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[Code S] RO8 Day 2 2012 GSL Season 5 - Page 58

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 56 57 58
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 22 2012 00:09 GMT
#1141
can anyone make today's code a thread?
ModeratorRetired LR Bonjwa
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 22 2012 00:10 GMT
#1142
hm, yeah.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
November 22 2012 01:00 GMT
#1143
Personally I thought the play by Bogus was just 'Say What!!??!!?!! so impressive!

My life for Aiur but since there are is no Toss left, Go Bogus and Ryung!! I am so Racist against Zerg...

Terran for GSL 5~
MountainDewJunkie
Profile Blog Joined June 2009
United States10344 Posts
November 22 2012 02:54 GMT
#1144
A very unexpected group of semifinalists. I was wondering why the LR thread was a
Little lighter. I like bogus in brood war, but this ain't bw, so goog hyun all the way!
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 22 2012 05:18 GMT
#1145
Just goes to show that no one has a free pass for a win - the players who gambled today all lost.

Bogus vs Soulkey

Game1
Soulkey gambles with a roach rush but is completely shut down. Amazingly he musters up enough for a second allin which nearly succeeds. After that, behind in tech/economy Bogus takes his advantage to a win. Not sure why the safe and effective infestor/corrupter/BL didn't seem a viable strategy for Soulkey.

Game2
Soulkey knew Bogus scouted him without any gas - indicating an early 3-hatch. Bogus knew what was up and hunted down the scouting overlord. Not sure why Soulkey didn't react to the situation and played really safe. He defended pretty well against the first helion harass but paid the price for his naiveity.

Game3
Soulkey gambles again with greedy late hatch and pool. He forgot the memo that the standard hatch and pool timings are there for a reason.


Sniper vs Leenock

Game1&2
Didn't see the games so can't comment.

Game3
Leenock gambles by moving out and gets his roaches fungaled and killed. Leenock must surely know he's behind and builds a 4th hatch in plain sight in the middle. I consider this arrogance on his part. Sniper attacks with an army advantage and wins. I think Leenock forgot he was playing a zerg and fungal shuts down any retreat.

Game4
Leenock gambles again by making lots of mutas. Loses them to fungals and Sniper rides his advantage to a win.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 22 2012 05:28 GMT
#1146
On November 22 2012 14:18 Azzur wrote:
Just goes to show that no one has a free pass for a win - the players who gambled today all lost.

doesn't seem vegas is very welcoming to these gamblers then!
ModeratorRetired LR Bonjwa
TL+ Member
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 22 2012 06:57 GMT
#1147
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
November 22 2012 08:55 GMT
#1148
On November 22 2012 14:18 Azzur wrote:
Just goes to show that no one has a free pass for a win - the players who gambled today all lost.

Bogus vs Soulkey

Game1
Soulkey gambles with a roach rush but is completely shut down. Amazingly he musters up enough for a second allin which nearly succeeds. After that, behind in tech/economy Bogus takes his advantage to a win. Not sure why the safe and effective infestor/corrupter/BL didn't seem a viable strategy for Soulkey.

Game2
Soulkey knew Bogus scouted him without any gas - indicating an early 3-hatch. Bogus knew what was up and hunted down the scouting overlord. Not sure why Soulkey didn't react to the situation and played really safe. He defended pretty well against the first helion harass but paid the price for his naiveity.

Game3
Soulkey gambles again with greedy late hatch and pool. He forgot the memo that the standard hatch and pool timings are there for a reason.

Not even close to being accurate. It's like you just decided on an explaination and forced it over games that didn't look anything like that.

In game 1 the roach rush did catch Bogus off guard. He had basicly 4 marines and two hellions against the 7-8 roaches of Soulkey. Soulkey then decides to randomly walk around his roaches without killing anything at all, while the marines slowly kills them. Very anticlimatic and a terrible game.

In game 2 Bogus was the one who made a gamble, he hoped Soulkey didn't know that hellions existed. Fortunately for Bogus, Soulkey did in fact not know that hellions existed. Again, a terrible game.

In game 3 Soukey showed Losira-level defense against 2rax. It wasn't the scariest 2rax in the world, Bogus didn't proxy the rax near Soukey's base, he just did a very standard 2rax to force lings instead of drones wile setting up his expand(the rax was even at his natural to walloff), and Soukey decided to lose the game with non-existing micro. Again. A terrible terrible game.

I'm not saying Bogus, didn't necesarilly play well. He did what was needed. Still, Soulkey lost the games more than Bogus won them.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
November 22 2012 09:59 GMT
#1149
On November 22 2012 15:57 MikeMM wrote:
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.

That's actually what differs SC2 from BW. Well writen!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 22 2012 10:08 GMT
#1150
On November 22 2012 18:59 Jenia6109 wrote:
Show nested quote +
On November 22 2012 15:57 MikeMM wrote:
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.

That's actually what differs SC2 from BW. Well writen!

Hello comrade
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
November 22 2012 11:58 GMT
#1151
On November 22 2012 19:08 MikeMM wrote:
Show nested quote +
On November 22 2012 18:59 Jenia6109 wrote:
On November 22 2012 15:57 MikeMM wrote:
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.

That's actually what differs SC2 from BW. Well writen!

Hello comrade

Hello my dear friend! I have some vodka for you!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 22 2012 12:03 GMT
#1152
On November 22 2012 15:57 MikeMM wrote:
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.

50 progamers that can win GSL? Lmfao

Laughing too hard to even take this post seriously.
I love crazymoving
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-22 12:16:11
November 22 2012 12:10 GMT
#1153
On November 22 2012 21:03 Flonomenalz wrote:
Show nested quote +
On November 22 2012 15:57 MikeMM wrote:
A lot of people said that now in Korea competition got much tougher and that there are about 50 progamers who can win GSL. I think I understand why that happened.
IMHO in SC2 WOL there is a ceiling how well one can play. And all this players reached that ceiling. In general to win one game in GSL progamer must have apm 300, have good understanding of the game, know all builds, have decent micro in early game, split units in big battles, scout well during all game, know how opponent prefers to play and etc.
Now almost all progamers in code S and code A do all these things almost on the same level.

In BW that ceiling was much higher because micro was much more difficult and not all progamers could micro on the same level.


If you think that I am wrong write why do you think now in GSL all progamers are almost on the same level and anyone can beat anyone.

50 progamers that can win GSL? Lmfao

Laughing too hard to even take this post seriously.


This thread is not about your laughing.
If you had nothing to say you sholdn't have posted.
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