[GSL] Blizzard Cup Group B - Page 28
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Oboeman
Canada3980 Posts
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MCXD
Australia2738 Posts
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BackSideAttack
1103 Posts
On December 18 2012 16:21 vthree wrote: Anyone else feel that the inject and creep spread mechanics are really allowing the top zergs to differentiate themselves from the mid tier zergs? But Terran and Protoss differentiation isn't as big in this area. Seems like we still see mid tier zergs lose to mid tier T and P. But once T and P hit the top tier Zs, they just seem to hit a wall. I feel like the race was made to where if you have perfect injects, you can hold anything the toss throws at you as long as you have appropriate scouting. The game was balanced around people making mistakes and not being perfect, but recently zerg players have become really really good mechanically. Couple this with how late game pvz is really hard on the protoss in terms of battle micro and positioning needed that protoss are forced to do timings. | ||
nomyx
United States2205 Posts
On December 18 2012 16:24 MCXD wrote: If there is lots of maps for which it is too easy for zerg to take a 3rd and too hard for protoss (and there is), doesn't that most likely mean it's a fault of the game design and not the map design? That it's simply too hard for protoss to take a 3rd in general, regardless of the map? I'd say yes It would be nice if gateway units didn't have to rely on a gimmick like forcefield to be good. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
On December 18 2012 16:21 Boiler Bandsman wrote: No shit. I get that Arkanoid might be imba. It works for Proleague though because you can account for that. But regardless, that wasn't my point. It's highly highly unique, and calling it a "free 3 base", while technically true, is so misleading as to be useless. And the free three bases for Zerg is countered by a.) highground ledge for siege tanks and ranged units (super annoying), b.) unscoutable opponent's main base and c.) short walk distance. | ||
usethis2
2164 Posts
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nomyx
United States2205 Posts
On December 18 2012 16:27 usethis2 wrote: Why the fuck does seed have void ray in the same hotkey with gateway units 1 a is a lot easier then 1 a 2 a ![]() | ||
UnKooL
Korea (South)1667 Posts
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Kirbtacular
United States64 Posts
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Tachion
Canada8573 Posts
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therabit
795 Posts
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Waxangel
United States33077 Posts
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Chill Penguin
Australia756 Posts
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brotlov
Australia128 Posts
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Oboeman
Canada3980 Posts
That' why he was being so aggressive. losing those infestors was not good. | ||
FrostedMiniWheats
United States30730 Posts
they're all honey! | ||
EtherealDeath
United States8366 Posts
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nomyx
United States2205 Posts
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dark_d
Indonesia6 Posts
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Al Bundy
7257 Posts
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