MLG Dallas [Day 2] - Page 430
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Both streams are free in SD, you can figure it out ~_~ | ||
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Leviance
Germany4079 Posts
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Jehct
New Zealand9115 Posts
On November 04 2012 09:24 snafoo wrote: As opposed to the zerg being down 20 workers, a base, and units other than spellcasters the whole game?? :-________- Lose 3 units despite being miles ahead all game, still lose. Spellcasters are always incredibly good to have in low supply games; give a protoss 7sentries/7ht's, or a terran 15 ghosts in the same situation and they'll also win. This logic is a stupid way to justify bitching =/ | ||
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GranDGranT
Sri Lanka2141 Posts
On November 04 2012 09:25 MasterKang wrote: all player casters are good, unless they have a serious speech impediment She dumped him then got all huggy/made out with huk before a moonglade vs huk matchup. (forgot what tourney sure someone remembers,) | ||
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youngminii
Australia7514 Posts
Remember that time TL mods were banning anyone that said bad things about KellyMilkies? Thank god that's over and done with, filthy bitch. User was temp banned for this post. | ||
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MCDayC
United Kingdom14464 Posts
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Targe
United Kingdom14103 Posts
On November 04 2012 09:27 Da.Frozzy wrote: lag lag lag lagfest =( The beauty of the LR thread, no lag. | ||
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JazVM
Germany1196 Posts
On November 04 2012 09:26 perser84 wrote: its the sad that flash loose to naniwa flash had the better macro micro and still loose late to the party? | ||
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Diavlo
Belgium2915 Posts
On November 04 2012 09:24 snafoo wrote: As opposed to the zerg being down 20 workers, a base, and units other than spellcasters the whole game?? :-________- Lose 3 units despite being miles ahead all game, still lose. He didn't lose 3 units... He lost 5 colossi to 8 corruptors + 2 fighting infested terrans in his natural when he could have easily turned back in his main with his probes to let the IT die shouting at gateways. Then he had the wonderful idea to run the rest of his forces in Leenocks base to kill 2 drones.... | ||
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lim1017
Canada1278 Posts
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1raxexpand
United States165 Posts
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Tobblish
Sweden6404 Posts
On November 04 2012 09:26 Incomplet wrote: own3d running a bit smoother for me for those watching red http://www.own3d.tv/#/live/315061 No dont! It's going to lag as well now with 50 people turning in! | ||
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Megabuster123
Canada1837 Posts
On November 04 2012 09:24 fuzzylogic44 wrote: Remove infestors, buf all other zerg units damage/hp by 10%, game balanced? No, that probably wouldn't work. It's not unit strength, that's the problem You'd probably break zerg's early game or something if you did that. Zerg still needs a lair tech unit that can help fight against large bio balls when banelings become ineffective and when the protoss deathball gets stacked. Dunno what they could do, but till then, infestors are needed or else every zerg will go down to sub 20% winrate...>_> | ||
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Sabu113
United States11075 Posts
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CruelZeratul
Germany4588 Posts
On November 04 2012 09:23 Jehct wrote: Naw, infested terrans (without ranged upgrades) aren't anything close to 3/3 marines - more like 0/2 marines. The difference is that protoss don't get armor upgrades, which is why they become so effective. LOL and most likely true They nearly got the dps of +2 Marines without any upgrades. | ||
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FakeDeath
Malaysia6060 Posts
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Stanlot
United States5742 Posts
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Salteador Neo
Andorra5591 Posts
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andaylin
United States10830 Posts
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Hryul
Austria2609 Posts
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mikedebo
Canada4341 Posts
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