On December 10 2012 06:36 TommyP wrote:
I cant believe NASL is not letting bitter cast this map though TT
I cant believe NASL is not letting bitter cast this map though TT
I knew i was missing something important about this map.
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Godwrath
Spain10126 Posts
On December 10 2012 06:36 TommyP wrote: I cant believe NASL is not letting bitter cast this map though TT I knew i was missing something important about this map. | ||
Wayem
France455 Posts
On December 10 2012 06:34 Ameisenmann wrote: Show nested quote + On December 10 2012 06:32 Wayem wrote: Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here. My protoss design & gateways revolution may never come ![]() I still think it would be awesome to give gateways a building speed boost compared to warpgates.. Yes, maybe. I'm not a game designer... but something like put WG research in twilight + buff GW + nerf immos and swap them with sentries for example may really shake things up. I dunno, this may suck but there's definitely something to be done here. If in HOTS air opening become standard I guess I'll just watch and stop playing. | ||
MangoMountain
Norway2044 Posts
On December 10 2012 06:35 Toobes wrote: Show nested quote + On December 10 2012 06:33 polishedturd wrote: On December 10 2012 06:30 WoodLeagueAllStar wrote: This seems kind of clustereffy so far, oh this happens, then over here this happens, why, I don't know, why? WE don't know! However, I am wood league and y'all seem to like this so I will just need to get used to it, I will get it soon. ![]() because everything and its mother has some sort of dumb new ability, it makes the game just a clusterfuck to watch oracles do this, voidrays have charge, mothership core makes the nexus do something the protoss design in particular just feels so stupidly complicated Will probably take some time getting used to watching it. And yes protoss is really complex and difficult to play atm in my opinion. That's not a bad thing | ||
mprs
Canada2933 Posts
On December 10 2012 06:34 Ameisenmann wrote: Show nested quote + On December 10 2012 06:32 Wayem wrote: Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here. My protoss design & gateways revolution may never come ![]() I still think it would be awesome to give gateways a building speed boost compared to warpgates.. Omg me too! I wish they had a mechanic where warpgates are pretty damn important early game (like they are now), but after 15+ minutes, you might want 7 gates in regular mode for faster production, and like 5 in warpgate for reinforcement. | ||
Dodgin
Canada39254 Posts
On December 10 2012 06:37 MangoMountain wrote: Show nested quote + On December 10 2012 06:35 Toobes wrote: On December 10 2012 06:33 polishedturd wrote: On December 10 2012 06:30 WoodLeagueAllStar wrote: This seems kind of clustereffy so far, oh this happens, then over here this happens, why, I don't know, why? WE don't know! However, I am wood league and y'all seem to like this so I will just need to get used to it, I will get it soon. ![]() because everything and its mother has some sort of dumb new ability, it makes the game just a clusterfuck to watch oracles do this, voidrays have charge, mothership core makes the nexus do something the protoss design in particular just feels so stupidly complicated Will probably take some time getting used to watching it. And yes protoss is really complex and difficult to play atm in my opinion. That's not a bad thing It's almost like It's a new game or something! ~_~ I'm glad It's a lot different and more complex personally. | ||
Demicore
France503 Posts
On December 10 2012 06:32 Wayem wrote: Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here. My protoss design & gateways revolution may never come ![]() Well I for one LOVE skytoss and couldn't be happier with HOTS. Come on, try it, build some stargates. Join the dark side... we have great harass units. | ||
GattAttack
Canada202 Posts
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felisconcolori
United States6168 Posts
On December 10 2012 06:38 Demicore wrote: Show nested quote + On December 10 2012 06:32 Wayem wrote: Quite worried about Protoss in HOTS... not concerning balance of course, but design wise. I feel the focus was put on air and personnally I HATE airtoss. Just like some solid ground macro play... and nothing really new here. My protoss design & gateways revolution may never come ![]() Well I for one LOVE skytoss and couldn't be happier with HOTS. Come on, try it, build some stargates. Join the dark side... we have great harass units. Aaaaand now you get to watch White-Ra going double stargate. ^__^ | ||
Noonius
Estonia17413 Posts
On December 10 2012 06:32 TheButtonmen wrote: I hope NASL soundguy gets a buff in HotS. ![]() wut, wut? So, instead of turning the volume dial from 4 to 7 and then to 2, you want him buffed so he can turn it from 4 to 10 and then to 1? But then again buffing him by removing the mono option would be rather nice | ||
RiceAgainst
United States1849 Posts
On a side note, is it just me or does the stream quality seem a bit worse than yesterday? | ||
Proseat
Germany5113 Posts
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TheKefka
Croatia11752 Posts
On December 10 2012 06:39 Proseat wrote: For those that still wonder: Oracle can only deal damage for as long as it has energy. Dealing damage drains the energy. And yeah, the ability is activated. how hard does it hit? | ||
GattAttack
Canada202 Posts
Edit: Also damn oracles owned that queen. | ||
ThomasjServo
15244 Posts
On December 10 2012 06:35 TheKefka wrote: Show nested quote + On December 10 2012 06:34 ThomasjServo wrote: On December 10 2012 06:33 freerolll wrote: On December 10 2012 06:27 kaokentake wrote: i feel zerg needs a new pure anti-air air unit, possibly upgraded from the mutalisk or something. 300-200 cost and make it pure anti-air . so corrupters will be strong as just a midgame light anti-air that can become broodlords later corrupters are not allowed to be too-strong of anti-air because they turn into broodlords but its biting zerg in the ass. now 1 voidray kills 3 corrupters with that new charge. corrupters dont need a buff but zerg should get some new unit there is this unit called Hydra! I know they ahvnt been made in 2 years and you may not remeber but they still can be made! The 'h' key may be the least worn key on us Zerg player's keboards, custom binds notwithstanding. They pulled the H key out to not accidentally build hydras.Time to find it now again. It is in that one drawer that everyone has in their homes, you know the one. It is the one with scissors, batteries, the little microtape from the Voicemail machine you no longer own, the push pins you are guaranteed to poke yourself on. | ||
NeonFox
2373 Posts
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TommyP
United States6231 Posts
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TheKefka
Croatia11752 Posts
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Fragile51
Netherlands15767 Posts
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PhoenixVoid
Canada32740 Posts
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Fusilero
United Kingdom50293 Posts
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