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[Code S] RO16 Group A 2013 GSL Season 1 - Page 48

Forum Index > StarCraft 2 Tournaments
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Prev 1 46 47 48 49 50 136 Next
4Servy
Profile Joined August 2008
Netherlands1542 Posts
February 07 2013 10:47 GMT
#941
Tj couldve just drop 4 marines near the planetary to deny the marines bogus would send behind the pf. Wouldnt have mattered.
bittman
Profile Joined February 2011
Australia8759 Posts
February 07 2013 10:48 GMT
#942
On February 07 2013 19:46 TommyP wrote:
Show nested quote +
On February 07 2013 19:44 LimitSEA wrote:
So were the DRG/Bomber games bad, or what? The recommended games don't look too hot.

people just vote no when zerg wins i think

however game 1 wasnt that good, Bomber had his wall down adn DRG had an amazing run by which basically won him the game and game 2 was sick though.


Game 2 was pretty fun to watch. It didn't look that close though because DRG played great and Bomber just didn't get a good position in the game.

Yeah 1 wasn't so good. Sort of a big throw.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
figq
Profile Blog Joined May 2010
12519 Posts
February 07 2013 10:48 GMT
#943
Anyway, the comparisons between classic MarineKing and Bogus continue. Aggression, aggression... sometimes overaggresion gets himself down.
If you stand next to my head, you can hear the ocean. - Day[9]
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2013-02-07 10:48:49
February 07 2013 10:48 GMT
#944
On February 07 2013 19:46 Azzur wrote:
Show nested quote +
On February 07 2013 19:45 ramask2 wrote:
On February 07 2013 19:44 Azzur wrote:
I'm not sure why Tastosis hyping this TvT so much - all I see is a bunch of overextensions...

If Bogus had sent a small grp of marines to the 3rd he would've won


To the planetary???

You don't have to a-move the planetary - just send them behind the mineral lines??


Still wouldn't have done much even if Taeja didn't deal with it (which he could have), Taeja had more mining regardless and better upgrades.

Going all in with everything was a fine choice.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 07 2013 10:48 GMT
#945
On February 07 2013 19:47 LimitSEA wrote:
Show nested quote +
On February 07 2013 19:46 TommyP wrote:
On February 07 2013 19:44 LimitSEA wrote:
So were the DRG/Bomber games bad, or what? The recommended games don't look too hot.

people just vote no when zerg wins i think

however game 1 wasnt that good, Bomber had his wall down adn DRG had an amazing run by which basically won him the game and game 2 was sick though.

Cheers, I'll check game 2's vod fo sho.


Game 2 was very impressive zerg play, not so much a very entertaining game.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
February 07 2013 10:49 GMT
#946
On February 07 2013 19:46 Azzur wrote:
Show nested quote +
On February 07 2013 19:45 ramask2 wrote:
On February 07 2013 19:44 Azzur wrote:
I'm not sure why Tastosis hyping this TvT so much - all I see is a bunch of overextensions...

If Bogus had sent a small grp of marines to the 3rd he would've won


To the planetary???

You don't have to a-move the planetary - just send them behind the mineral lines??


And loose the marines that you need to kill the guy?
The curse is real
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 07 2013 10:49 GMT
#947
On February 07 2013 19:46 Hiea wrote:
Show nested quote +
On February 07 2013 19:42 DarkLordOlli wrote:
On February 07 2013 19:41 opterown wrote:
On February 07 2013 19:38 DarkLordOlli wrote:
On February 07 2013 19:37 opterown wrote:
On February 07 2013 19:36 Dosey wrote:
On February 07 2013 19:34 Ghanburighan wrote:
Anyone else looking forward to MKP v Bogus TvT ^^ Please code S, make it happen!

There seems to actually be a method to Bogus's madness though.

MKP on the other hand just bashes his head into a brick wall until it either crumbles, or destroys him.

MKP still has some of the best TvT and TvP around. seems headbashing works in those matchups lol


Yeah headbashing does work a lot of the time because players don't usually expect you to just fuck it and go nuts. Unless you're perfectly prepared for it and react perfectly to it, it's rather easy to just die to it.

except that MKP has played so much that any protoss or terran he plays should expect headbashing lol


Well, yeah. That's what makes him look so incredibly lost against people like Mvp who'll prioritize a headbashing defense in his gameplay.

Their last series was very close with an amazing back and forth game on Daybreak.

Mvp did end up winning 2-0, but the games were not roflstomps in any way.


Well, Mvp has been pretty poor lately
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
February 07 2013 10:49 GMT
#948
On February 07 2013 19:45 Shellshock1122 wrote:
GSL S1 2013 Code S Ro16 Group A
TaeJa vs INnoVation
Game 3
Map: Cloud Kingdom

0:00
TaeJa spawns in the bottom left
INnoVation spawns in the top right

1:40
rax first for Innovation
proxy rax for TaeJa near the standard 4th base area of Innovation

2:00
gas for TaeJa
tech lab for TaeJa

3:00
Innovation scouts morphing OC and gas but no rax in the main
2nd gas for TaeJa is scouted as well
CC for Innovation on the high ground
reaper for Taeja
2nd gas of TaeJa is canceled after the scv scout leaves
double gas for Innovation
Innovation sends his scv scout back in and sees only 1 gas

4:00
TaeJa lifts his rax and floats it home
CC started for TaeJa on the low ground
Factory for TaeJa
Taea sends his reaper home to kill the scv scout
Factory for innovation
2nd gas for TaeJa
reactor for Innovation

5:00
bunker in the natural for TaeJa
TaeJa's scv gets into the main and scouts everything
hellion started for TaeJa
starport started for TaeJa
Starport for Innovation
reactored hellion production for Innovation
bunker in the natural of Innovation
Innovation lands his natural OC
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Sanchonator
Profile Joined September 2010
Australia490 Posts
February 07 2013 10:49 GMT
#949
On February 07 2013 19:48 Fragile51 wrote:
Show nested quote +
On February 07 2013 19:47 LimitSEA wrote:
On February 07 2013 19:46 TommyP wrote:
On February 07 2013 19:44 LimitSEA wrote:
So were the DRG/Bomber games bad, or what? The recommended games don't look too hot.

people just vote no when zerg wins i think

however game 1 wasnt that good, Bomber had his wall down adn DRG had an amazing run by which basically won him the game and game 2 was sick though.

Cheers, I'll check game 2's vod fo sho.


Game 2 was very impressive zerg play, not so much a very entertaining game.


was a good showcase of how many units bomber can make :p
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
February 07 2013 10:49 GMT
#950
On February 07 2013 19:46 Dosey wrote:
Show nested quote +
On February 07 2013 19:45 Wertheron wrote:
On February 07 2013 19:44 Azzur wrote:
If Bogus had sent a small grp of marines to the 3rd he would've won


Against a PF?

Marines hard counter everything bro.

2 marines can deny mining until high spec auto tracking finishes...
PFs can't cover behind the mineral line...
MavivaM
Profile Joined November 2011
1535 Posts
February 07 2013 10:49 GMT
#951
On February 07 2013 19:48 figq wrote:
Anyway, the comparisons between classic MarineKing and Bogus continue. Aggression, aggression... sometimes overaggresion gets himself down.

I really don't get why, MKP looks more like a guy with stellar micro who sometimes goes random builds while Innovation in this GSL has surprised me for his planning and killer instinct rather than else.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 07 2013 10:49 GMT
#952
On February 07 2013 19:48 Fragile51 wrote:
Show nested quote +
On February 07 2013 19:47 LimitSEA wrote:
On February 07 2013 19:46 TommyP wrote:
On February 07 2013 19:44 LimitSEA wrote:
So were the DRG/Bomber games bad, or what? The recommended games don't look too hot.

people just vote no when zerg wins i think

however game 1 wasnt that good, Bomber had his wall down adn DRG had an amazing run by which basically won him the game and game 2 was sick though.

Cheers, I'll check game 2's vod fo sho.


Game 2 was very impressive zerg play, not so much a very entertaining game.

I'm ok with that. I love watching DRG when he's playing that well.
Long live the King of Wings
JJH777
Profile Joined January 2011
United States4420 Posts
February 07 2013 10:50 GMT
#953
both players letting the other see literally everything they are doing...
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 07 2013 10:50 GMT
#954
would lift-able planetaries be broken? it would open up some pretty cool defensive options
ModeratorRetired LR Bonjwa
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 07 2013 10:51 GMT
#955
On February 07 2013 19:50 opterown wrote:
would lift-able planetaries be broken? it would open up some pretty cool defensive options

Bring in some next level PF rushes!
Dosey
Profile Joined September 2010
United States4505 Posts
February 07 2013 10:51 GMT
#956
On February 07 2013 19:50 opterown wrote:
would lift-able planetaries be broken? it would open up some pretty cool defensive options

Dude... that'd be so broken...

That's like a FF that shoots back
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-02-07 10:52:13
February 07 2013 10:51 GMT
#957
To build a tech lab which you can't use later in the middle of the map for a single reaper, isn't that a bit wasteful?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 07 2013 10:51 GMT
#958
On February 07 2013 19:50 opterown wrote:
would lift-able planetaries be broken? it would open up some pretty cool defensive options


It would also open up "OMFG he floated a PF into my base" moments
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
February 07 2013 10:51 GMT
#959
On February 07 2013 19:50 opterown wrote:
would lift-able planetaries be broken? it would open up some pretty cool defensive options


PF drops op, man
Mark Munoz looks like Gretorp
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 07 2013 10:51 GMT
#960
Go Bogus Go!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
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