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On February 04 2013 20:02 DarkLordOlli wrote:Show nested quote +On February 04 2013 20:01 Dodgin wrote:On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited. they could build a raven out of their already tech lab'd starport This. Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter.
With what Puma did just now (no raven), a DT would have halted the attack, bought more time.
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On February 04 2013 20:02 DarkLordOlli wrote:Show nested quote +On February 04 2013 20:01 xN.07)MaK wrote:On February 04 2013 20:00 achan1058 wrote: Now Hero needs to do an immortal sentry all-in and the cycle of the most hated strats will be complete. This is too new... Ol' 4gate seems more appropiate. Nono, JYP can do that vs Cure later. We need the soul train. Not old enough need an in base pylon 11supply 4 gate followed by 3 stalker push.
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Austria24417 Posts
On February 04 2013 20:04 Nosferatos wrote:Show nested quote +On February 04 2013 20:02 DarkLordOlli wrote:On February 04 2013 20:01 Dodgin wrote:On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited. they could build a raven out of their already tech lab'd starport This. Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter. With what Puma did just now (no raven), a DT would have halted the attack, bought more time.
Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi
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I want EG-TL to win but it's so hard to root for protoss in zvp :D
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Austria24417 Posts
I'm hoping for a HerOvZ game, not his decently-entertaining but not as special PvZ of today
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On February 04 2013 20:05 DarkLordOlli wrote:Show nested quote +On February 04 2013 20:04 Nosferatos wrote:On February 04 2013 20:02 DarkLordOlli wrote:On February 04 2013 20:01 Dodgin wrote:On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited. they could build a raven out of their already tech lab'd starport This. Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter. With what Puma did just now (no raven), a DT would have halted the attack, bought more time. Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi
Then what if he went with archons after slowing it with dts?
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This forge on the high ground talk melts my brain.
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Austria24417 Posts
On February 04 2013 20:07 Nosferatos wrote:Show nested quote +On February 04 2013 20:05 DarkLordOlli wrote:On February 04 2013 20:04 Nosferatos wrote:On February 04 2013 20:02 DarkLordOlli wrote:On February 04 2013 20:01 Dodgin wrote:On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited. they could build a raven out of their already tech lab'd starport This. Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter. With what Puma did just now (no raven), a DT would have halted the attack, bought more time. Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi Then what if he went with archons after slowing it with dts?
What if he doesn't even slow the push because Puma had a raven popping out anyway? Colossi are an allround better counter than archons because they won't get hit by tank fire and melt marines. Archons are decent but colossi pretty much murder it.
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opterown
Australia54784 Posts
so much talk over a non-standard wall? lol
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A protoss player has never seen a forge on the high ground?
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I thought forge on the high ground was common if you expect some kind of cheese?
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On February 04 2013 20:06 DarkLordOlli wrote: I'm hoping for a HerOvZ game, not his decently-entertaining PvZ of today
I don't mind a boring, one-sided "Beagle-Brother-Sentry-Build" game tbh..
Warp Prism+4 Sentries block ramp to natural with warping in zealots yo!
Hide yo' lair hide yo' drones
And yeah, that won't work on this map T.T
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Austria24417 Posts
Damn son, he's making the forge in the main! Let's talk about this for hours
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its just a forge. It won't be producing any secret units. It was safe vs a six pool, did he need another reason?
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On February 04 2013 20:08 silverstyle wrote: This forge on the high ground talk melts my brain. I know right, headache already, from just listening a couple minutes into the game...
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Austria24417 Posts
On February 04 2013 20:09 Promethelax wrote: its just a forge. It won't be producing any secret units. It was safe vs a six pool, did he need another reason?
Ye got it. Literally the only reason.
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On February 04 2013 19:52 xN.07)MaK wrote:Show nested quote +On February 04 2013 19:51 Nosferatos wrote: that was more like a 3-1-1 than a 1-1-1. it came several minutes later with cloak, broken much? It was broken at the time it started, then the "meta" changed becoming almost useless. Now is time to get back to the 1/1/1 era, so Kespa Ps experience the fear :D Actually it was a mix of immortal range buff and map changes that ended 1-1-1.. There were maps in which it could only be defeated by a blind counter, considering a good execution
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On February 04 2013 20:09 justinpal wrote: I thought forge on the high ground was common if you expect some kind of cheese? Also this map has a tiny natural choke so you don't need the Forge to wall off.
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