[Up/Down] Group C 2012 GSL Season 5 - Page 13
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THELEHGOTERRAN
United States1837 Posts
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Chill Penguin
Australia756 Posts
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Mackus
England1681 Posts
On October 24 2012 18:44 Fionn wrote: STX has such sexy uniforms. Almost as good as TSL's old red/white jackets. I miss those. Prime's black jackets had alot of swag about them but they changed to them horrible grey schoolboy shirts. | ||
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Waxangel
United States33389 Posts
On October 24 2012 18:43 Netsky wrote: Could a Protoss player explain Parting's play? I've seen the phoenix response to the early gas (although it's uncommon), but usually the transition is into phoenix/colo (i.e. continue to make more than 4 phoenixes). It just seemed really wonky compared to the usual quick 3 nexus into mass gateway units with storm into colo in the late-mid game that we often see from him on larger maps. he thought he would crush hellion-marine-drop/ or some other aggressive play from Byun, but Byun probably noticed something was fishy, just decided to not waste his troops and defended while building 3 CC. PartinG eventually had to take his own exp and catch up, but was behind already. | ||
Laryleprakon
New Zealand9496 Posts
Yes at the last homestory cup I believe. | ||
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opterown
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Australia54784 Posts
On October 24 2012 18:44 Mackus wrote: Prime's black jackets had alot of swag about them but they changed to them horrible grey schoolboy shirts. sith hoodies will be back soon ^^ now that korea is getting colder again | ||
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Fionn
United States23455 Posts
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ToyOmnibus
Zimbabwe139 Posts
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Glorfindel!
Sweden1815 Posts
On October 24 2012 18:43 Netsky wrote: Could a Protoss player explain Parting's play? I've seen the phoenix response to the early gas (although it's uncommon), but usually the transition is into phoenix/colo (i.e. continue to make more than 4 phoenixes). It just seemed really wonky compared to the usual quick 3 nexus into mass gateway units with storm into colo in the late-mid game that we often see from him on larger maps. It gives autowin to almost any 1-1-1 build. It is also very good against most pressure builds. What failed so hard was that Byun was "fuck this, I go 3cc after my Factory". If he had thrown down a starport before starting going on the expansions Parting probably had been in MUCH better shape. | ||
z0rz
United States350 Posts
On October 24 2012 18:45 Laryleprakon wrote: Yes at the last homestory cup I believe. It's okay to be wrong, but Wolf has already said some completely incorrect things with such confidence. It's getting really irritating... | ||
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Shellshock
United States97276 Posts
GSL Season 5 Up & Down Matches ![]() ![]() Map: Cloud Kingdom 0:00 ![]() ![]() 2:00 pool first for Shine Nexus first for Trap Hatch for Shine forge for Trap 3:00 Gateway for Trap at the choke cannon for Trap 4:00 3rd base for Shine double gas for Trap Cybernetics core for Trap 3rd base of Shine is scouted by a probe | ||
silent_owl
Philippines3098 Posts
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Too_MuchZerg
Finland2818 Posts
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Yello
Germany7411 Posts
On October 24 2012 18:46 ToyOmnibus wrote: Predicting these matches are easy! You just pick the Zerg player to win. If no Zerg, then pick Terran. If no Terran then flip a coin. Not exactly true but a good rule of thumb to follow. | ||
batterseapower
United Kingdom111 Posts
On October 24 2012 18:43 TheBB wrote: Projections after Byun vs Parting: Are you updating the ELOs you use for match prediction after each match? I only ask because your numbers show the probability of Byun advancing changing depending on the result of Trap v Shine, whereas my numbers do not. | ||
Dodgin
Canada39254 Posts
On October 24 2012 18:47 Too_MuchZerg wrote: hah i always forgot my logins to gomtv site (unless i use always remember) and now I cant register new account unless twitter or facebook. I guess no gomtv anymore for me ![]() err..use the forget password option? | ||
L3g3nd_
New Zealand10461 Posts
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Shellshock
United States97276 Posts
On October 24 2012 18:47 Shellshock1122 wrote: GSL Season 5 Up & Down Matches ![]() ![]() Map: Cloud Kingdom 0:00 ![]() ![]() 2:00 pool first for Shine Nexus first for Trap Hatch for Shine forge for Trap 3:00 Gateway for Trap at the choke cannon for Trap 4:00 3rd base for Shine double gas for Trap Cybernetics core for Trap 3rd base of Shine is scouted by a probe 5:00 +1 attack started for Trap 6:00 double gas for Shine Trap goes up to 4 gas Robo started for Trap 7:00 Lair started for Shine in the natural Twilight council started for Trap Trap kills both scouting overlords before they see much Roach warren started for Shine ling speed started for Shine 2 more gas for Shine evo chamber for Shine 3 more gates for Trap 8:00 +2 attack started for Trap macro hatch in the natural for Shine blink research started for Trap Roach speed started for Shine +1 missile attacks started for Shine first observer is out for Trap and reaches Shine's base 9:00 infestation pit started for Shine immortal production started for Trap 3rd base started for Trap ling scouts the 3rd base 2 more gates added on for Trap | ||
fidelity
Sweden410 Posts
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silent_owl
Philippines3098 Posts
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