
[Code S] RO8 Day 2 2012 GSL Season 5 - Page 58
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opterown
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Australia54784 Posts
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Dodgin
Canada39254 Posts
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AxiomBlurr
786 Posts
My life for Aiur but since there are is no Toss left, Go Bogus and Ryung!! I am so Racist against Zerg... Terran for GSL 5~ | ||
MountainDewJunkie
United States10340 Posts
Little lighter. I like bogus in brood war, but this ain't bw, so goog hyun all the way! | ||
Azzur
Australia6255 Posts
Bogus vs Soulkey Game1 Soulkey gambles with a roach rush but is completely shut down. Amazingly he musters up enough for a second allin which nearly succeeds. After that, behind in tech/economy Bogus takes his advantage to a win. Not sure why the safe and effective infestor/corrupter/BL didn't seem a viable strategy for Soulkey. Game2 Soulkey knew Bogus scouted him without any gas - indicating an early 3-hatch. Bogus knew what was up and hunted down the scouting overlord. Not sure why Soulkey didn't react to the situation and played really safe. He defended pretty well against the first helion harass but paid the price for his naiveity. Game3 Soulkey gambles again with greedy late hatch and pool. He forgot the memo that the standard hatch and pool timings are there for a reason. Sniper vs Leenock Game1&2 Didn't see the games so can't comment. Game3 Leenock gambles by moving out and gets his roaches fungaled and killed. Leenock must surely know he's behind and builds a 4th hatch in plain sight in the middle. I consider this arrogance on his part. Sniper attacks with an army advantage and wins. I think Leenock forgot he was playing a zerg and fungal shuts down any retreat. Game4 Leenock gambles again by making lots of mutas. Loses them to fungals and Sniper rides his advantage to a win. | ||
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opterown
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Australia54784 Posts
On November 22 2012 14:18 Azzur wrote: Just goes to show that no one has a free pass for a win - the players who gambled today all lost. doesn't seem vegas is very welcoming to these gamblers then! | ||
MikeMM
Russian Federation221 Posts
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc. Now almost all progamers in code S and code A do all these things almost on the same level. In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level. If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone. | ||
Vorenius
Denmark1979 Posts
On November 22 2012 14:18 Azzur wrote: Just goes to show that no one has a free pass for a win - the players who gambled today all lost. Bogus vs Soulkey Game1 Soulkey gambles with a roach rush but is completely shut down. Amazingly he musters up enough for a second allin which nearly succeeds. After that, behind in tech/economy Bogus takes his advantage to a win. Not sure why the safe and effective infestor/corrupter/BL didn't seem a viable strategy for Soulkey. Game2 Soulkey knew Bogus scouted him without any gas - indicating an early 3-hatch. Bogus knew what was up and hunted down the scouting overlord. Not sure why Soulkey didn't react to the situation and played really safe. He defended pretty well against the first helion harass but paid the price for his naiveity. Game3 Soulkey gambles again with greedy late hatch and pool. He forgot the memo that the standard hatch and pool timings are there for a reason. Not even close to being accurate. It's like you just decided on an explaination and forced it over games that didn't look anything like that. In game 1 the roach rush did catch Bogus off guard. He had basicly 4 marines and two hellions against the 7-8 roaches of Soulkey. Soulkey then decides to randomly walk around his roaches without killing anything at all, while the marines slowly kills them. Very anticlimatic and a terrible game. In game 2 Bogus was the one who made a gamble, he hoped Soulkey didn't know that hellions existed. Fortunately for Bogus, Soulkey did in fact not know that hellions existed. Again, a terrible game. In game 3 Soukey showed Losira-level defense against 2rax. It wasn't the scariest 2rax in the world, Bogus didn't proxy the rax near Soukey's base, he just did a very standard 2rax to force lings instead of drones wile setting up his expand(the rax was even at his natural to walloff), and Soukey decided to lose the game with non-existing micro. Again. A terrible terrible game. I'm not saying Bogus, didn't necesarilly play well. He did what was needed. Still, Soulkey lost the games more than Bogus won them. | ||
Jenia6109
Russian Federation1608 Posts
On November 22 2012 15:57 MikeMM wrote: A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened. IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc. Now almost all progamers in code S and code A do all these things almost on the same level. In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level. If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone. That's actually what differs SC2 from BW. Well writen! | ||
MikeMM
Russian Federation221 Posts
On November 22 2012 18:59 Jenia6109 wrote: That's actually what differs SC2 from BW. Well writen! Hello comrade ![]() | ||
Jenia6109
Russian Federation1608 Posts
Hello my dear friend! I have some vodka for you! ![]() | ||
Flonomenalz
Nigeria3519 Posts
On November 22 2012 15:57 MikeMM wrote: A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened. IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc. Now almost all progamers in code S and code A do all these things almost on the same level. In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level. If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone. 50 progamers that can win GSL? Lmfao Laughing too hard to even take this post seriously. | ||
MikeMM
Russian Federation221 Posts
On November 22 2012 21:03 Flonomenalz wrote: 50 progamers that can win GSL? Lmfao Laughing too hard to even take this post seriously. This thread is not about your laughing. If you had nothing to say you sholdn't have posted. | ||
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