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MLG Dallas [Day 3] - Page 498

Forum Index > StarCraft 2 Tournaments
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dynwar7
Profile Joined May 2011
1983 Posts
November 05 2012 02:53 GMT
#9941
How long normally until MLG release vods? I cannot wait any longer to see flash life T_T
Regarding the imbalance, hilarious to see Zergs defending themselves....
Cuce
Profile Joined March 2011
Turkey1127 Posts
November 05 2012 02:54 GMT
#9942
I just realized who life reminds me of. he reminds me of yellow
64K RAM SYSTEM 38911 BASIC BYTES FREE
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
November 05 2012 02:55 GMT
#9943
Startale on top man. Good job Bomber keeping Rain lower in the money.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 05 2012 02:56 GMT
#9944
On November 05 2012 11:54 Cuce wrote:
I just realized who life reminds me of. he reminds me of yellow


More of an EffOrt tbh. Lings 2 good
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 05 2012 02:57 GMT
#9945
On November 05 2012 11:08 geokilla wrote:
Show nested quote +
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.
bloodyrooster
Profile Joined May 2012
United States15 Posts
November 05 2012 02:58 GMT
#9946
The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ECHOZs
Profile Blog Joined August 2010
United States499 Posts
November 05 2012 02:58 GMT
#9947
Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games.
sinigang
Profile Joined August 2012
360 Posts
November 05 2012 03:03 GMT
#9948
On November 05 2012 11:58 bloodyrooster wrote:
The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


them tears. don't worry, it'll be all right.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
November 05 2012 03:09 GMT
#9949
On November 05 2012 11:57 Dodgin wrote:
Show nested quote +
On November 05 2012 11:08 geokilla wrote:
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.


In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.
minilance
Profile Joined June 2011
Canada500 Posts
November 05 2012 03:15 GMT
#9950
great games thank you
Bisu, Jangbang <3
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 05 2012 03:16 GMT
#9951
Code S and MLG champion, congrats Life
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
hunts
Profile Joined September 2010
United States2113 Posts
November 05 2012 03:20 GMT
#9952
Any way to watch VODs? When I go to their site I just get nothing, can't go to the VODs part of the player that's always there since there's no player.
twitch.tv/huntstv 7x legend streamer
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-11-05 03:22:05
November 05 2012 03:21 GMT
#9953
On November 05 2012 12:09 Torpedo.Vegas wrote:
Show nested quote +
On November 05 2012 11:57 Dodgin wrote:
On November 05 2012 11:08 geokilla wrote:
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.


In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.


LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
November 05 2012 03:24 GMT
#9954
On November 05 2012 11:58 ECHOZs wrote:
Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games.

can't say for sure, but i'd imagine that MLG having a bunch of production team members stuck back in NY due to Sandy probably caused them to go down to 2 streams.
www.superbeerbrothers.com
simmeh
Profile Joined March 2011
Canada2511 Posts
November 05 2012 03:29 GMT
#9955
On November 05 2012 12:24 jmbthirteen wrote:
Show nested quote +
On November 05 2012 11:58 ECHOZs wrote:
Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games.

can't say for sure, but i'd imagine that MLG having a bunch of production team members stuck back in NY due to Sandy probably caused them to go down to 2 streams.


confirmed.

Sean PlottVerified
‏@day9tv
Can't emphasize enough how much of a miracle #MLG Dallas was. Sandy trapped staff in NYC and @MLG still pulled the event off w little crew.
Reply Retweet Favorite
byah!
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-05 03:30:03
November 05 2012 03:29 GMT
#9956
On November 05 2012 12:21 iky43210 wrote:
Show nested quote +
On November 05 2012 12:09 Torpedo.Vegas wrote:
On November 05 2012 11:57 Dodgin wrote:
On November 05 2012 11:08 geokilla wrote:
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.


In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.


LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole


This is pretty much it, SC2 has a much steeper learning curve which makes it difficult for new players and yeah it's not casual friendly.

I don't understand why people are coming out and saying sc2 is dying just because LoL had more viewers at Dallas, LoL has had more viewers for quite some time now, it's really nothing new.
[stranded]: http://www.indiedb.com/games/stranded
Maloreon
Profile Joined May 2012
United States911 Posts
November 05 2012 03:32 GMT
#9957
On November 05 2012 11:58 bloodyrooster wrote:
The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Seriously? You think these guys practice 12 hours a day and fly all over the world to "not care anymore" during a game. Absurd. Leenock wins because he has the best mechanics, most builds, sharpest aggression and this is common knowledge. Your whine is almost like saying MVP only beat other Terrans because he positioned his army so well it made them not care about the game anymore. LOL.
Leenock, Gumiho, Life, Flash, Parting, Scarlett
Maloreon
Profile Joined May 2012
United States911 Posts
November 05 2012 03:34 GMT
#9958
On November 05 2012 12:29 Myrddraal wrote:
Show nested quote +
On November 05 2012 12:21 iky43210 wrote:
On November 05 2012 12:09 Torpedo.Vegas wrote:
On November 05 2012 11:57 Dodgin wrote:
On November 05 2012 11:08 geokilla wrote:
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.


In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.


LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole


This is pretty much it, SC2 has a much steeper learning curve which makes it difficult for new players and yeah it's not casual friendly.

I don't understand why people are coming out and saying sc2 is dying just because LoL had more viewers at Dallas, LoL has had more viewers for quite some time now, it's really nothing new.


SC2 viewership has been increasing steadily since the beginning from what I understand. We're now getting 100k+ viewers regularly on big tournaments. LoL is a casual friendly game with far, far less understanding and practice required to do well and stay on top. Not saying it takes zero skill but its kind of like comparing SC2 to WoW arena's or something.

SC2 is going to be the number one game again for sometime with HOTS coming out - but it will consistently sink behind more casual friendly games for the same reason that Chess tournaments featuring Magnus Carlsen do not draw out more people than NFL Sunday....
Leenock, Gumiho, Life, Flash, Parting, Scarlett
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 05 2012 03:37 GMT
#9959
On November 05 2012 12:21 iky43210 wrote:
Show nested quote +
On November 05 2012 12:09 Torpedo.Vegas wrote:
On November 05 2012 11:57 Dodgin wrote:
On November 05 2012 11:08 geokilla wrote:
On November 05 2012 10:49 GolemMadness wrote:
On November 05 2012 10:22 frogrubdown wrote:
Update of Day3 post counts:

2012
[Day 3] MLG Fall Championships................9,846
[Day 3] MLG Summer Championships.........5,680
[Day 3] MLG Spring Championships............7,727
[Day 3] MLG Winter Championship.............11,164

2011
[Day 3] MLG Providence........................... 17,781
[Day 3] MLG Orlando................................. 20,173
[Day 3] MLG Raleigh..................................14,687
[Day 3] MLG Anaheim (red stream).............15,860
[Day 3] MLG Columbus..............................28,621
[Day 3] MLG Dallas ..................................18,644

More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count.


If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute.

SC2 is dying. Everyone is watching or playing LoL, to simply put it.

I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.


For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.


In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.


LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole


It's also a team game vs 1v1. Overall its a stupid discussion, so many real sports co-exist and so will many different esports ^_^
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
November 05 2012 03:42 GMT
#9960
I don't get why sc2 vs LoL is constantly brought up. It's not even the same genre. Imagine if the FGC was as obsessed about us.
Mark Munoz looks like Gretorp
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