2013 GSL Season 1 Code A Ro48 Day 1 - Page 43
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Lysanias
Netherlands8351 Posts
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vthree
Hong Kong8039 Posts
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Doublemint
Austria8366 Posts
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ControlMonkey
Australia3109 Posts
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Cramsy
Australia1100 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
Yeah it certainly wouldn't have been worth the risk, as accidentally clumping up would've completely destroyed all those mutas. But with magic boxing it should've been no problem, unless I underestimate the splash radius right now. | ||
1Dhalism
862 Posts
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Corrosive
Canada3741 Posts
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Hiea
Denmark1538 Posts
On February 05 2013 19:59 Flonomenalz wrote: Don't know how Huk doesn't know how to push out against mutas. Tons of cannons and a few archons at one base. That's it. Place 2 archons and a tons of cannons per base, and your army is pitiful, you need storm to push out. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On February 05 2013 20:01 1Dhalism wrote: how is it possible to make a monumental mistake of splitting your army, then clawing your way back it, then doing it again... And if you suicide half your army then at least destroy at least 2 hatches with that many immortals and Zealots, but HuK just kinda A-moved to the natural and attacked whatever was next to the army. | ||
dainbramage
Australia1442 Posts
On February 05 2013 20:00 Na_Dann_Ma_GoGo wrote: Yeah it certainly wouldn't have been worth the risk, as accidentally clumping up would've completely destroyed all those mutas. But with magic boxing it should've been no problem, unless I underestimate the splash radius right now. In principle an archon should do full damage to one muta and 1/4 damage to the 6 surrounding it when magic boxed. | ||
Taefox
1533 Posts
Huk FFE Shine 14pool 15 hatch 5:00 Shine took third | ||
n0ise
3452 Posts
On February 05 2013 20:01 Hiea wrote: Place 2 archons and a tons of cannons per base, and your army is pitiful, you need storm to push out. cannons and archons are free, he just failed also fucked up the split, should have sent the zealots home for the mutas and the stalkers for the spines and lings | ||
NarutO
Germany18839 Posts
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Corrosive
Canada3741 Posts
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Salteador Neo
Andorra5591 Posts
On February 05 2013 20:03 n0ise wrote: cannons and archons are free, he just failed also fucked up the split, should have sent the zealots home for the mutas and the stalkers for the spines and lings If archons are free then zerg starts every game with 30 mutas lol | ||
scr
Hungary1025 Posts
On February 05 2013 19:59 Lysanias wrote: Not sure why Huk let his sentry's and immortals die to a couple of zerglings in Shine's base, i feel he played that out rather sloppy after a good start. at least he could have killed the natural hatch, but even the roach warren stayed alive. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On February 05 2013 20:02 dainbramage wrote: In principle an archon should do full damage to one muta and 1/4 damage to the 6 surrounding it when magic boxed. Aye, in that case I was mistaken and even magic boxing may end up fatally. | ||
n0ise
3452 Posts
On February 05 2013 20:04 Salteador Neo wrote: If archons are free then zerg starts every game with 30 mutas lol i was just summing up the last 5 pages | ||
acidbean
Germany287 Posts
On February 05 2013 19:58 acidbean wrote: Poll: Recommend HuK vs Shine Game 1 Yes (18) No (10) If you have time (2) 30 total votes Your vote: Recommend HuK vs Shine Game 1 | ||
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