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[IEM] World Championship Day 2 - Page 10

Forum Index > StarCraft 2 Tournaments
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Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
March 06 2013 09:13 GMT
#181
I dont think its subpar, i just think the focus is wrong - its been like this for a long time, pretty much all casters as far as i have seen - but at the end of WOL it was not so important.

In the first major Heart of the Swarm tournament, at least a small amount of consistent strategical analysis or at least, keeping up to date on what the player is doing - so that a blind person would have SOME KIND OF IDEA what was going on - know there was a robo bay before 2-3 colossi were done for example - is important
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 06 2013 09:13 GMT
#182
On March 06 2013 18:11 fishb00n wrote:
Vortix with WoL timings? wont work out that well

Wasn't he one of the guys that said he wasnt really practicing HoTS at all before they announced the switch of IEM from WoL to HoTS?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 06 2013 09:13 GMT
#183
I want STING

blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 06 2013 09:13 GMT
#184
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.


In general roach/hydra is garbage vs toss now that tosses remember how to fight it. Zergs will remember that soon I hope, swarmhost or muta is best way to play ^_^.
When I think of something else, something will go here
DasHawk
Profile Joined August 2010
Denmark362 Posts
March 06 2013 09:13 GMT
#185
I really think zerg needs to have some way of dealing with HT's not sure what though...
Poopi
Profile Blog Joined November 2010
France12906 Posts
March 06 2013 09:13 GMT
#186
Seems like both the Duran brothers played WoL till the end .
WriterMaru
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
March 06 2013 09:13 GMT
#187
T3 toss with mass splash rapes roach hydra
Lies, damned lies and statistics: http://aligulac.com
00Visor
Profile Blog Joined February 2011
4337 Posts
March 06 2013 09:14 GMT
#188
On March 06 2013 18:13 Shellshock1122 wrote:
Show nested quote +
On March 06 2013 18:11 fishb00n wrote:
Vortix with WoL timings? wont work out that well

Wasn't he one of the guys that said he wasnt really practicing HoTS at all before they announced the switch of IEM from WoL to HoTS?

yes, he was very angry about the switch on short notice
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 06 2013 09:14 GMT
#189
On March 06 2013 18:13 Shellshock1122 wrote:
Show nested quote +
On March 06 2013 18:11 fishb00n wrote:
Vortix with WoL timings? wont work out that well

Wasn't he one of the guys that said he wasnt really practicing HoTS at all before they announced the switch of IEM from WoL to HoTS?


Roach drops aren't even a WoL timing I think. The last time I remember them was back when Jult was playing and even then he was using banelings too.
Moderator
Megabuster123
Profile Joined May 2011
Canada1837 Posts
March 06 2013 09:14 GMT
#190
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.

I think it's just because Roaches and Hydras are bigger units than bio, so splitting isn't as effective. Everything you said applies to bio as well, but terran splits.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-03-06 09:15:37
March 06 2013 09:14 GMT
#191
On March 06 2013 18:12 WolfintheSheep wrote:
This is why Zerg don't move out of storms.

Not whining about balance, just saying that with Roach and Hydra speed you'll still take a ton of Storm damage, plus that movement time is essentially free damage for a Toss army.


That shouldn't matter. Moving out of the storm (especiallly with stuff like corrupters) is still better than sitting in it.

Do people forget how fragile Bio is in storm? If Terran players never bothered as it gives the enemy "free damage" Terran would never beat Toss. Splitting is even better for zerg as collosus will hit less as the units are bigger and same goes for hydras.

If I see a zerg complaining about void rays being imbalanced when they clump all their corrupters and hydras on top of each other and refuse to move from storm, I think I might get upset :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
furo
Profile Joined March 2012
Germany449 Posts
March 06 2013 09:15 GMT
#192
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 06 2013 09:15 GMT
#193
On March 06 2013 18:15 furo wrote:
Show nested quote +
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?
When I think of something else, something will go here
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
Last Edited: 2013-03-06 09:16:26
March 06 2013 09:15 GMT
#194
LMAO.

socke the sick nerd baller, that is.
~ The Ultimate Weapon
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
March 06 2013 09:16 GMT
#195
I hope it's the right size
Pokemon Master
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 06 2013 09:16 GMT
#196
On March 06 2013 18:16 Seiniyta wrote:
I hope it's the right size


haha.. I was thinking that as well.

:D
~ The Ultimate Weapon
nomyx
Profile Joined June 2012
United States2205 Posts
March 06 2013 09:16 GMT
#197
On March 06 2013 18:15 furo wrote:
Show nested quote +
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Don't forget that fungal growth is now 10 range
hasuterrans
Profile Joined April 2009
United States614 Posts
March 06 2013 09:16 GMT
#198
On March 06 2013 18:15 blade55555 wrote:
Show nested quote +
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?


Ghosts being feedbacked? Deal with it
JayJay_90
Profile Joined October 2010
Germany1632 Posts
March 06 2013 09:17 GMT
#199
it looked pretty big, it'll probably fit^^
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-06 09:17:57
March 06 2013 09:17 GMT
#200
On March 06 2013 18:16 hasuterrans wrote:
Show nested quote +
On March 06 2013 18:15 blade55555 wrote:
On March 06 2013 18:15 furo wrote:
On March 06 2013 18:13 DasHawk wrote:
I really think zerg needs to have some way of dealing with HT's not sure what though...

the pull has 9 range, feedback is 9 range
you see what might work?


Vipers being feedbacked?


Ghosts being feedbacked? Deal with it


Difference being ghosts are projectile where as abduct isn't. Ghosts have EMP can potentially take out 5 templar at a time, abduct on the other hand grabs 1 unit and that's if toss doesn't feedback. Also ghosts have cloak. I really wish people understood the viper and why they aren't a counter to templar before posting something so stupid.
When I think of something else, something will go here
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