I can't imagine this being used in tournaments. It just seems like it'll become waaaay too messy in big engagements, especially if T is meching.
[Code S] RO32 Group E 2012 GSL Season 5 - Page 15
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KristofferAG
Norway25712 Posts
I can't imagine this being used in tournaments. It just seems like it'll become waaaay too messy in big engagements, especially if T is meching. | ||
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opterown
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Australia54784 Posts
On November 05 2012 18:49 TheBB wrote: Group E Creator: 78.615% Mvp: 69.560% DongRaeGu: 38.267% Bbyong: 13.559% o.O why does creator's % go down? | ||
Noocta
France12578 Posts
I hope Mvp win tho | ||
AbuntuGuntu
United States1972 Posts
On November 05 2012 18:50 KristofferAG wrote: I can't imagine this being used in tournaments. It just seems like it'll become waaaay too messy in big engagements, especially if T is meching. It's not too bad on Low physics(25% of the units blow up like that) I still won't use it for playing though. | ||
Daswollvieh
5553 Posts
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IndyO
390 Posts
forgot daylight savings time brings gomtv broadcasts an hour earlier, had no idea this was happening till now. In Australia it pushes it back an hour ![]() | ||
Yello
Germany7411 Posts
On November 05 2012 18:50 KristofferAG wrote: I can't imagine this being used in tournaments. It just seems like it'll become waaaay too messy in big engagements, especially if T is meching. You can put the settings to those death animations happening 25% of the time I think. So that not everything gets messy but we can still see some of these awesome animations | ||
Noocta
France12578 Posts
What the hell Tasteless =d | ||
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KristofferAG
Norway25712 Posts
On November 05 2012 18:50 AbuntuGuntu wrote: It's not too bad on Low physics(25% of the units blow up like that) I still won't use it for playing though. It's pretty to look at, but I'll only use it while playing campaign ![]() | ||
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Fionn
United States23455 Posts
![]() I'm just going to imagine Bbyong as Gary Oak from now on. Will make his games more entertaining with girls cheering for him. | ||
MrCon
France29748 Posts
I'd guess it's because by taking a map from MVP Bbyong ELO went up. And at least he has a cool jacket. | ||
AbuntuGuntu
United States1972 Posts
On November 05 2012 18:51 KristofferAG wrote: It's pretty to look at, but I'll only use it while playing campaign ![]() Yeah I played with it for awhile in the unit tester then turned it off :p Edit:Will be good at 25% though for tourneys imo | ||
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KristofferAG
Norway25712 Posts
On November 05 2012 18:51 Yello wrote: You can put the settings to those death animations happening 25% of the time I think. So that not everything gets messy but we can still see some of these awesome animations Wonder how it'd look in Abyssal City. | ||
GreyKnight
United States4720 Posts
On November 05 2012 18:50 KristofferAG wrote: I can't imagine this being used in tournaments. It just seems like it'll become waaaay too messy in big engagements, especially if T is meching. yeah they need a scaled down option | ||
Noocta
France12578 Posts
Ever | ||
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KristofferAG
Norway25712 Posts
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AbuntuGuntu
United States1972 Posts
They have it, 25% 50% 75% 100% Anyways, back to the games. | ||
liberate71
Australia10252 Posts
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Lorizean
Germany1330 Posts
[0x7ff6a4001588] main stream error: cannot pre fill buffer [0x7ff6a40014f8] idummy demux: command `quit' Using Arch x86_64 | ||
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KristofferAG
Norway25712 Posts
I can't believe how slow this thread is ![]() | ||
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