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How long normally until MLG release vods? I cannot wait any longer to see flash life T_T
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I just realized who life reminds me of. he reminds me of yellow
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Startale on top man. Good job Bomber keeping Rain lower in the money.
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On November 05 2012 11:54 Cuce wrote: I just realized who life reminds me of. he reminds me of yellow
More of an EffOrt tbh. Lings 2 good
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On November 05 2012 11:08 geokilla wrote:Show nested quote +On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL.
For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.
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The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games.
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On November 05 2012 11:58 bloodyrooster wrote: The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
them tears. don't worry, it'll be all right.
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On November 05 2012 11:57 Dodgin wrote:Show nested quote +On November 05 2012 11:08 geokilla wrote:On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL. For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft.
In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.
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Code S and MLG champion, congrats Life
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Any way to watch VODs? When I go to their site I just get nothing, can't go to the VODs part of the player that's always there since there's no player.
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On November 05 2012 12:09 Torpedo.Vegas wrote:Show nested quote +On November 05 2012 11:57 Dodgin wrote:On November 05 2012 11:08 geokilla wrote:On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL. For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft. In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be.
LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole
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On November 05 2012 11:58 ECHOZs wrote: Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games. can't say for sure, but i'd imagine that MLG having a bunch of production team members stuck back in NY due to Sandy probably caused them to go down to 2 streams.
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On November 05 2012 12:24 jmbthirteen wrote:Show nested quote +On November 05 2012 11:58 ECHOZs wrote: Does MLG ever plan on having more than 2 sc2 streams? They used to have 4 streams and with a tournament of this caliber there are just to many good games not being casted as well as to much down time in between games. can't say for sure, but i'd imagine that MLG having a bunch of production team members stuck back in NY due to Sandy probably caused them to go down to 2 streams.
confirmed.
Sean PlottVerified @day9tv Can't emphasize enough how much of a miracle #MLG Dallas was. Sandy trapped staff in NYC and @MLG still pulled the event off w little crew. Reply Retweet Favorite
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On November 05 2012 12:21 iky43210 wrote:Show nested quote +On November 05 2012 12:09 Torpedo.Vegas wrote:On November 05 2012 11:57 Dodgin wrote:On November 05 2012 11:08 geokilla wrote:On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL. For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft. In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be. LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole
This is pretty much it, SC2 has a much steeper learning curve which makes it difficult for new players and yeah it's not casual friendly.
I don't understand why people are coming out and saying sc2 is dying just because LoL had more viewers at Dallas, LoL has had more viewers for quite some time now, it's really nothing new.
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On November 05 2012 11:58 bloodyrooster wrote: The brackets were really bad. I loved watching Oz smoke Leenock, then he had to beat him 2 more times? Same thing happened with Bomber, Naniwa beating Flash. The way guys like Leenock win is by continuing to care even when everybody else stops. The games don't look like two players playing their hearts out, it turns into games where one is just fed up with playing their opponent, making for some incredibly dull matches. It makes sense for a championship to have 7 games, but it was not fair giving Leenock & Life or even Bomber "second" chances. The tournament would have turned out so much more entertaining and I hope you hear me out MLG. You need to consider reformatting in a way that more entertaining players succeed and don't have to rematch that player 30 minutes later. Horrible structure and tournament. This is the reason popularity is dropping in SC2. Nobody wants to see Leenock & MC outlast players. We want to see Flash beat Life and then hold onto that victory. Or even Naniwa taking out Flash. Stop destroying esports MLG, learn how to structure a good tournament. Learn from football or hockey or even baseball. NOBODY WANTS TO SEE PLAYERS PLAY THE SAME DAMN PERSON 30 MINUTES LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seriously? You think these guys practice 12 hours a day and fly all over the world to "not care anymore" during a game. Absurd. Leenock wins because he has the best mechanics, most builds, sharpest aggression and this is common knowledge. Your whine is almost like saying MVP only beat other Terrans because he positioned his army so well it made them not care about the game anymore. LOL.
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On November 05 2012 12:29 Myrddraal wrote:Show nested quote +On November 05 2012 12:21 iky43210 wrote:On November 05 2012 12:09 Torpedo.Vegas wrote:On November 05 2012 11:57 Dodgin wrote:On November 05 2012 11:08 geokilla wrote:On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL. For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft. In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be. LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole This is pretty much it, SC2 has a much steeper learning curve which makes it difficult for new players and yeah it's not casual friendly. I don't understand why people are coming out and saying sc2 is dying just because LoL had more viewers at Dallas, LoL has had more viewers for quite some time now, it's really nothing new.
SC2 viewership has been increasing steadily since the beginning from what I understand. We're now getting 100k+ viewers regularly on big tournaments. LoL is a casual friendly game with far, far less understanding and practice required to do well and stay on top. Not saying it takes zero skill but its kind of like comparing SC2 to WoW arena's or something.
SC2 is going to be the number one game again for sometime with HOTS coming out - but it will consistently sink behind more casual friendly games for the same reason that Chess tournaments featuring Magnus Carlsen do not draw out more people than NFL Sunday....
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On November 05 2012 12:21 iky43210 wrote:Show nested quote +On November 05 2012 12:09 Torpedo.Vegas wrote:On November 05 2012 11:57 Dodgin wrote:On November 05 2012 11:08 geokilla wrote:On November 05 2012 10:49 GolemMadness wrote:On November 05 2012 10:22 frogrubdown wrote: Update of Day3 post counts:
2012 [Day 3] MLG Fall Championships................9,846 [Day 3] MLG Summer Championships.........5,680 [Day 3] MLG Spring Championships............7,727 [Day 3] MLG Winter Championship.............11,164
2011 [Day 3] MLG Providence........................... 17,781 [Day 3] MLG Orlando................................. 20,173 [Day 3] MLG Raleigh..................................14,687 [Day 3] MLG Anaheim (red stream).............15,860 [Day 3] MLG Columbus..............................28,621 [Day 3] MLG Dallas ..................................18,644
More than the last two, but still worse than every prior MLG containing Koreans. If I wanted to seriously figure out this pattern, I'd have to look at other day data though. Especially as I get the sense that foreigners have been having a decreasingly large impact on the final day compared to other days, and foreigners often drive post count. If Flash made the finals, probably hits 12k+ posts. After Flash beat Life in game 1, there were 200+ posts in a minute. SC2 is dying. Everyone is watching or playing LoL, to simply put it. I think if we had a LoL thread and forum, there would be more LoL posts. Out of all my friends and I that were watching MLG, only I was watching SC2. The rest was either bouncing back and forth between SC2 and LoL, or watching just LoL. For the love of god please stop posting " sc2 is dying " the viewer numbers and forum activity for this event was very good, LoL had more viewers yes, but not by much. When you consider how many more people play LoL It's not surprising to be #2. More players for a game = more viewers. LoL is the most played PC game, even higher than World of Warcraft. In terms of online PC gaming though, is LoL so big because it is an extremely well built and well supported competitive game or because it is one of the first competitive title to capitalize on the popularity of moba's with a well implemented freemium model? In reality is a mix of the two but how much of each factors into its success has yet to be determined because all of its competition either has genre or payment models (or both) as confounding variables. Would SC2 improve if they figured out a really good RTS freemium model? Would Dota2 be as or more successful if there was an upfront cost but arguably a better quality moba behind the wall? LoL is big and popular no doubt. Everyone and their mother has played it including me. But the reasoning behind it from its supporters as being generally the "best" choice or whatever, ignores key aspects to its success that are not really questioned as much as they should be. LoL is so big because it is FREE and extremely CASUAL friendly. sc2 would not do as well ever even if free because it is in a genre most casual players would not touch with a 10 feet pole
It's also a team game vs 1v1. Overall its a stupid discussion, so many real sports co-exist and so will many different esports ^_^
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I don't get why sc2 vs LoL is constantly brought up. It's not even the same genre. Imagine if the FGC was as obsessed about us.
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