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[NASL] Season 4 Grand Finals Day 2 - Page 17

Forum Index > StarCraft 2 Tournaments
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Prev 1 15 16 17 18 19 148 Next
Godwrath
Profile Joined August 2012
Spain10155 Posts
December 09 2012 21:36 GMT
#321
On December 10 2012 06:36 TommyP wrote:
I cant believe NASL is not letting bitter cast this map though TT


I knew i was missing something important about this map.
Wayem
Profile Joined May 2010
France455 Posts
December 09 2012 21:37 GMT
#322
On December 10 2012 06:34 Ameisenmann wrote:
Show nested quote +
On December 10 2012 06:32 Wayem wrote:
Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here.

My protoss design & gateways revolution may never come

I still think it would be awesome to give gateways a building speed boost compared to warpgates..

Yes, maybe. I'm not a game designer... but something like put WG research in twilight + buff GW + nerf immos and swap them with sentries for example may really shake things up. I dunno, this may suck but there's definitely something to be done here. If in HOTS air opening become standard I guess I'll just watch and stop playing.
"who needs micro when you can have more stuff ?" -day9
MangoMountain
Profile Joined June 2011
Norway2044 Posts
December 09 2012 21:37 GMT
#323
On December 10 2012 06:35 Toobes wrote:
Show nested quote +
On December 10 2012 06:33 polishedturd wrote:
On December 10 2012 06:30 WoodLeagueAllStar wrote:
This seems kind of clustereffy so far, oh this happens, then over here this happens, why, I don't know, why? WE don't know!

However, I am wood league and y'all seem to like this so I will just need to get used to it, I will get it soon.


because everything and its mother has some sort of dumb new ability, it makes the game just a clusterfuck to watch

oracles do this, voidrays have charge, mothership core makes the nexus do something

the protoss design in particular just feels so stupidly complicated

Will probably take some time getting used to watching it. And yes protoss is really complex and difficult to play atm in my opinion.

That's not a bad thing
mprs
Profile Joined April 2010
Canada2933 Posts
December 09 2012 21:37 GMT
#324
On December 10 2012 06:34 Ameisenmann wrote:
Show nested quote +
On December 10 2012 06:32 Wayem wrote:
Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here.

My protoss design & gateways revolution may never come

I still think it would be awesome to give gateways a building speed boost compared to warpgates..


Omg me too! I wish they had a mechanic where warpgates are pretty damn important early game (like they are now), but after 15+ minutes, you might want 7 gates in regular mode for faster production, and like 5 in warpgate for reinforcement.
We talkin about PRACTICE
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 09 2012 21:37 GMT
#325
On December 10 2012 06:37 MangoMountain wrote:
Show nested quote +
On December 10 2012 06:35 Toobes wrote:
On December 10 2012 06:33 polishedturd wrote:
On December 10 2012 06:30 WoodLeagueAllStar wrote:
This seems kind of clustereffy so far, oh this happens, then over here this happens, why, I don't know, why? WE don't know!

However, I am wood league and y'all seem to like this so I will just need to get used to it, I will get it soon.


because everything and its mother has some sort of dumb new ability, it makes the game just a clusterfuck to watch

oracles do this, voidrays have charge, mothership core makes the nexus do something

the protoss design in particular just feels so stupidly complicated

Will probably take some time getting used to watching it. And yes protoss is really complex and difficult to play atm in my opinion.

That's not a bad thing


It's almost like It's a new game or something! ~_~

I'm glad It's a lot different and more complex personally.
Demicore
Profile Joined October 2011
France503 Posts
December 09 2012 21:38 GMT
#326
On December 10 2012 06:32 Wayem wrote:
Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here.

My protoss design & gateways revolution may never come


Well I for one LOVE skytoss and couldn't be happier with HOTS. Come on, try it, build some stargates. Join the dark side... we have great harass units.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
December 09 2012 21:38 GMT
#327
It would be nice if rotti had some clue of how HOTS works....
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
December 09 2012 21:38 GMT
#328
On December 10 2012 06:38 Demicore wrote:
Show nested quote +
On December 10 2012 06:32 Wayem wrote:
Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here.

My protoss design & gateways revolution may never come


Well I for one LOVE skytoss and couldn't be happier with HOTS. Come on, try it, build some stargates. Join the dark side... we have great harass units.


Aaaaand now you get to watch White-Ra going double stargate. ^__^
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 09 2012 21:39 GMT
#329
On December 10 2012 06:32 TheButtonmen wrote:
I hope NASL soundguy gets a buff in HotS.


wut, wut?
So, instead of turning the volume dial from 4 to 7 and then to 2, you want him buffed so he can turn it from 4 to 10 and then to 1? But then again buffing him by removing the mono option would be rather nice
Terran forever | Maru hater forever
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
December 09 2012 21:39 GMT
#330
Aww, I missed game 1. It's okay though, 2x stargate looks like it's going to be awesome!

On a side note, is it just me or does the stream quality seem a bit worse than yesterday?
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-12-09 21:40:26
December 09 2012 21:39 GMT
#331
For those that still wonder: Oracle can only deal damage for as long as it has energy. Dealing damage drains the energy. And yeah, the ability is activated/deactivated.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 09 2012 21:40 GMT
#332
On December 10 2012 06:39 Proseat wrote:
For those that still wonder: Oracle can only deal damage for as long as it has energy. Dealing damage drains the energy. And yeah, the ability is activated.

how hard does it hit?
Cackle™
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
Last Edited: 2012-12-09 21:41:12
December 09 2012 21:40 GMT
#333
Hydras!

Edit: Also damn oracles owned that queen.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
December 09 2012 21:40 GMT
#334
On December 10 2012 06:35 TheKefka wrote:
Show nested quote +
On December 10 2012 06:34 ThomasjServo wrote:
On December 10 2012 06:33 freerolll wrote:
On December 10 2012 06:27 kaokentake wrote:
i feel zerg needs a new pure anti-air air unit, possibly upgraded from the mutalisk or something. 300-200 cost and make it pure anti-air . so corrupters will be strong as just a midgame light anti-air that can become broodlords later


corrupters are not allowed to be too-strong of anti-air because they turn into broodlords but its biting zerg in the ass. now 1 voidray kills 3 corrupters with that new charge. corrupters dont need a buff but zerg should get some new unit




there is this unit called Hydra! I know they ahvnt been made in 2 years and you may not remeber but they still can be made!

The 'h' key may be the least worn key on us Zerg player's keboards, custom binds notwithstanding.

They pulled the H key out to not accidentally build hydras.Time to find it now again.

It is in that one drawer that everyone has in their homes, you know the one. It is the one with scissors, batteries, the little microtape from the Voicemail machine you no longer own, the push pins you are guaranteed to poke yourself on.
NeonFox
Profile Joined January 2011
2373 Posts
December 09 2012 21:40 GMT
#335
rofl
TommyP
Profile Joined December 2011
United States6231 Posts
December 09 2012 21:40 GMT
#336
Oracles imba wtf..
#TheOneTrueDong
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 09 2012 21:40 GMT
#337
Holy fucking shit lol
Cackle™
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 09 2012 21:41 GMT
#338
rofl rotterdam, temper that enthusiasm or else this shit is getting nerfed instantly :p
PhoenixVoid
Profile Blog Joined December 2011
Canada32754 Posts
December 09 2012 21:41 GMT
#339
I like how HotS has a lot more variety than Gateway + Robo units into Mothership, at least Stargate is no longer a mid-game only transition, and used purely for MS.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 09 2012 21:41 GMT
#340
Rofl oracles are burning everything that moves.
Glorious SEA doto
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