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[WCS KR] WR3 - Page 72

Forum Index > StarCraft 2 Tournaments
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sitromit
Profile Joined June 2011
7051 Posts
August 20 2012 12:28 GMT
#1421
How is Rain behind? He's already on 3 bases as Protoss and in an unattackable position thanks to this map.
6NR
Profile Joined March 2012
United States1472 Posts
August 20 2012 12:28 GMT
#1422
why is his name JDJD, dudes crazy!
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
August 20 2012 12:28 GMT
#1423
On August 20 2012 21:28 silent_owl wrote:
Sun seems like he's skipping Colossus tech.

creator style DT-stalker pvz?
ModeratorRetired LR Bonjwa
TL+ Member
bgx
Profile Joined August 2010
Poland6595 Posts
August 20 2012 12:28 GMT
#1424
On August 20 2012 21:28 Roggay wrote:
lol 22 drones.

Ok he learned how to play SC2.
Stork[gm]
6NR
Profile Joined March 2012
United States1472 Posts
August 20 2012 12:29 GMT
#1425
nice overseer info
shepherdxoxo
Profile Joined July 2012
Netherlands260 Posts
August 20 2012 12:29 GMT
#1426
On August 20 2012 21:28 sitromit wrote:
How is Rain behind? He's already on 3 bases as Protoss and in an unattackable position thanks to this map.
Too little army supply to pressure so a free fourth for jaedong; 8 gasses =/= tech tech tech!
Rain <3
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
August 20 2012 12:29 GMT
#1427
hive?
Give thanks and praise!
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
August 20 2012 12:29 GMT
#1428
On August 20 2012 21:28 6NR wrote:
why is his name JDJD, dudes crazy!

twice the balls, twice the fun!
requieml
Profile Joined January 2011
Canada72 Posts
August 20 2012 12:29 GMT
#1429
dat macro....... 13 minutes 4 bases 100 drones while holding off dt rush
Ryung/Bomber/MMA Fighting!
foxmeep
Profile Joined July 2009
Australia2338 Posts
August 20 2012 12:29 GMT
#1430
You can easily see Jaedong's mechanics shit all over most top level SC2 pros. He's just lacking on the strategy side a bit

Some of these Kespa players are gonna be scary if they can pick up on the strategy side of SC2.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 20 2012 12:29 GMT
#1431
lol 22 drones.
VERY FRAGILE, LIKE A BABY PANDA EGG
Moka
Profile Joined August 2010
Canada942 Posts
August 20 2012 12:30 GMT
#1432
moreeeeeeeeeeeeeee spines
ヾ(@⌒_⌒@)ノ
6NR
Profile Joined March 2012
United States1472 Posts
August 20 2012 12:30 GMT
#1433
dt out again
FataLe
Profile Joined November 2010
New Zealand4560 Posts
August 20 2012 12:30 GMT
#1434
On August 20 2012 21:29 shepherdxoxo wrote:
Show nested quote +
On August 20 2012 21:28 sitromit wrote:
How is Rain behind? He's already on 3 bases as Protoss and in an unattackable position thanks to this map.
Too little army supply to pressure so a free fourth for jaedong; 8 gasses =/= tech tech tech!

that's not how you whine?
hi. big fan.
8mmspikes
Profile Joined January 2012
United States1704 Posts
August 20 2012 12:30 GMT
#1435
Jaedongs upgrades are much inferior at this point though
Suppy fan | ヽ༼ຈل͜ຈ༽ノ WELL MET ヽ༼ຈل͜ຈ༽ノ | http://www.twitter.com/8mmspikes
pyro19
Profile Joined August 2010
6575 Posts
August 20 2012 12:30 GMT
#1436
Jaedon floating 1k+ minerals.
What
Thy Shall Die Alone...or emm..something like that.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 20 2012 12:30 GMT
#1437
On August 20 2012 21:29 MCDayC wrote:
lol 22 drones.


Did Ret become a coach for T8?
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 20 2012 12:30 GMT
#1438
On August 20 2012 21:27 vthree wrote:
Show nested quote +
On August 20 2012 21:24 Severedevil wrote:
On August 20 2012 21:22 NeWeNiyaLord wrote:
If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games Hate deathballs -.-

Eh...

Some players deathball because they're too lazy/bad to split up their forces, but that's not the main problem. The problem is that SC2 rewards clumping too much, because units move efficiently in a tight ball.


Yeah, deathballs are just so much more effective in sc2. The dps of units are so high in sc2 that deathballs can overpower a slightly smaller army even if that army is in a defensive position. In BW, a smaller army can hold ridges and chokes much better.

Actually, a Blizzard developer said that the reason they didn't make more then a certain set of units into 1 hotkey was because of the deathball effect. And that was said 10-8 years ago. Try playing with your army on 5-6 different hotkeys. Almost impossbile to group them into a deathball.
This is where we begin. Show your true self, Battosai.
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 20 2012 12:30 GMT
#1439
On August 20 2012 21:26 Assirra wrote:
Show nested quote +
On August 20 2012 21:22 NeWeNiyaLord wrote:
If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games Hate deathballs -.-

For that to work you would have to change up the entire game tough.
It is not as simple as saying "lets limits the units on each hotkey, fixed"


imagine bio play with 16 units max control. Now if you pull bio off with that you are damn good. But it would probably look good, seeing 5 marine groups kiting in different directions.
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 20 2012 12:30 GMT
#1440
sigh double robo play, thats the most boring type of toss play
jaedong should be getting his hive soon for broodlords
What do you mean you heard me during the night, these are quiet pants!
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