Day 2 Stream Guide
Watch at MLG, Own3d or Twitch.TV(Times are estimates and subject to change due to runovers)
Matches being streamed in bold
Red
16:00 GMT (+00:00)
Crank vs ToD
17:00 GMT (+00:00)
Rain vs Sheth
18:00 GMT (+00:00)
HuK vs Moonglade
20:40 GMT (+00:00)
Leenock vs Rain
21:00 GMT (+00:00)
Flash vs TheStC
23:40 GMT (+00:00)
NaNiwa vs Flash
00:00 GMT (+00:00)
Leenock vs Oz
01:00 GMT (+00:00)
viOLet vs Moonglade
02:00 GMT (+00:00)
Flash vs NaNiwa
(extended series)
03:20 GMT (+00:00)
Life vs TaeJa
Crank vs ToD
17:00 GMT (+00:00)
Rain vs Sheth
18:00 GMT (+00:00)
HuK vs Moonglade
20:40 GMT (+00:00)
Leenock vs Rain
21:00 GMT (+00:00)
Flash vs TheStC
23:40 GMT (+00:00)
NaNiwa vs Flash
00:00 GMT (+00:00)
Leenock vs Oz
01:00 GMT (+00:00)
viOLet vs Moonglade
02:00 GMT (+00:00)
Flash vs NaNiwa
(extended series)
03:20 GMT (+00:00)
Life vs TaeJa
Blue
16:00 GMT (+00:00)
IdrA vs Apocalypse
17:00 GMT (+00:00)
Golden vs Jookto
18:00 GMT (+00:00)
HuK vs Moonglade
20:40 GMT (+00:00)
Leenock vs Rain
21:00 GMT (+00:00)
viOLet vs Life
22:00 GMT (+00:00)
Revival vs TaeJa
23:20 GMT (+00:00)
TaeJa vs Life
00:00 GMT (+00:00)
Golden vs Heart
01:00 GMT (+00:00)
Golden vs Bomber
02:00 GMT (+00:00)
Bomber vs Heart
03:30 GMT (+00:00)
Leenock vs Oz[/s]
IdrA vs Apocalypse
17:00 GMT (+00:00)
Golden vs Jookto
18:00 GMT (+00:00)
HuK vs Moonglade
20:40 GMT (+00:00)
Leenock vs Rain
21:00 GMT (+00:00)
viOLet vs Life
22:00 GMT (+00:00)
Revival vs TaeJa
23:20 GMT (+00:00)
TaeJa vs Life
00:00 GMT (+00:00)
Golden vs Heart
01:00 GMT (+00:00)
Golden vs Bomber
02:00 GMT (+00:00)
Bomber vs Heart
03:30 GMT (+00:00)
Leenock vs Oz[/s]
Match Recaps (Brackets @Liquipedia)
Day One Match Recaps
Group Play
Group A
+ Show Spoiler [Match Recaps] +
Oz vs
Leenock
Leenock vs
By.Rain
Group B
+ Show Spoiler [Match Recaps] +
NaNiwa vs
Flash
TheStC vs
Flash
Group C
+ Show Spoiler [Match Recaps] +
mOOnGLaDe vs
viOLet (extended series)
Life vs
TaeJa
TaeJa vs
Revival
Life vs
Violet
Group D
+ Show Spoiler [Match Recaps] +
Bomber vs
Heart
Bomber vs Golden
Open Bracket WR 6
(Winners advance to group stages)
+ Show Spoiler [Match Recaps] +
HuK vs
mOOnGLaDe
Open Bracket WR5
Streamed games only
+ Show Spoiler [Match Recaps] +
Sheth vs
By.Rain
Golden vs
jookTo
ToD vs
CranK
IdrA vs
Apocalypse
Group Play
Group A
+ Show Spoiler [Match Recaps] +


- Game One - Metropolis: In the craziest game of the tournament, Oz reversed a Nydus all-in from Leenock to earn a comeback victory. Oz looked down and out after a nydus from Leenock destroyed his main, and hydralisks were shooting down below onto his mineral line. However, good warp-prism use and quick thinking from Oz allowed him to destroy the Nydus entrance, stranding all of Leenock's troops inside the old Protoss main. This led to an entertaining finish where Leenock tried to rebuild a new base in Oz's old main before being forced to tap out.
- Game Two - Cloud Kingdom: Oz failed to kill Leenock with his two base immortal all-in, but did enough damage to help him set up well for the mid-game. Leenock looked to be in dire straights as Oz attacked with a big pre-hive army, but an immensely sloppy colossus giveaway from Oz allowed Leenock to steal a game and tie the series.
- Game Three - Ohana: Oz started off with a cannon rush to kill off Leenock's natural, but the game still went on a fairly normal course from there. Oz coiled up to go for an immortal backed mid-game timing, and Leenock was unable to hold and GG'd out.
- Oz 1 - 1 Leenock


- Game One - Cloud Kingdom: Rain went ahead after destroying Leenock's third base with DTs and securing his own third safely. Leenock tried to fight back with roach drops, but Rain wouldn't budge, and looked to finish the game with mass blink stalkers. However, excessively dawdling on his behalf and a crucial observer snipe allowed Leenock to pull off an unlikely hold with burrow roaches. Once infestors were safely added to the mix, he was able to overpower Rain's mostly stalker composition to take the game.
- Game Two - Ohana : Leenock became one of the few players to be successful at breaking Rain's defensive three base posture, doing enough damage with infestors and lings to safely tech up to brood lords. Rain belatedly tried to hit a timing with colossi, but it was far too late as Leenock had already achieved his end game composition.
- Leenock 2 - 0 Rain
Group B
+ Show Spoiler [Match Recaps] +


- Game One - Daybreak: Flash went ahead with a proxy-starport hellion rush against NaNiwa early, but NaNiwa held on and managed to turn it into a macro game. While Flash had more supply for much of the game, his extremely late transition to ghosts ensured he could not trade well against NaNiwa's deathball army. After a couple of engagements, NaNiwa was able to retake the lead, and after a few more fights, the game.
- Game Two - Cloud Kingdom: Flash caught whiff of NaNiwa's 4 gate attack and played it safe, and that was pretty much it.
- Game Three - Entombed Valley: NaNiwa went for a different kind of all-in, making a proxy-robotics bay for an immortal + gateway units all-in off one base. Flash caught whiff of it again, but still wasn't prepared enough for a type of all-in that he did not expect.
- NaNiwa 2 - 1 Flash - (EXTENDED SERIES)
- Game Four - Metropolis: The two players built up on three bases in a fairly straight up macro game, with Flash constantly dropping NaNiwa while both players avoided a major confrontation. The two armies somehow ended up maneuvering into a base trade, which Flash was in much better position to win (and he did).
- Game Five - Ohana: Flash went to punish NaNiwa's fast expansion with a marine-marauder-scv attack, but NaNiwa ended up managing to hold it off by a narrow margin. NaNiwa turned the tables to attack Flash, but ended up giving the lead away after he failed to do any significant damage. With Flash looking fine on three bases and superior tech, NaNiwa took a risk by skipping robo and going straight up to templar tech. It ended up paying off, as he narrowly held off Flash's forces until he had storm, after which he hit a great timing to take the game.
- Game Six - Antiga Shipyard: Both players went for largely standard play on Antiga Shipyard, with NaNiwa choosing to base his army on colossi before transitioning to templar. Flash managed to hit him hard with a perfect ratio of vikings and infantry, dealing a severe blow. NaNiwa tried to transition to templar tech, but he could not make up for the damage he had taken.
- Game Seven - Tal'Darim Altar: If only NaNiwa had watched more Brood War. Flash went for a 2-rax proxy in the deciding game and crushed NaNiwa's greedy build to take the series.
- NaNiwa 3 - 4 Flash (extended series)


- Game One - Daybreak: TheStC tried to play aggressive on Flash, going for banshees and drops. However, Flash stayed firm and ended up taking a big economic advantage. TheStC played well from behind, but in the end he couldn't stop the onslaught of Flash's mech.
- Game Two - Metropolis: TheStC went for a proxy starport and factory for a big all-in push, but Flash held out with great defense. TheStC tried to play the game out, but things didn't end so well for him.
- TheStC 0 - 2 Flash
Group C
+ Show Spoiler [Match Recaps] +


- Game Three - Metropolis: MoonGlade played fairly standard roach style, while viOLet went for a somewhat unorthodox move by going heavy zergling-infestor. This transitioned into a half-map situation with viOLet going mass ultralisks, while MoonGlade stayed on a roach backbone. MoonGlade tried to force the action head on while viOLet focused more on nydus all-ins, and in the end, the Aussie's direct approach prevailed.
- Game Four - Ohana: viOLet successfully got to mutalisks and weathered Moonglad's early roach tactics, putting him in a better position as both players transitioned for a longer game. Eventually viOLet won the big roach-hydra-infestor battle and took the game.
- Game Five - Antiga Shipyard: In a similar pattern to the previous game, viOLet was able to push out mutalisks and put himself in a good position. He combined his mutalisks with a big nydus-roach attack in Moonglade's base to win the extended series.
- Moonglade 1 - 4 viOLet (Extended series)


- Game One - Ohana: In what appears to be a recurring pattern of the night, TaeJa GG'd out quickly against Life after his pre-hive three base marine-tank attack was thwarted by good use of infestors.
- Game Two - Entombed Valley : Life used his trademark speedling harassment to take advantages in the early-mid game, and rolled that into a safe win later.
- Life 2 - 0 TaeJa


- Game One - Cloud Kingdom: TaeJa played a standard hellion banshee opener as Revival went standard as well, going infestors into hive. Things just didn't seem to go TaeJa's way, as his banshees and hellions couldn't get anything done, and Revival seemed to go very comfortably up to brood lords. In a surprising move, TaeJa GG'd out very quickly without bothering to see what might happen.
- Game Two - Ohana: After a devastating bunker rush, TaeJa made five orbital commands to make this the most drawn out victory of the tournament.
- Game Three - Entombed Valley: TaeJa and Revival had a massive brawl on Entombed Valley, taking their respective sides of the map and flinging armies at each other trying to land a knockout blow. A good transition from ultras to brood lords put TaeJa on the ropes, but TaeJa persevered for the win by putting together an anti-air composition while dropping Revival's bases.
- TaeJa 2 - 1 Revival


- Game One - Ohana: Life went with a faster pool than viOLet to put on aggression, but couldn't get anything done. viOLet was much more successful with his counter attack, crushing Life's defenses to take a very fast win.
- Game Two - Daybreak: Life took a small advantage early with a good baneling hit on an attack, and slowly built it up with safe, strong play. Eventually he made enough roach-infestor to win the main battle and take the game.
- Game Three - Cloud Kingdom: For whatever reason, the two players powered through a laggy series while several other games were postponed due to venue internet problems. Life won after a winning the major hydra-roach-infestor engagement.
- Life 2 - 1 viOLet
Group D
+ Show Spoiler [Match Recaps] +


- Game One: Heart won.
- Game Two - Antiga Shipyard: Both players went for one base play on Antiga Shipyard, typically Heart's specialty. However, he was outdone by Bomber in this game, as he tied up the series with a marine-tank attack.
- Game Three - Cloud Kingdom: Heart wasn't prepared to deal with Bomber's fast marine + hellion elevator, and GG'd after losing a fatal amount of early SCVs.
- Game Four - Daybreak: Heart went for the greedier build this game while Bomber tried to be aggressive off one base. Heart held out well, and Bomber GG'd out.
- Game Five - Ohana: After taking a lead in the early game, Bomber safely transitioned into making an unstoppable mech army of doom. Heart hung around surprisingly well with marine-marauder, but his armies was doomed to be turned into a fine, red mist.
- Game Six - Metropolis: Hellion-marine elevators were where it was at for Bomber once more, as his strategy proved to be a great counter against the greedy, fast teching Heart.
- Bomber 4 - 2* Heart (extended series)
Bomber vs Golden
- Game One - Antiga: Stream died, Bomber won.
- Game Two - Metropolis: Golden was committed to ending the game quickly, opening up with a Nydus-roach-queen attack. After Bomber managed a narrow defense, Golden followed up by going even further all-in, researching drops to go for roach + baneling drops. Bomber once again cut it close on defense, but survived to counter drop Golden for the win.
- Bomber 2 - 0 Golden
Open Bracket WR 6
(Winners advance to group stages)
+ Show Spoiler [Match Recaps] +


- Game One - Daybreak: Huk went for an unusual build, pressuring heavily with gateway units while warping zealots into Moonglade's base at the same time. While Huk did succeed in destroying Moonglade's main hatchery this way, overall it didn't work out so well as he lost all of his army in the process. Moonglade was easily able to overpower him with roaches and infestors afterward.
- Game Two - Cloud Kingdom: HuK went for warp-prism tactics again in game two, but this time he got a lot more mileage out of his harassment considering his investment. After causing a fair amount of economic damage, HuK sat back and held off Moonglad's roach-infestor attacks to take the game.
- Game Three - Ohana: HuK lacked the soul to make the immortal-sentry push work on Ohana, and fell behind massively to Moonglade. Moonglade then teched up to infestors and took an easy victory
- HuK 1 - 2 Moonglade
Open Bracket WR5
Streamed games only
+ Show Spoiler [Match Recaps] +


- Game One - Cloud Kingdom: Rain went for one of his world-famous pre-hive three-base attacks, this time a version with immortals and mass stalkers. Like many Zergs before him, Sheth couldn't hold out until brood lords.
- Game Two - Ohana: By.Rain was on top for 95% of the game, nearly taking Sheth off his feet with relentless harassment. However, Rain horribly misjudged how ahead his harassment had gotten him, and went for a very poor attack that was crushed by Sheth's infestor-ling-roach army. Sheth then counter-attacked, defeating the defenseless Rain.
- Game Three - Daybreak: Rain got to do his thing again, hitting a colossus-stalker timing at the critical juncture before brood lords to defeat Sheth and take game three.
- Sheth 1 - 2 By.Rain


- Game One - Daybreak: The two players took multiple bases on their halves of the map and committed to a fierce hydra-roach-infestor battle. While they appeared to trade evenly for a while, Golden managed to stay slightly ahead and consolidated his lead by taking out Jookto's economy while fighting battles.
- Game Two - ????: Missed it
. But Jookto won.
- Game Three - Antiga Shipyard: Golden took an adv early with lings, and then followed up with faster muta tech to keep Jookto on the backheel. He then transitioned into a stronger roach-infestor composition to take the game.
- Golden 2 - 1 Jookto


- Game One - Ohana: With both players managing to take naturals fairly quickly, Crank tried to go for a sneaky two-starport phoenix transition. However, Crank was too lax on defense during the transition, and ToD was able to hit a timing with immortals and gateway units to kill Crank before he could get his phoenixes going.
- Game Two - Daybreak: ToD ended up hitting with an immortal drop just as Crank went for a big colossus backed attack. While both players did damage, Crank was able to clean up the drop, while ToD has no answer for Crank's army in the end.
- Game Three - Entombed Valley: Both players went for one base phoenix builds early on, and it was curtains for ToD when he ended up having all of his own phoenixes caught by Crank's. Crank slowly built on his lead for an easy win in the late game.
- ToD 1 - 2 Crank


- Game One - Daybreak: The game played out standard in the Daybreak map-split fashion, with Apocalypse going bio-tank while IdrA did the usual Zerg thing and went for brood lords. Apoc tried to hit IdrA before hive, but unfortunately he couldn't do enough damage. After some fighting in the late game, IdrA overpowered Apoc with his hive composition.
- Game Two - Antiga Shipyard: IdrA went for a delayed, 3 base baneling attack on Apocalypse, but didn't end up doing too much damage. However, Apoc moved out too quickly after stabilizing, only to get crushed by round two of IdrA's attacks.
- IdrA 2 - 0 Apocalypse
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Graphics: Meko