[Up/Down] Group C 2012 GSL Season 5 - Page 15
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Mackus
England1681 Posts
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DJHelium
Sweden13480 Posts
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batterseapower
United Kingdom111 Posts
On October 24 2012 18:51 TheBB wrote: No, I don't. But I those probabilities can change depending on other matches. (If a strong player loses and you are in the lead, the probability that you will qualify should increase — in your case with coinflip matches it shouldn't matter (in this case)). Another thing is that I take like 100,000 samples instead of calculating exact probabilities... so some uncertainty on the order of 0.1% or so should be expected from computation to computation. For example, it is obviously wrong that Byun's probability to qualify is higher after either result in Shine vs Trap than it was before, but that's purely due to the chance in the sampling. Ah, if it is stochastic that does make sense. | ||
TheBB
Switzerland5133 Posts
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Waxangel
United States33077 Posts
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Orek
1665 Posts
On October 24 2012 18:58 DJHelium wrote: Oh, anyone have an idea how to stop spire sniping? Like a wall in with those 2 evos that already are placed right next to it, and a geyser maybe? ![]() ![]() ![]() I wrote [G] Zerg Sim City for Spire protection in ZvP more than 2 months ago. Clearly, pros haven't read it. | ||
Dodgin
Canada39254 Posts
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KristofferAG
Norway25712 Posts
On October 24 2012 18:57 opterown wrote: hey trap is not so bad right now Yeah Trap is handling himself real well, but he doesn't have enough mining to survive. | ||
Sinedd
Poland7052 Posts
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batterseapower
United Kingdom111 Posts
On October 24 2012 18:58 DJHelium wrote: Oh, anyone have an idea how to stop spire sniping? Like a wall in with those 2 evos that already are placed right next to it, and a geyser maybe? ![]() ![]() ![]() I don't know about in general, but Shine had loads of time to respond to that warp prism: it even announced itself by dropping a zealot and stalker to kill one of his bases... he only has himself to blame for that particular snipe. | ||
snafoo
New Zealand1615 Posts
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silent_owl
Philippines3098 Posts
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Dodgin
Canada39254 Posts
THIS IS HOW I PLAY ZERG | ||
KiNGxXx
7928 Posts
On October 24 2012 19:00 snafoo wrote: .... Shine plays terrible, loses loads of infestor, still wins easily -_________- Trap played perfect ofc!!! | ||
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opterown
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Australia54784 Posts
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Waxangel
United States33077 Posts
On October 24 2012 19:00 snafoo wrote: .... Shine plays terrible, loses loads of infestor, still wins easily -_________- shine's initial defense was good, trap was kinda invested into doing some decent damage with his 3-base attack, so shine didn't have to exactly play perfectly to win from tehre | ||
snafoo
New Zealand1615 Posts
No he didn't but, there's not much else he could do... Maybe faster mother ship, but it still wouldnt of had vortex in time. | ||
DJHelium
Sweden13480 Posts
On October 24 2012 18:59 Orek wrote: I wrote [G] Zerg Sim City for Spire protection in ZvP more than 2 months ago. Clearly, pros haven't read it. Yeah, that's the guide I'm thinking of ![]() | ||
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Shellshock
United States97274 Posts
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Teoita
Italy12246 Posts
On October 24 2012 19:01 Waxangel wrote: shine's initial defense was good, trap was kinda invested into doing some decent damage with it, so shine didn't have to exactly play perfectly to win from tehre Plus Trap's pre hive timing wasn't very well executed. With Shine's Hive timing, Trap could have hit with 4 colossi, instead he attack with two as he cut producing them too early, and they got sniped before they could do too too much. I mean when the engagement happened, they were both maxed and Shine had zero Broodlords, against a P with sick upgrades. In that spot, the Protoss should always win much more decisively. | ||
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