2013 09:24 GMT
#217
On March 06 2013 18:23 Swordland wrote:
Each time I see Nathanias stream I see his face only....does he ever stream games? Seriously Ive looked at his stream about 20 times, and I never see a game on his stream.

Also, what games have been played other than socke vs vortix

He's been waiting for the last hour for Sting vs Violet. Not his fault

WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 06 2013 09:25 GMT
#218
On March 06 2013 18:21 nomyx wrote:
Show nested quote +
On March 06 2013 18:19 WolfintheSheep wrote:
On March 06 2013 18:14 Qikz wrote:
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.


That shouldn't matter. Moving out of the storm (especiallly with stuff like corrupters) is still better than sitting in it.

Do people forget how fragile Bio is in storm? If Terran players never bothered as it gives the enemy "free damage" Terran would never beat Toss. Splitting is even better for zerg as collosus will hit less as the units are bigger and same goes for hydras.

If I see a zerg complaining about void rays being imbalanced when they clump all their corrupters and hydras on top of each other and refuse to move from storm, I think I might get upset :/

Roaches and Hydras are roughly 25% slower than stimmed Marines/Marauders. That and I'm pretty sure Marines/Marauders have faster animation cancel.

Not saying that it isn't possible to move out of storms, just that it's a lot slower to do so, and a lot of the time you'll actually deal less damage overall.


I can understand roaches having less priority to split than hydras, but hydras are fragile (80), expensive (50 gas), have equal speed to stimmed marines on creep, and have the same attack speed as marines (.86, easier stutter stepping).

Unless you just like to stare at the screen and not play, zergs should micro their hydras

I said animation cancel, not attack speed. I don't know the exact numbers, but marines have ridiculously low frames for their attack (hence the crazy Micro Bots for them). That's why Marine stutter step looks so much slicker than every other ranged unit in the game.
Average means I'm better than half of you.
Megabuster123
Profile Joined May 2011
Canada1837 Posts
March 06 2013 09:25 GMT
#219
On March 06 2013 18:22 Adebisi wrote:
Show nested quote +
On March 06 2013 18:09 Cyro wrote:
To Apollo and the other IEM casters, if anyone reads this - Would it be possible to talk about what the players are actually doing? Socke vs Vortix, Socke takes a very early nexus, before cyber core from gateway, it's not mentioned at all because camera and all casters are focused on probe blocking natural hatchery - something that happened every game for years - while vital information is being missed.

Robo is not mentioned until attack is coming and there's a second or third immortal on the way - robo bay not mentioned until thermal lance is finished - i could write like 50 more examples but i dont think there's need - i can get a general idea of game flow, but nothing timed precisely at all, just something like "he got a stargate and then he got a robo at some point" and i know there could be much better information communicated for those trying to learn HOTS at master level or greater

I enjoy listening to casters but learning the new game is important to me, i dont want to waste time, and as it stands it seems like there is a lot more to learn by muting audio and staring at production tab and minimap with a notepad - i know you guys are good enough to make listening to casters a far superior option :D

Anyone else thinking the same or is it just me?

I'm really not sure where you're coming from, I showed every time Socke built a new building, nexus timing, gas timing, core timing...

Your obsing was excellent as always. Don't pay attention to the criticism in LR's.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2013-03-06 09:26:38
March 06 2013 09:26 GMT
#220
Snute vs Mana, nice this should be more fun xD
This advert spam is not though, fml i don't even like KFC ;_:
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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