MLG Dallas [Day1] - Page 184
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andaylin
United States10830 Posts
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Glurkenspurk
United States1915 Posts
On November 03 2012 11:58 Doubting wrote: Protoss are having lots of success killing Zerg before 16 minutes, there is no way the matchup is Zerg favoured (as bad as it may be) However I feel once it gets past that point on an even footing it is the Zerg's game to lose. The best way to do that is go Mothership/Stalker/Archon and pray they clump for a vortex. Carriers are a good way to close out a game you have a lead on but that is it. You can't make carriers to close out the game, they build too slow. It's better to just keep making stalker archon if you get the good vortex. | ||
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Deleted User 135096
3624 Posts
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Doubting
Canada981 Posts
On November 03 2012 11:58 blade55555 wrote: lol even past 20 minutes zvt is still way more exciting then zvp will ever be with the current design of both races. ZvT is exciting the whole game unless Terran goes super turtle mech. | ||
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Probe1
United States17920 Posts
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Glurkenspurk
United States1915 Posts
On November 03 2012 11:59 wo1fwood wrote: soO's decision making that game, soO good. Thats right, I said it. ![]() Which decisions? | ||
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Whatson
United States5357 Posts
On November 03 2012 11:59 forsooth wrote: Snipe nerf was very necessary though. Can you imagine if there was a race that had a spellcaster that when massed was good against any unit composition your opponent could throw at you? It'd be ridiculous. There's no place for it in this game. The Infestor says hi. EDIT: Wow I just got that, well played | ||
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AgentW
United States7725 Posts
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Belha
Italy2850 Posts
On November 03 2012 11:57 Wombat_NI wrote: Yet people consistently bitch about Protoss design, at what point do we do the same with Zerg? Because toss design overall is retarded (all-inish, always all comes to 1 fight), Z problem is purelly to certain "support" unint turned into "best unit for every match up" (and worth to mass). | ||
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Sabu113
United States11075 Posts
On November 03 2012 11:57 AndAgain wrote: Free units (infested terrans) + supply-less units (spine crawlers) make for bad games. Who would've thought. Great thing it's so easy to harass zerg early on. You've got to make them spend money and precious precious super rare larvae on things that aren't drones. This is top level play cutting out all the extraneous units to get the core infestor/ Bl/ corrupter army with free spines. | ||
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andaylin
United States10830 Posts
Making infesters. Great decision making! | ||
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Noocta
France12578 Posts
On November 03 2012 11:59 andaylin wrote: Let's just make every player play Terran. That way only the skilled ones will be relevant and it'll be fun to watch. People would bitch about it, but if Starcraft was a one race game ofn only Terran, it might be the greatest esport of all time :< | ||
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Walitgon
Australia550 Posts
On November 03 2012 11:59 forsooth wrote: Snipe nerf was very necessary though. Can you imagine if there was a race that had a spellcaster that when massed was good against any unit composition your opponent could throw at you? It'd be ridiculous. There's no place for it in this game. What you did there. I sees it. Wit my eyeballsz ;P | ||
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Ysellian
Netherlands9029 Posts
On November 03 2012 11:58 Wombat_NI wrote: Yet, not being nerfed despite them being given new units in HoTS? I was of the same mind as you, but they're STILL as strong in the expansion thus far ![]() Really? God I hope not. At the very least infested terrans need to be removed. | ||
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AlternativeEgo
Sweden17309 Posts
On November 03 2012 11:59 forsooth wrote: Snipe nerf was very necessary though. Can you imagine if there was a race that had a spellcaster that when massed was good against any unit composition your opponent could throw at you? It'd be ridiculous. There's no place for it in this game. hihi :3 | ||
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Dosey
United States4505 Posts
On November 03 2012 11:59 forsooth wrote: Snipe nerf was very necessary though. Can you imagine if there was a race that had a spellcaster that when massed was good against any unit composition your opponent could throw at you? It'd be ridiculous. There's no place for it in this game. Purposeful irony? | ||
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Proseat
Germany5113 Posts
Remember 3-time GSL Open Competitor and 1st class of CodeS'er JookTo? He's on team Clarity now and he's playing EGMachine in OWR3 #MLGDallas | ||
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blade55555
United States17423 Posts
On November 03 2012 11:58 Heavenlee wrote: I really lost almost all interest in this game once it started moving towards 12 minute hive + turtle into ultimate infestor/corruptor/broodlord. God, I miss the days of there actually being a dynamic mid-game with zerg even if it was mass roaches headbutting forcefields. Heh that's a reason I kinda stopped playing sc2 lately is just due to zvp. Just the way it is played right now is so boring, let alone watching :/. | ||
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soullogik
United States1171 Posts
On November 03 2012 11:59 andaylin wrote: Let's just make every player play Terran. That way only the skilled ones will be relevant and it'll be fun to watch. this guy knows whats up | ||
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beamingrobot
United States685 Posts
On November 03 2012 11:59 forsooth wrote: Snipe nerf was very necessary though. Can you imagine if there was a race that had a spellcaster that when massed was good against any unit composition your opponent could throw at you? It'd be ridiculous. There's no place for it in this game. You mean the infestor? Or did I miss a sarcasm tag? :D | ||
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