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Austria24417 Posts
On February 06 2013 19:50 Baum wrote:Show nested quote +On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end. Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map.
Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything.
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Time to see what the King has prepared for his lifeline TvZ
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On February 06 2013 19:55 shockaslim wrote: This is probably one of the worst days of Code A I have ever seen in my life. I know its Ro48 but jesus.......why so many all-ins!!!!
Kinda logic because the loser drops back to Code B, the stakes are to high to play greedy.
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im so nervous for Mvp. Im shaking god damint
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On February 06 2013 19:36 DarkLordOlli wrote:Show nested quote +On February 06 2013 19:34 vthree wrote:On February 06 2013 19:32 DarkLordOlli wrote:On February 06 2013 19:30 forsooth wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. Stationary observers, creep? With how good terrans are at spotting observers that's not reliable. If creep is spread far enough to give enough map vision to always know where your opponent is, you're already in deep trouble as it is. Not if you have a lot of observers out. If only any terran at all would be intelligent enough to make a single F'ING raven lategame. What I'm talking about is as late into the game when you sacrifice SCVs. Make a raven. A SINGLE RAVEN. I don't know how many times I have to explain it that it's really not worth it. The raven will just get sniped off in any engagement by feedback or stalkers and it can't achieve anything that can be achieved through scanning. You have to switch your starport to a techlab and switch it back to a reactor afterwards. Explain to me why you would get a raven in a gamestate in which you can just scan which you have to do regardless to get vision of your opponents templars.
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IM has almost lost half of it's GSL roster tonight... 4/9 players out. Mvp and NesTea only hopes for keeping more than half of the players that were in this season still in... ~.~
^Not counting MC
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On February 06 2013 19:58 Fjodorov wrote: im so nervous for Mvp. Im shaking god damint
I'm questioning myself even to watch it :s
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Please let MVP vs soO be a 2 hour series.
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if mvp loses this is the worst gsl day in history for me, I can't think of anything worse.
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It will be so weird if Mvp isn't int the first HOTSs code S imo. Please win!
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Not confident about Mvp's chances at all
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On February 06 2013 19:59 Dodgin wrote: if mvp loses this is the worst gsl day in history for me, I can't think of anything worse.
Flash announcing his retirement of SC2 and switches to LoL?
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I really hope Mvp feels good today but it wont be easy.
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I've never seen soO play. How's his zvt? Surely mvp isn't the underdog here
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Both ByuL's TLPD pages (BW and SC2) claim he joined IM in March, 2009. :/ Must be a mistake from previous entry.
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On February 06 2013 19:59 Dodgin wrote: if mvp loses this is the worst gsl day in history for me, I can't think of anything worse. Literally about to post this exactly when I saw you already had. Mvp in Code B doesn't really make sense to me.
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On February 06 2013 20:01 ujonecro wrote: I really hope Mvp feels good today but it wont be easy.
He always experience some pain unfortunately.
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Austria24417 Posts
On February 06 2013 19:58 Baum wrote:Show nested quote +On February 06 2013 19:36 DarkLordOlli wrote:On February 06 2013 19:34 vthree wrote:On February 06 2013 19:32 DarkLordOlli wrote:On February 06 2013 19:30 forsooth wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. Stationary observers, creep? With how good terrans are at spotting observers that's not reliable. If creep is spread far enough to give enough map vision to always know where your opponent is, you're already in deep trouble as it is. Not if you have a lot of observers out. If only any terran at all would be intelligent enough to make a single F'ING raven lategame. What I'm talking about is as late into the game when you sacrifice SCVs. Make a raven. A SINGLE RAVEN. I don't know how many times I have to explain it that it's really not worth it. The raven will just get sniped off in any engagement by feedback or stalkers and it can't achieve anything that can be achieved through scanning. You have to switch your starport to a techlab and switch it back to a reactor afterwards. Explain to me why you would get a raven in a gamestate in which you can just scan which you have to do regardless to get vision of your opponents templars.
Because observers or creep very lategame. If you're not sure that you'll scan every single one reliably, just make a raven. Waste the energy on autoturrets or even better PDDs before you engage and they can't be feedbacked. Blinking in to snipe the raven is SUICIDE and will lose you the game. So what this does for you is you'll kill their observers (vikings always shoot them down first because they have to be somewhat forward to spot ghosts). And then your ghosts win the game.
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Elephant in the room fight SOOOO kick ass MVP
GO SOOO GO SOOO GO SOOO GOOGOGOG SOOO
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Bearded Elder29903 Posts
Go soO I've bet on You, You're pretty good at ZvT, show it TODAY !
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