Anyone wanna bet on Puma continuing his losing streak? Why does he still get play time? TT I just want EG-TL to win and he doesn't seem able to bring in a single win for the team.
I need Terminator to lose to Stephano because he is on my anti. Gotta admit that I put Jaedong on my anti too. So while I absolutely love the guy and would love him to win this for EG-TL, I wouldn't be too sad if he lost his match today. :D
On February 04 2013 17:57 Promethelax wrote: gogo EG-TL wreck these name pickers.
Anyone wanna bet on Puma continuing his losing streak? Why does he still get play time? TT I just want EG-TL to win and he doesn't seem able to bring in a single win for the team.
He's playing against Argo, so I think he's screwd.
On February 04 2013 17:58 JOJOsc2news wrote: I need Terminator to lose to Stephano because he is on my anti. Gotta admit that I put Jaedong on my anti too. So while I absolutely love the guy and would love him to win this for EG-TL, I wouldn't be too sad if he lost his match today. :D
On February 04 2013 18:08 Nosferatos wrote: Let's be fair here, Stephano is at the moment playing on a higher level than JD. But who knows what the future holds.
They're 7-6 and 4-3 respectively. They're both +1 in games. Stephano has 6 more ELO than JD (2026 vs 2020).
There is virtually no statistical difference between them, and there is certainly no massive gap that needs to be filled.
haha that was hilarious, hides the rax, jaedong scouts but doesn't scout far enough with overlord to see ramp and thinks he went 1 rax. Mind games failed .
On February 04 2013 18:09 blade55555 wrote: Jaedong please win! Dunno why he is playing on antiga I would be mad at my coach if he put me out on there :p
JD likes to play an aggressive style in ZvT. So I think Antiga actually works well for him. Antiga is more about who controls the mid game.
On February 04 2013 18:11 blade55555 wrote: haha that was hilarious, hides the rax, jaedong scouts but doesn't scout far enough with overlord to see ramp and thinks he went 1 rax. Mind games failed .
thats why i prefer not drone scouting anyways, most of the times it fucks you up more than if you hadnt scouted ^^
Wow, I really liked the way Baby played that. One impressive move after another into a solid map positioning followed by an easy push. Really great play.
I was super excited for overlord drop because I thought he was going to drop 2/2 ligns in the main and maybe hit the 3rd with roach muta.... but no. He just suicided the lings then followed that up by suiciding the roach/muta. :'( Oh well. I like Baby a lot. So I am happy anyway!
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
But i knew he wasn't doing good, otherwise he would still be in a kespa team imo.
Fuck yeah baby! Well played.
Let's not exaggerate here, he's 7-7 in PL, narrowly missed Code S, and just won the Kingston Hyper X tournament. Not exactly awful results.
All 3 times he was 1 win away from doing it, got an advantage then threw the game. in Code A 1 win away lost, in the up and downs 1 he had a won game and lost, special up and downs he should have won both the games he lost and thus missed it again when had he won just one of those 2 games he would have qualified. Being a jaedong fan can be kinda sad cause he's so good, but then sometimes makes the worst decision ever .
But yeah people over exaggerate how "bad" he is when he's really good, just makes some really stupid decisions sometimes.
But i knew he wasn't doing good, otherwise he would still be in a kespa team imo.
Fuck yeah baby! Well played.
No. He was ace of Team 8. The best player in this team and after contract ends with EGTL (this september) he is gonna be returned with a lot of experience.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
Baby didn't win. JD just did stupid shit all game and lost himself that game. Baby played well, but that doesnt mean JD didn't gift him several thousand resources of units on stupid fights.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Yeah, WoL meta game right now for Zerg is so difficult to be aggressive with (aside from ZvZ, obviously), and that's just not Jaedong's style.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
But i knew he wasn't doing good, otherwise he would still be in a kespa team imo.
Fuck yeah baby! Well played.
Let's not exaggerate here, he's 7-7 in PL, narrowly missed Code S, and just won the Kingston Hyper X tournament. Not exactly awful results.
But thats not good for JD's standards... and its not like Flash who didn't make code S because he didn't practice for it, JD really did his best and it wasn't enough.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
Swarm Hosts are the main thing that will change zerg to able to be aggressive throughout the game which is the issue at hand
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Not that I disagree, but JD's best MU atm is ZvZ actually. I think it is mainly because he does well mid-game, and most ZvZs don't go past that stage.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
It's extremely easy to counter too (just get a good amount of colossi and blink stalkers)
But i knew he wasn't doing good, otherwise he would still be in a kespa team imo.
Fuck yeah baby! Well played.
No. He was ace of Team 8. The best player in this team and after contract ends with EGTL (this september) he is gonna be returned with a lot of experience.
Yeah.. well lets hope team 8 finds a sponsor, though i doubt they will find one
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Yeah, WoL meta game right now for Zerg is so difficult to be aggressive with (aside from ZvZ, obviously), and that's just not Jaedong's style.
Did you watch Life, DRG, LosirA, Roro and even Nestea (before he threw the game)? Zergs can be aggressive. The meta is no longer stay defensive and mass infestors after the infestor nerfs. It is now building a mobile army to have full map control and spread your creep.
Of course, if your opponent turtles hard, you can't break a 3 base terran early. But that if true for all races. But zergs can definitely keep the terran from taking the 4th for a long long time and just choke him out.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
Swarm Hosts are the main thing that will change zerg to able to be aggressive throughout the game which is the issue at hand
Well zerg overall seems a lot more suited for aggression now with muta speed + regeneration, hydra speed and swarm hosts. I just don't like the thought of it when thinking about protoss detection. Oracles + observers are both reaaaally easy to shut down and then nothing can kill the swarm hosts. Which means that free units will trade (effectively) against extremely expensive units and I'll never be a fan of that.
There was a Day9 funday monday with pure HotS units, which is probably a bad example, but one guy did a queen/swarm host all in and barely lost a thing all game while protoss lost insane amounts of resources.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Not that I disagree, but JD's best MU atm is ZvZ actually. I think it is mainly because he does well mid-game, and most ZvZs don't go past that stage.
Edit: 5 out of his 7 SPL wins are vZ.
Oh I know. I am one of the biggest jaedong fanboys ever. I just see his zvz being even better in hots then it is in WoL. I just see jaedong in general being really good at hots.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
Swarm Hosts are the main thing that will change zerg to able to be aggressive throughout the game which is the issue at hand
Well zerg overall seems a lot more suited for aggression now with muta speed + regeneration, hydra speed and swarm hosts. I just don't like the thought of it when thinking about protoss detection. Oracles + observers are both reaaaally easy to shut down and then nothing can kill the swarm hosts. Which means that free units will trade (effectively) against extremely expensive units and I'll never be a fan of that.
That's not true.
Aoe kills swarmhosts without detection because when eggs of locust are poping, lazers and storms are hitting locusts and swarmhosts at the same time.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Not that I disagree, but JD's best MU atm is ZvZ actually. I think it is mainly because he does well mid-game, and most ZvZs don't go past that stage.
Edit: 5 out of his 7 SPL wins are vZ.
Oh I know. I am one of the biggest jaedong fanboys ever. I just see his zvz being even better in hots then it is in WoL. I just see jaedong in general being really good at hots.
Yeah me too. Hots generally seems to reward more multitasking and aggression
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
I like how HotS overall seems to fit the old legends a lot better. Except swarm hosts, nobody will benefit from those. Not the players, not the viewers.
I love the swarmhost you might not like them but their an awesome unit :D
Personal preference I guess, I personally hate them haha Just seems like a unit that's incredibly easy to abuse, especially vs protoss.
Swarm Hosts are the main thing that will change zerg to able to be aggressive throughout the game which is the issue at hand
Well zerg overall seems a lot more suited for aggression now with muta speed + regeneration, hydra speed and swarm hosts. I just don't like the thought of it when thinking about protoss detection. Oracles + observers are both reaaaally easy to shut down and then nothing can kill the swarm hosts. Which means that free units will trade (effectively) against extremely expensive units and I'll never be a fan of that.
That's not true.
Aoe kills swarmhosts without detection because when eggs of locust are poping, lazers and storms are hitting locusts and swarmhosts at the same time.
That makes sense I guess. Have to see it in action but I doubt I'll ever be a fan of the free unit concept...
Theres me thinking it could quite comfortably be a 4-1 win for EGTL with the line up im seeing. How wrong i was, looks like a 4-0 for Team8 inc. Stephano has to win now, or it's over
On February 04 2013 18:50 Nosferatos wrote: Eg-TL should make the most out of WoL, cause when HoTS comes it's gonna get harder
Meh I feel it will be beneficial for a lot of players on EGTL. Jaedong/Idra specifically I feel will benefit hugely from hots. Thorzain is looking good on hots, Puma I imagine will benefit from hots as well. Not sure on the rest, but those 4 I would not be surprised to do a lot lot lot better in hots then WoL.
Gonna be so much fun to see all the cheese at the start of HotS. Everybody will try to be fancy with new units, smart players will just 4gate or proxy shit
Uh, is there a reason that they're spamming the intro? I mean I like it and I dug the song when I heard it the first few times, but now it's getting to be a bit too much.
On February 04 2013 18:50 Nosferatos wrote: Eg-TL should make the most out of WoL, cause when HoTS comes it's gonna get harder
Meh I feel it will be beneficial for a lot of players on EGTL. Jaedong/Idra specifically I feel will benefit hugely from hots. Thorzain is looking good on hots, Puma I imagine will benefit from hots as well. Not sure on the rest, but those 4 I would not be surprised to do a lot lot lot better in hots then WoL.
With HoTS the 2 year advantage is gone, me thinks KeSPa will dominate the scene.
On February 04 2013 18:50 Nosferatos wrote: Eg-TL should make the most out of WoL, cause when HoTS comes it's gonna get harder
Meh I feel it will be beneficial for a lot of players on EGTL. Jaedong/Idra specifically I feel will benefit hugely from hots. Thorzain is looking good on hots, Puma I imagine will benefit from hots as well. Not sure on the rest, but those 4 I would not be surprised to do a lot lot lot better in hots then WoL.
Argument that most of them have been playing WoL since beta and WoL is a bit less complex, makes it hard to believe, except for Jaedong part.
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Yeah, WoL meta game right now for Zerg is so difficult to be aggressive with (aside from ZvZ, obviously), and that's just not Jaedong's style.
Did you watch Life, DRG, LosirA, Roro and even Nestea (before he threw the game)? Zergs can be aggressive. The meta is no longer stay defensive and mass infestors after the infestor nerfs. It is now building a mobile army to have full map control and spread your creep.
Of course, if your opponent turtles hard, you can't break a 3 base terran early. But that if true for all races. But zergs can definitely keep the terran from taking the 4th for a long long time and just choke him out.
ZvT has just recently become more about muta/ling/bane again, and even at that, it's still safer and more efficient to Infestor turtle to Hive tech.
On February 04 2013 18:51 Jarree wrote: This getting to a point where i want to see 1-1-1 from Puma. And that's saying something.
I don't see anything wrong with that. Puma is quite experienced with the 1-1-1 build, and it is not unthinkable that KeSPA players lack enough practice versus 1-1-1 builds. A well executed 1-1-1 is still a beautiful and scary build to mix in these days. Furthermore Puma is on the roster so that must mean the coach has some confidence in his abilities.
What the hell, I thought revival was a ZvZ specialist. I can only imagine that he *really* thought savage would go for the 15 hatch, that was just depressing. If stephano loses I think I'm going to cry myself to sleep rather than watch puma. What happens to EGTL players in pro league, I just don't understand. Most of them are really good individually but even JYP and Hero, probably the best players on the team, have shown games way below their standard level of play.
On February 04 2013 18:51 Jarree wrote: This getting to a point where i want to see 1-1-1 from Puma. And that's saying something.
I don't see anything wrong with that. Puma is quite experienced with the 1-1-1 build, and it is not unthinkable that KeSPA players lack enough practice versus 1-1-1 builds. A well executed 1-1-1 is still a beautiful and scary build to mix in these days. Furthermore Puma is on the roster so that must mean the coach has some confidence in his abilities.
On February 04 2013 18:51 Jarree wrote: This getting to a point where i want to see 1-1-1 from Puma. And that's saying something.
I don't see anything wrong with that. Puma is quite experienced with the 1-1-1 build, and it is not unthinkable that KeSPA players lack enough practice versus 1-1-1 builds. A well executed 1-1-1 is still a beautiful and scary build to mix in these days. Furthermore Puma is on the roster so that must mean the coach has some confidence in his abilities.
On February 04 2013 18:50 Nosferatos wrote: Eg-TL should make the most out of WoL, cause when HoTS comes it's gonna get harder
Meh I feel it will be beneficial for a lot of players on EGTL. Jaedong/Idra specifically I feel will benefit hugely from hots. Thorzain is looking good on hots, Puma I imagine will benefit from hots as well. Not sure on the rest, but those 4 I would not be surprised to do a lot lot lot better in hots then WoL.
Argument that most of them have been playing WoL from beta and WoL is a bit less complex, makes it hard to believe, except for Jaedong part.
Eh but different play styles is more my point.
For example terran is a lot stronger in hots (protoss to), zerg and terran both have more early game aggression that they can do (well zerg mid game).
Also for idra specifically he has never liked the turtle to bl/corr/infestor. I am with him once that style became the norm and best way to win consistently I sucked at WoL. I just can't stand that style of play, it's really boring and I just suck at it as well. Idra has said over and over again how retarded late game zvp is even though it favors (dunno if after nerfs it still does or not) and he even didn't start doing it till later then everyone else because he was forced to pretty much if he wanted to win at all.
On February 04 2013 18:55 i.of.the.storm wrote: What the hell, I thought revival was a ZvZ specialist. I can only imagine that he *really* thought savage would go for the 15 hatch, that was just depressing. If stephano loses I think I'm going to cry myself to sleep rather than watch puma. What happens to EGTL players in pro league, I just don't understand. Most of them are really good individually but even JYP and Hero, probably the best players on the team, have shown games way below their standard level of play.
Yeah, sometimes I just want them to stop doing cannon rushes and just play straight up. They got the skill to keep up and win games, no need to gamble. Take Revival, 10 pool banelings is a good strategy for a BoX series but do you really wanna take that gamble when your team is already down a game and you know that you have another player in your lineup who has to play and is currently what, 0-7? Seems like poor strategic thinking :/
On February 04 2013 18:23 Azurues wrote: JD still lacking the knowledge in sc2 imo
that attack even if he had double his roach amount would fail
Well I guess we'll just have to wait and see how he improves in HOTS then. Sad game tho. Running bannelings into tanks with a bunch of vikings >_>.
I have said it before and I will keep saying it, hots will be where Jaedong shines. WoL zerg just doesn't fit jaedongs playstyle at all. I will be surprised if he struggles in hots as everything zerg right now is exactly like jaedong likes to play. Very aggressive which is completely viable, zvz is muta wars which I imagine jaedong will love, zvt vs mech you get vipers and swarmhosts and all that. I just don't see jaedong struggling in hots.
To bad hots is still a month away
Yeah, WoL meta game right now for Zerg is so difficult to be aggressive with (aside from ZvZ, obviously), and that's just not Jaedong's style.
Did you watch Life, DRG, LosirA, Roro and even Nestea (before he threw the game)? Zergs can be aggressive. The meta is no longer stay defensive and mass infestors after the infestor nerfs. It is now building a mobile army to have full map control and spread your creep.
Of course, if your opponent turtles hard, you can't break a 3 base terran early. But that if true for all races. But zergs can definitely keep the terran from taking the 4th for a long long time and just choke him out.
ZvT has just recently become more about muta/ling/bane again, and even at that, it's still safer and more efficient to Infestor turtle to Hive tech.
ZvP is still awful turtle shenanigans.
I am not sure about that. Players play to win. I think we are seeing more muta/ling/bane into Ultras because it is as or more effective when played well. We know that pro players don't care about being boring as long as it is effective. So with so many players opting for muta/ling/bane now, there must be some reason (infestor nerf).
Huh I just realized, while reminiscing about when Puma was good that, all 4 NASL winners are on EGTL. So many dreamhacks between them too, code S spots, etc. I just can't fathom how they keep throwing games away. I'm still hopeful for today though. And maybe if Taeja comes back with Stephano there too I feel like JYP Hero Stephano Taeja should be an unbeatable lineup and Jaedong is pretty reliable too, if not anywhere near his BW dominance.
Well some of those rules are really just silly. What if his shoe fell off right before he enters the booth. Warn the guy, he's endangering the most prestigeous league in the world!!!!
On February 04 2013 19:01 i.of.the.storm wrote: Huh I just realized, while reminiscing about when Puma was good that, all 4 NASL winners are on EGTL. So many dreamhacks between them too, code S spots, etc. I just can't fathom how they keep throwing games away. I'm still hopeful for today though. And maybe if Taeja comes back with Stephano there too I feel like JYP Hero Stephano Taeja should be an unbeatable lineup and Jaedong is pretty reliable too, if not anywhere near his BW dominance.
Yeah, but Puma's first win wasn't with EG and Stephano wasn't with EG yet ...... EG CURSE!
(Just kidding, Puma's second NASL win was just a few months after joining EG. Couldn't help but make the joke.)
On February 04 2013 18:55 i.of.the.storm wrote: What the hell, I thought revival was a ZvZ specialist. I can only imagine that he *really* thought savage would go for the 15 hatch, that was just depressing. If stephano loses I think I'm going to cry myself to sleep rather than watch puma. What happens to EGTL players in pro league, I just don't understand. Most of them are really good individually but even JYP and Hero, probably the best players on the team, have shown games way below their standard level of play.
Yeah, sometimes I just want them to stop doing cannon rushes and just play straight up. They got the skill to keep up and win games, no need to gamble. Take Revival, 10 pool banelings is a good strategy for a BoX series but do you really wanna take that gamble when your team is already down a game and you know that you have another player in your lineup who has to play and is currently what, 0-7? Seems like poor strategic thinking :/
Exactly, EGTL players are no slouches individually, I don't understand why they don't play straight up against Kespa players who are still a bit below GSL caliber for the most part. Then again, I guess EGTL players are also a bit below GSL level for the most part but players like JYP and Hero have way more experience and should be doing way better than they are.
I don't watch pro league all that often, but every time I do, I'm amazed by the caster's skill to create seemingly endless sentences while switching subject more than twice and still make it sound like it's what they wanted to tell from the beginning and not sound stupid at all, I think.
On February 04 2013 19:05 DJHelium wrote: I don't watch pro league all that often, but every time I do, I'm amazed by the caster's skill to create seemingly endless sentences while switching subject more than twice and still make it sound like it's what they wanted to tell from the beginning and not sound stupid at all, I think.
On February 04 2013 18:55 i.of.the.storm wrote: What the hell, I thought revival was a ZvZ specialist. I can only imagine that he *really* thought savage would go for the 15 hatch, that was just depressing. If stephano loses I think I'm going to cry myself to sleep rather than watch puma. What happens to EGTL players in pro league, I just don't understand. Most of them are really good individually but even JYP and Hero, probably the best players on the team, have shown games way below their standard level of play.
Yeah, sometimes I just want them to stop doing cannon rushes and just play straight up. They got the skill to keep up and win games, no need to gamble. Take Revival, 10 pool banelings is a good strategy for a BoX series but do you really wanna take that gamble when your team is already down a game and you know that you have another player in your lineup who has to play and is currently what, 0-7? Seems like poor strategic thinking :/
Exactly, EGTL players are no slouches individually, I don't understand why they don't play straight up against Kespa players who are still a bit below GSL caliber for the most part. Then again, I guess EGTL players are also a bit below GSL level for the most part but players like JYP and Hero have way more experience and should be doing way better than they are.
I think it is a combination of factors. Kespa players just play better in PL (compare to GSL, qualifiers). Probably due to preparation. And EG-TL seems to play worse or over think.
On February 04 2013 19:05 DJHelium wrote: I don't watch pro league all that often, but every time I do, I'm amazed by the caster's skill to create seemingly endless sentences while switching subject more than twice and still make it sound like it's what they wanted to tell from the beginning and not sound stupid at all, I think.
Wait, is that a compliment?
I hope Stephano doesn't zergbong this up
Of course, I don't see any reason that would be a bad skill to use as a caster!
Stephano playing against the standard 3 base push before broods? He built so many spines so early and delayed his hive in order to fend off the 3 base push easier, and he wouldn't be vulnerable while trying to get broods out.
Teminator has 50 less supply, and the supply he does have can barely hit air because Stephano killed every Archon and half Terminator's army is Immortals now.
On February 04 2013 19:18 Nosferatos wrote: Should Terminator switch to air?
Yes. He should at least prepare an air switch. Don't think he can start mixing in air units now. He kinda has to trade somewhat efficiently without losing the game and then rebuild his army with stargate units. Right now his immortals are completely useless for example
On February 04 2013 19:23 YyapSsap wrote: Doesnt an air transistion fair better than this vortex lottery?
Yes and no. An air transition is the only way to beat BL/infestor but you can get caught extremely hard if you attempt it too early or with too weak of an economy. Terminator right now is just not doing it though while he really should.
Would of loved to seen Terminator go mass Air, but i didn't think he expected this game to go that late. Pretty sure he thought he could of won with his main army at 3-3, but he ran into the SC wall and then couldn't kill the GS so he had to go into the super late game and lose ;_;
On February 04 2013 19:20 ES.Genie wrote: Dafuck is this...hopefully we won't have games like these in Hots.
ya you will. tempests, swarmhosts, and widow mines only encourage this sort of shit.
Thanks for destorying my hope So the talk about breaking up the deathball-play was just...talk?
Hmmmm yeah. I mean zerg doesn't have the unkillable late game army anymore that goes to toss and terran if they can get bc/raven/viking. Toss late game though is just mass voidray/templar. Zerg has to be aggressive they can't turtle like stephano did this game. Tempests will negate any sort of heavy turtle that stephano did this game.
On February 04 2013 19:20 ES.Genie wrote: Dafuck is this...hopefully we won't have games like these in Hots.
ya you will. tempests, swarmhosts, and widow mines only encourage this sort of shit.
Thanks for destorying my hope So the talk about breaking up the deathball-play was just...talk?
It doesn't actually pan out like that in HotS. Sure all of those can be used to turtle, but equally all can be aggressive too. HotS gives you the choice between turtling and attacking.
Swarm hosts REALLY don't add to a defensive game at all....they suck if you place and leave them....they have to walk around behind a good army otherwise they fry.
Am I the only person who REALLY enjoyed that game? I thought it was a really high level game, and if one thing messed up for stephano at any point until the 3-3 BL's came out, he could easily of lost.
And I sure to hell hope that 3-3 broods can survive a couple of storms....it would be REALLY broken if that wasn't the case
[EDIT] Take that back as storm ignores armor, but really a t3 unit losing to a spell like storm....that would be like collosi and thors dying to 2 fungals with nothing else attacking it -.-
On February 04 2013 19:20 ES.Genie wrote: Dafuck is this...hopefully we won't have games like these in Hots.
ya you will. tempests, swarmhosts, and widow mines only encourage this sort of shit.
Thanks for destorying my hope So the talk about breaking up the deathball-play was just...talk?
It doesn't actually pan out like that in HotS. Sure all of those can be used to turtle, but equally all can be aggressive too. HotS gives you the choice between turtling and attacking.
Well, it's something, I guess? Atleast it will be interesting to see how pro gamers will use the new units.
Akilon Flats is probably the best 4base turtle map ever created. Stephano played this spine up into BL/infestor friendly map very well. How boring or imba it may be, given the situation, he made a right decision playing that way.
On February 04 2013 19:24 Beyonder wrote: Sick how broodlords refuse to die to well placed storms
+3 air armour on Zerg's highest tech unit vs. 2 storms. Not so sick.
storms ignore armor
Yeah lol
In fact, that's one of the main reasons that storm gets very useful lategame, because it (and similar spells) are unaffected by armor, shields, carapace, etc!
Why are there so much people bitter about stephano's win when he played so solidly with the tools he had in his hands. His play was near flawless, don't be sore.
On February 04 2013 19:31 Orek wrote: Akilon Flats is probably the best 4base turtle map ever created. Stephano played this spine up into BL/infestor friendly map very well. How boring or imba it may be, given the situation, he made a right decision playing that way.
Yup, playing to win is always the best choice and mad props to Stephano for that. Though I prefer cheese over Zerg turtling any day, at least the first one ends quickly
On February 04 2013 19:25 Flonomenalz wrote: That was the most hilariously saddening engagement I've ever seen.
I'm sorry Protoss :'(
he could have gone air, he didn't go air.
It's really good now that IT's don't get attack upgrades.
MC won 1 single game against broodlords infestors with air, against an opponent who didn't produce corruptors, and your conclusion is that air is the answer to broodlords corrupters infestors ? I've seen the Protoss armada failing far more than it has succeeded.
On February 04 2013 19:33 YuiHirasawa wrote: Why are there so much people bitter about stephano's win when he played so solidly with the tools he had in his hands. His play was near flawless, don't be sore.
I don't like BL/infestor, every terran and protoss hates it or they don't play the game. Nothing to do with the players. It's just boring and frustrating.
People have been saying that for months. How hard is it to understand?
On February 04 2013 19:33 YuiHirasawa wrote: Why are there so much people bitter about stephano's win when he played so solidly with the tools he had in his hands. His play was near flawless, don't be sore.
Today you learned that storm ignores armor. Nice edit!!
On February 04 2013 19:27 DarkLordOlli wrote: Yeah, if you're gonna try to outexpand and outproduce BL/infestor, you're gonna have to have 2 prisms on the map and harrass nonstop.
Soulkey vs Hero wcs game 3 comes to my mind. That was prob one of the best pvz ever.
On February 04 2013 19:29 i.of.the.storm wrote: LOL this CJ video. They should just stop asking about girlfriends, it's just embarrassing and awkward.
hero is so funny though d;
Yeah definitely. I was a little surprised to see Skyhigh, I want to see him play more. I feel like he just disappeared off the face of the map recently.
On February 04 2013 19:27 DarkLordOlli wrote: Yeah, if you're gonna try to outexpand and outproduce BL/infestor, you're gonna have to have 2 prisms on the map and harrass nonstop.
Soulkey vs Hero wcs game 3 comes to my mind. That was prob one of the best pvz ever.
Hey I remember that one. Was good, pretty sloppy from both though :/
On February 04 2013 19:25 Flonomenalz wrote: That was the most hilariously saddening engagement I've ever seen.
I'm sorry Protoss :'(
he could have gone air, he didn't go air.
It's really good now that IT's don't get attack upgrades.
MC won 1 single game against broodlords infestors with air, against an opponent who didn't produce corruptors, and your conclusion is that air is the answer to broodlords corrupters infestors ? I've seen the Protoss armada failing far more than it has succeeded.
how else do you expect to fight 20 broodlords? it's the best option, mass storming doesn't work.
On February 04 2013 19:25 Flonomenalz wrote: That was the most hilariously saddening engagement I've ever seen.
I'm sorry Protoss :'(
he could have gone air, he didn't go air.
It's really good now that IT's don't get attack upgrades.
MC won 1 single game against broodlords infestors with air, against an opponent who didn't produce corruptors, and your conclusion is that air is the answer to broodlords corrupters infestors ? I've seen the Protoss armada failing far more than it has succeeded.
Heh, I think so many of us want to see a counter to infestor/BL that even 1 game will get magnified. Same with when GumiHo used ghost drops to counter infestor. Everyone started saying ghosts were the answer.
On February 04 2013 19:25 Flonomenalz wrote: That was the most hilariously saddening engagement I've ever seen.
I'm sorry Protoss :'(
he could have gone air, he didn't go air.
It's really good now that IT's don't get attack upgrades.
MC won 1 single game against broodlords infestors with air, against an opponent who didn't produce corruptors, and your conclusion is that air is the answer to broodlords corrupters infestors ? I've seen the Protoss armada failing far more than it has succeeded.
how else do you expect to fight 20 broodlords? it's the best option, mass storming doesn't work.
puma looks so sad. I wish Sea still played, he'd be a good terran for EGTL which they desperately need with an ailing taeja, a HOTS focused ThorZain and Puma.
On February 04 2013 19:33 DarkLordOlli wrote: Alright Puma, you know what to do. It starts with 1 and ends with RAGE.
1 more loss?
Probably, yeah :/ He really should just 1/1/1, it's his roots. If anything is gonna win him a game, that's what it is
Well, most of the maps that PuMa did 1/1/1 on are now gone.
Yeah, that's true. Entombed seems like an ok-ish map for some versions of it though if you abuse the natural to elevator units in and start attacking the nexus
On February 04 2013 19:41 Pandemona wrote: Well if he 1-1-1s vs Nexus first he has a chance.. xD
Well that's actually the worst case scenario for Puma :/ Nexus first is probably the best opener vs 1/1/1, you really need that economy to kill a 1/1/1. I guess there's some harder counters though like phoenix vs cloak banshee
You beat Broodlord/Infestor by building enough Colossi that the searing glare of their lasers on the opponent's screen blinds them, giving you a few minutes to run around the enemy army and kill all of their bases before their vision returns and they uproot a spine and move it into their army.
On February 04 2013 19:41 Pandemona wrote: Well if he 1-1-1s vs Nexus first he has a chance.. xD
Well that's actually the worst case scenario for Puma :/ Nexus first is probably the best opener vs 1/1/1, you really need that economy to kill a 1/1/1. I guess there's some harder counters though like phoenix vs cloak banshee
Na im pretty confident not even Puma loses from here on out
On February 04 2013 19:25 Flonomenalz wrote: That was the most hilariously saddening engagement I've ever seen.
I'm sorry Protoss :'(
he could have gone air, he didn't go air.
It's really good now that IT's don't get attack upgrades.
MC won 1 single game against broodlords infestors with air, against an opponent who didn't produce corruptors, and your conclusion is that air is the answer to broodlords corrupters infestors ? I've seen the Protoss armada failing far more than it has succeeded.
how else do you expect to fight 20 broodlords? it's the best option, mass storming doesn't work.
I do not expect to fight 20 broodlords unless I'm economically ahead. Your best shot at Protoss at this point of the game is to trade cost-ineffectively and deny bases, until the Zerg runs out of gaz. I might be wrong, we will see if MC uses this strategy again, in a normal game, where he isn't already far ahead, but I doubt it.
On February 04 2013 19:44 DMXD wrote: Use to hate puma for 1-1-1ing liquidhero out of the past tournaments and now I am cheering for him to win with it. GOGO
It was so satisfying to see HerO murdering his 1/1/1 at the Dreamhack finals on Dual Sight. Ah, those memories.
On February 04 2013 19:44 DMXD wrote: Use to hate puma for 1-1-1ing liquidhero out of the past tournaments and now I am cheering for him to win with it. GOGO
It was so satisfying to see HerO murdering his 1/1/1 at the Dreamhack finals on Dual Sight. Ah, those memories.
Ah man. That was one of those rare star sense moments. HerO countered Puma's build PERFECTLY because he felt it coming.
Other teams send out 4 foreigners and 1 korean and the only win is from a korean. EG-TL sends out 4 koreans and 1 foreigner and the foreigner is the only one to win?
Talk about breaking the meta.
Well, i still hope Hero wins to avoid such a situation. EDIT: WTF puma?
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
On February 04 2013 19:51 Nosferatos wrote: that was more like a 3-1-1 than a 1-1-1. it came several minutes later with cloak, broken much?
Immortals were firing at the marines and zealots were hitting tanks, stalkers weren't really doing anything. It was broken a year ago, this was just bad control.
That said, don't fret. I'm sure HotS will bring all kinds of stupidly overpowered marine all ins.
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
I got confirmation that the next map will be Steppes of war
So Jaehoon had 2 observers on the map that game when those banshees were slaughtering everything after that 1 observer was sniped. I was too busy making sure Puma was going to win to find them but i think 1 of them was at the 3rd of the cross-spawn position from Jaehoon. o_O
Not quite sure where the other observer was but I would imagine it was at Puma's base.
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
I bet KeSPA will oblige on the last point.
Why not have steps of war with gold bases replacing all the normal bases?
On February 04 2013 19:52 Devolved wrote: I still don't know how to beat this as Toss.
robo bay once you see it is far better than massing immortals
immo's is still decent but you need to not lose stuff around and have a way higher stalker count than argo did
Honestly Jaehoon had everything he needed, he just attacked marines with his immortals and the zealots ate all the siege fire. Robo bay is generally the best option though, yes. The faster the better.
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
If that happened I think I'd be okay with just putting the entire pro scene into cryostasis until HotS comes out.
On February 04 2013 19:54 Hall0wed wrote: So Jaehoon had 2 observers on the map that game when those banshees were slaughtering everything after that 1 observer was sniped. I was too busy making sure Puma was going to win to find them but i think 1 of them was at the 3rd of the cross-spawn position from Jaehoon. o_O
Not quite sure where the other observer was but I would imagine it was at Puma's base.
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
If that happened I think I'd be okay with just putting the entire pro scene into cryostasis until HotS comes out.
You don't miss Steppes of War and the Ballad of BitByBit?
On February 04 2013 19:50 dainbramage wrote: 1/1/1 so imba even Puma can win with it in PL
Ugh, terribly defended by jaehoon though
Jaehoon must've never seen that before, lol. Classic
Not sure if youre serious. They should know this strat. Its still used on ladder. These guys practice 50~60 games a day im pretty damn sure they know in and outs about this build. There was a progam where Sea.Leta was invited as a guest and explained how 1/1/1 worked and other variations (like 2/1/1 unit composition and such)
I think it´s pretty interesting that in proleague a win is a win and thus even oneoneone has it´s place while in every individual league there would be cheese flames all around the thread
On February 04 2013 19:51 Beyonder wrote: We've had a terrible bane ling all in and a 1/1/1. Now we need a map too small to do anything on and gold bases
If that happened I think I'd be okay with just putting the entire pro scene into cryostasis until HotS comes out.
You don't miss Steppes of War and the Ballad of BitByBit?
At least then we had DAVIT interviews to look forward to.
On February 04 2013 19:52 Devolved wrote: I still don't know how to beat this as Toss.
robo bay once you see it is far better than massing immortals
immo's is still decent but you need to not lose stuff around and have a way higher stalker count than argo did
Honestly Jaehoon had everything he needed, he just attacked marines with his immortals and the zealots ate all the siege fire. Robo bay is generally the best option though, yes. The faster the better.
Yeah when Puma attacked Jaehoon/Argo had like a 40 supply lead and just a-moved his units to their death.
On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited.
unless you're really greedy you get a raven with your 1 1 1, usually before a banshee so you have full energy when you push out. so a dt opener "should" be stopped cold
On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited.
Scans have a large enough radius and last long enough that I doubt it would work. The DTs would either get caught and pop instantly, or they'd be forced to hide a mile away for a minute until the OC was out of energy.
EDIT: And yeah, as others mentioned, the "normal" 1/1/1 has a raven.
As captain downer I feel it important to point out that even if EGTL wins this series 4-2 ( and they could) they will still be in 7th place with a score of -7
On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited.
they could build a raven out of their already tech lab'd starport
This.
Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter.
With what Puma did just now (no raven), a DT would have halted the attack, bought more time.
Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi
On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited.
they could build a raven out of their already tech lab'd starport
This.
Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter.
With what Puma did just now (no raven), a DT would have halted the attack, bought more time.
Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi
Then what if he went with archons after slowing it with dts?
On February 04 2013 20:00 Nosferatos wrote: how would DT work against 1-1-1? With only one CC the scans would be limited.
they could build a raven out of their already tech lab'd starport
This.
Dt vs 1/1/1 is really good if you can identify a medivac version though. Probably even the best counter.
With what Puma did just now (no raven), a DT would have halted the attack, bought more time.
Yeah but Jaehoon can't be sure about that. Puma could make a raven at any point. DT is really gambling against that because it takes tons of gas away that could otherwise be a more safe counter in colossi
Then what if he went with archons after slowing it with dts?
What if he doesn't even slow the push because Puma had a raven popping out anyway? Colossi are an allround better counter than archons because they won't get hit by tank fire and melt marines. Archons are decent but colossi pretty much murder it.
On February 04 2013 20:09 Promethelax wrote: its just a forge. It won't be producing any secret units. It was safe vs a six pool, did he need another reason?
On February 04 2013 19:51 Nosferatos wrote: that was more like a 3-1-1 than a 1-1-1. it came several minutes later with cloak, broken much?
It was broken at the time it started, then the "meta" changed becoming almost useless.
Now is time to get back to the 1/1/1 era, so Kespa Ps experience the fear :D
Actually it was a mix of immortal range buff and map changes that ended 1-1-1.. There were maps in which it could only be defeated by a blind counter, considering a good execution
On February 04 2013 20:09 Promethelax wrote: its just a forge. It won't be producing any secret units. It was safe vs a six pool, did he need another reason?
Ye got it. Literally the only reason.
Yeah and I'm a diamond player. Who hasn't played in six months. How is my game knowledge better than theirs?
On February 04 2013 20:09 Promethelax wrote: its just a forge. It won't be producing any secret units. It was safe vs a six pool, did he need another reason?
Ye got it. Literally the only reason.
Yeah and I'm a diamond player. Who hasn't played in six months. How is my game knowledge better than theirs?
It's not even about game knowledge, it's just common sense. It does two things for you. A) safer vs early pools and B) hides possible upgrades.
It always looks such a long and hard work to be able to defeat a zerg with BL-infestors that I'm literally feeling like a miracle has just happened. Really, GG WP HerO :D
LOL at the observer. I somehow realized there was a storm drop when the observer finally showed dead drones and morphing archons. Hero kept denying the zerg's base but I only guessed it from the minimap.
I almost thought that the Vortex halfway on the ledge would mean some Archons pop on the high ground, and then walk into the other Vortex. How sick would that have been
I have a pretty good idea of what will happen with HotS. I'm going to enjoy watching all these players that have switched already get demolished by WoL strats for a month or two.
On February 04 2013 20:40 justinpal wrote: I have a pretty good idea of what will happen with HotS. I'm going to enjoy watching all these players that have switched already get demolished by WoL strats for a month or two.
On February 04 2013 20:43 JazVM wrote: can someone tell me whats happening?
Same, can't watch, only reading comments
JYP tried to hide a pylon (lol) in Cures base, it got scouted. Cure went rax straight into factory and floated it out to make some hellions whilst expanding (JYP went 3 gate into nexus).
JYP now going warp prism and Cure adding two more rax.
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
Is this enough, I don't think, he is pushing forward, maybe a mistake, seems like he has enough, or not? he kites back, has he enough, he doesn't know, he pushes in, i don't thin he has enough, or?
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
On February 04 2013 20:50 schmutttt wrote: OK I"ll try and unofficial LR, please don't hate on me T_T
14:00 JYP getting charge, 2/2 and templar archives Cure going standard MMMV Both players still two base
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
On February 04 2013 20:51 schmutttt wrote: [quote]
15:00 Cure starting 3rd CC at the 3rd JYP also starting nexus JYP slightly ahead in upgrades but down about 10 food
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
On February 04 2013 20:52 schmutttt wrote: [quote]
16:00 Cure starting ghost production JYP starting 3/3 Cures 2/2 about to finish Drop with a couple marauders on the high ground behind JYPs 3rd Both players turtling pretty hard
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
On February 04 2013 20:53 schmutttt wrote: [quote]
17:00 Cure moving out Storm done for JYP Big fight looming Zealot counter from JYP at Cures 3rd
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
On February 04 2013 20:54 schmutttt wrote: [quote]
18:00 Ghost/HT micro ensuing Another zealot counter from JYP JYP loses colossi fast Cure up about 25 food
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
On February 04 2013 20:55 schmutttt wrote: [quote]
19:00 Cure has nearly 10 medivacs JYP holds off Cures next attack with his last colossus Cure dropping the main with three medivacs, kills a few probes and leaves
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
31:30 Two nukes started by Cure Cure rebuilding 4th CC Ghost HT battles still going in the chokes, trades seem to be even JYP adding immortals and up in food slightly
On February 04 2013 20:55 schmutttt wrote: [quote]
21:00 JYP constant zealot counters but down nearly 20 supply still 4th started for Cure
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
31:30 Two nukes started by Cure Cure rebuilding 4th CC Ghost HT battles still going in the chokes, trades seem to be even JYP adding immortals and up in food slightly
32:30 Ghost count high for Cure but JYP has 7 colossi Cure nuking the back of JYPs 4th
On February 04 2013 20:56 schmutttt wrote: [quote]
22:30 Cure pressuring again 67 SCVs to 54 probes Ghost count up to 10 Cure cancels 4th base Nice feedbacks from JYP on the medivacs
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
31:30 Two nukes started by Cure Cure rebuilding 4th CC Ghost HT battles still going in the chokes, trades seem to be even JYP adding immortals and up in food slightly
32:30 Ghost count high for Cure but JYP has 7 colossi Cure nuking the back of JYPs 4th
33:30 Nuke gets about half a dozen probes Stalkers sniping ghosts Another nuke going down on the 4th again
On February 04 2013 20:57 schmutttt wrote: [quote]
23:30 JYP up to 32 zealots and 4 colossi JYP starting warp prism harass, Cure pulls back Cure starts 4th again JYP loses prism but zealots are in natural
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
31:30 Two nukes started by Cure Cure rebuilding 4th CC Ghost HT battles still going in the chokes, trades seem to be even JYP adding immortals and up in food slightly
32:30 Ghost count high for Cure but JYP has 7 colossi Cure nuking the back of JYPs 4th
33:30 Nuke gets about half a dozen probes Stalkers sniping ghosts Another nuke going down on the 4th again
34:30 Nuke does no damage JYP loses a couple HT Cure pumping out a lot of vikings but only has about 10 to 7 colossi, making 4 at a time though
On February 04 2013 20:58 schmutttt wrote: [quote]
24:30 Low HT count for JYP but Cures vikings are all really low from storm JYP up in food now but both nearly maxed JYP 4th nearly finished and getting blink
26:00 JYP taking 4th at 12 o'clock and not scouted by Cure Ghosts and HTs trade kills, nice storm from JYP on bulk of bio does decent damage Cure finally starting +3 armor
27:00 JYP taking a 5th at his natural 4th HT and ghost battles still going but no real engage Cure scouts the hidden 4th
JUST fyi I may have to go very soon
28:00 JYP cancels 5th and loses the hidden 4th Big zealot counter to Cures 3rd JYP going for the 4th with his whole army
29:00 Viking ball now very weak but JYP loses warp prism JYP down 20 food (Cure maxed)
30:00 Cure starting more ghost academies and a 5th CC at his 4th Cure has +3 armor and +2 attack on vikings starting Cure losing 4th base
31:30 Two nukes started by Cure Cure rebuilding 4th CC Ghost HT battles still going in the chokes, trades seem to be even JYP adding immortals and up in food slightly
32:30 Ghost count high for Cure but JYP has 7 colossi Cure nuking the back of JYPs 4th
33:30 Nuke gets about half a dozen probes Stalkers sniping ghosts Another nuke going down on the 4th again
34:30 Nuke does no damage JYP loses a couple HT Cure pumping out a lot of vikings but only has about 10 to 7 colossi, making 4 at a time though
35:30 JYP retaking top base as a 5th, Cure knows about it JYP wanting to fight at Cures 4th but just snipes the CC JYP engages and rolls Cure over with mass colossi JYP WINS
On February 04 2013 21:09 Doublemint wrote: did cure even have 3/3 upgrades? when JYP had 3/1/3 he was still like 2/1 on bio with his grades and had 2/0 on his vikings.
On February 04 2013 21:09 Doublemint wrote: did cure even have 3/3 upgrades? when JYP had 3/1/3 he was still like 2/1 on bio with his grades and had 2/0 on his vikings.
On February 04 2013 21:09 Doublemint wrote: did cure even have 3/3 upgrades? when JYP had 3/1/3 he was still like 2/1 on bio with his grades and had 2/0 on his vikings.
On February 04 2013 21:09 Doublemint wrote: did cure even have 3/3 upgrades? when JYP had 3/1/3 he was still like 2/1 on bio with his grades and had 2/0 on his vikings.
His +3 armor finished a few minutes before the game ended. His viking upgrades were really late though (+2 attack wasn't even finished at end of game).
Cure played baby style, running all over the place to harass, nothing effective, but only to find out front door is kicked open by opponent's main army.
On February 04 2013 21:10 kafkaesque wrote: SNM dropping the knowledge-bomb: EGTL only has to win more, then their ranking will improve. So profound...
On February 04 2013 21:13 FineAndDandy wrote: Cure played baby style, running all over the place to harass, nothing effective, but only to find out front door is kicked open by opponent's main army.
I think more drops would have been effective. JYP had enough AoEs that Cure just couldn't really cross the bridge.
It is the first time i watch proleague, and now this hilarious interview came up with Hero and the other EG-TL players. Does these clips loop, or do they make new for every round?
On February 04 2013 21:21 Loooui wrote: It is the first time i watch proleague, and now this hilarious interview came up with Hero and the other EG-TL players. Does these clips loop, or do they make new for every round?
I don't know how often I saw this clip already but they loop it ALOT.
On February 04 2013 21:21 Loooui wrote: It is the first time i watch proleague, and now this hilarious interview came up with Hero and the other EG-TL players. Does these clips loop, or do they make new for every round?
They are played multiple times for sure. But maybe 1 per round (last round was the word game with EG TL) Remember that each 'round' is actually 14 match days.
On February 04 2013 21:08 wildstyle1337 wrote: so immortals are good in late tvp game ?
It's not so much immortals being good rather than templar/zealots becoming less useful when the ghost count goes very high. A lot of people don't have this much experience into lategame TvP vs mass ghost/viking/nuke style (avilo turtle style™) but when it does get there one of Protosses best options is to either start making immortals like JYP did or start amassing blink stalkers (an abnormally high amount).
It works like this because of course Terran wants the only cost efficient army vs a maxed Protoss army, which is as many ghosts as possible + vikings for the mass EMP and nukes to harrass. But then the unit composition table turns on it's head and stalkers/immortals become more supply efficient than zealots to throw against the Terran's army, and it keeps going around in a circle from there obviously.
TLDR; better to put more 200/200 PvT lategame supply into immortals/stalkers vs mass ghost than to re-fill your supply on zealots or templars which mass ghost is meant to counter.
Wow wasn't expecting that to happen after the results of the last few matches. Great job though, I would really like to see Liquid keep working their way back up!
Aw dammit, I had to leave just as Puma's game was beginning, super glad to see that he won though. He's been playing really well outside of Proleague so I guess he was just affected by nerves.
On February 04 2013 21:08 wildstyle1337 wrote: so immortals are good in late tvp game ?
It's not so much immortals being good rather than templar/zealots becoming less useful when the ghost count goes very high. A lot of people don't have this much experience into lategame TvP vs mass ghost/viking/nuke style (avilo turtle style™) but when it does get there one of Protosses best options is to either start making immortals like JYP did or start amassing blink stalkers (an abnormally high amount).
It works like this because of course Terran wants the only cost efficient army vs a maxed Protoss army, which is as many ghosts as possible + vikings for the mass EMP and nukes to harrass. But then the unit composition table turns on it's head and stalkers/immortals become more supply efficient than zealots to throw against the Terran's army, and it keeps going around in a circle from there obviously.
TLDR; better to put more 200/200 PvT lategame supply into immortals/stalkers vs mass ghost than to re-fill your supply on zealots or templars which mass ghost is meant to counter.
Also I think Immortals counter every (single massed) ground unit supply for supply. Their biggest disadvantages are mobility, lack of Antiair and production speed, also cost to a lesser extend. But against ground turtle styles they are simply one of the best units in the game.
On February 04 2013 21:21 Loooui wrote: It is the first time i watch proleague, and now this hilarious interview came up with Hero and the other EG-TL players. Does these clips loop, or do they make new for every round?
I don't know how often I saw this clip already but they loop it A LOT.
Happy Birthday!
Also solid games today. I thought that while JYP was a bit overly cautious despite having a huge upgrade advantage at different times in the game, he still reacted quite well to most situations.
Holy shit, puma actually won...hopefully this will fix his mental game and give him a whole turnaround/let him unleash the beast for the rest of his games :D. Also glad to see EG-TL finally end the losses.
Puma had pretty incredible target firing when he attacked. Picks off the Sentries first with his Banshees so no FF or GS, then the Stalkers with his Tanks and Banshees while his Marines and SCVs handle the Zealots. He left him with only Immortals vs Marine/Banshee.
Feels like a strange day, no interviews coming today? ^^ I would expect them to have interviewed PuMa, but who knows maybe they have interviewed Stephano for the 3rd time...
Also, T8 certainly isn't the weakest team. Gz EG-TL.
On February 05 2013 00:59 LlamaNamedOsama wrote: Holy shit, puma actually won...hopefully this will fix his mental game and give him a whole turnaround/let him unleash the beast for the rest of his games :D. Also glad to see EG-TL finally end the losses.
Do not be deceived: Puma has not suddenly become good after one win. He won one game where his opponent played badly and threw away a 40-supply lead against a strategy that is no longer popular for a reason.
That said, you just knew that when Puma finally won his first game that EGTL were pretty much a lock to win after that. It's like winning the lottery. Some other lessons learned for EGTL:
They really do need foreigners. It was Stephano's safe, low-risk win which was exactly what EGTL needed to spark their comeback, taking 4 games on the bounce after starting 0-2 and losing 14 of their last 17 games.
When EGTL have selected an all-Korean lineup, they have won only 1 of those 7 matches (the same record as Puma.) Their record when at least one foreigner plays is 6-4.
Revival needs to be revived. He's lost his last 3 in a row.
EGTL has a HerO as long as he is kept away from his PvP achilles heel.
In contrast to EGTL's wild ups and downs, JYP has maintained a consistent 50% win rate for all of Proleague, alternating wins and losses like a clock. Having won back-to-back games to go 10-8, EGTL should not be counting on his point next match
If EGTL ever manage to get HerO, Stephano, and a healthy Taeja playing at the same time, they will be the formidable opponent they were predicted to be at the start of Proleague.
[*]If EGTL ever manage to get HerO, Stephano, and a healthy Taeja playing at the same time, they will be the formidable opponent they were predicted to be at the start of Proleague.
Agreed. This would be extremely scary
[/list] Definitely, although i believe that any combination of the following is a sure path to victory for EG-TL:
I know Puma won for the first time *yay*but honestly, is he being sent out becaue he is the only Terran since Taeja has a wrist injury?
I feel the only way he can win is by doing an early all in, or have I missed a lot of his other games in tournaments where he is a lot more diverse?
He is very good at doing those all ins but in the long run he can't be a player that only can win if he does that. Eventually he will stop winning and just win maybe one or twice per 10 games which means he is finished as a pro player.
Is Taeja going to get better? How long is he expected to be out? Is he going to make a full recovery or not? I am uncomfortable with youngsters risking permanently crippling themselves for life due to SC2. It is better for him to fully recover or do something else then living in pain for the rest of his life.
On February 05 2013 22:01 revel8 wrote: Is Taeja going to get better? How long is he expected to be out? Is he going to make a full recovery or not? I am uncomfortable with youngsters risking permanently crippling themselves for life due to SC2. It is better for him to fully recover or do something else then living in pain for the rest of his life.