[SPL] STX Soul vs. SK Telecom T1 R1 - Page 55
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shizaep
Canada2920 Posts
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eGoRama
Bulgaria1542 Posts
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Caihead
Canada8550 Posts
On December 08 2012 16:42 MasterKang wrote: there are no maps with 1 FF chokes between main and 3rd.. because normally your main isn't connected directly with your third O_o | ||
HaXXspetten
Sweden15718 Posts
also if KT 4-0's AND SKT loses this'll be the best opening this season could've possibly gotten | ||
Just_a_Moth
Canada1952 Posts
On December 08 2012 16:39 iamho wrote: Forcefield is seriously one of the dumbest ideas Blizzard has ever had... Yeah, it's one of those ideas which looks good at first, then you play with it for a bit and it's still good, then you're kinda like 'eh? this ain't as good as i thought,' then everyone realizes it's crap except for the people who created it in the first place cause they're too proud/dumb and the game stagnates and dies due that crappy idea. I don't like forcefields. | ||
justinpal
United States3810 Posts
On December 08 2012 16:42 Caihead wrote: Hyvaa had another base connected to the main by ground to reinforce with, remember that, that's actually even better than having main with ramp. The other base is also blocked by one forcefield? | ||
MasterKang
United States1373 Posts
On December 08 2012 16:42 T.O.P. wrote: 1 FF choke like Daybreak, Antiga, Entombed, Cloud Kingdom, etc..... It only worked because Best was able to distract hyvaa by harassing the natural like that. so what we're saying is that all maps are imbalanced? | ||
Talin
Montenegro10532 Posts
I'd rather watch interesting games than fall asleep during Daybreak / Metropolis games. -_- | ||
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imallinson
United Kingdom3482 Posts
On December 08 2012 16:42 MasterKang wrote: there are no maps with 1 FF chokes between main and 3rd.. That's because there aren't any other maps where the main is next to the third. | ||
jalstar
United States8198 Posts
jungle basin :p | ||
vthree
Hong Kong8039 Posts
On December 08 2012 16:39 JJH777 wrote: I don't see why this is any worse than the normal warpprism/sentry thing people do on other maps. I guess letting it happen here is even worse because then you lose 2 bases but either way if you let it happen it's gg. Because the 3rd is just too far away. On other maps, you can at least keep some of the army at the main and still be able to reinforce if attack goes to the third. Not sure what Kespa is thinking with direct ports of maps from BW. Yes, new maps are nice but you need to test them first. | ||
pdd
Australia9933 Posts
On December 08 2012 16:42 NightElf wrote: Lol.......I dont understand why SC2 needs choke..For gods sake,make wider choke kespa.this game was really bad..someone losing like that.. Anyway atleast bisu smiled.... gj best.... People will then whine about 4gate v 4gate PvP. See: Tal'Darim Altar, Scrap Station. | ||
figq
12519 Posts
On December 08 2012 16:32 Dosey wrote: by the way, i was only theorizing about rain on antiDifferent strategies I guess. I think JD was the more glaringly obvious high priced anti choice with zenio/thorzain being an easy 2nd if you want to pick a 1 pointer 3rd. i myself went full T8 on anti | ||
whirlpool
2788 Posts
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JyB
France466 Posts
On December 08 2012 16:42 Lonyo wrote: Poll: Did you know you can FF block the main on most maps? Yes, I knew you could do that on most maps (32) No, I didn't. I thought you could only do it on that map so it's a bad map (3) 35 total votes Your vote: Did you know you can FF block the main on most maps? (Vote): Yes, I knew you could do that on most maps lol nice | ||
Ammanas
Slovakia2166 Posts
On December 08 2012 16:41 Shellshock1122 wrote: shit I think I had hyvaa on my team as a last minute change T_T yeah, me too -.- hyvaa instead of soO... | ||
ZerglingTwins
United States850 Posts
On December 08 2012 16:40 iKill wrote: No they can't. Maps are drawn after teams have sent out their players. They do that to make sure you don't get mirror matchups all the time because, for example, everyone sends out a P on Daybreak every time. They knew the map list first, then arrange the lineups. | ||
sevia
United States954 Posts
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Caihead
Canada8550 Posts
On December 08 2012 16:43 justinpal wrote: The other base is also blocked by one forcefield? .... So you have to have two sentries in two places, instead of 1 sentry in 1 place blocking one ramp. This map is harder to forcefield than normal maps, period. | ||
avilo
United States4100 Posts
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