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Forum Index > StarCraft 2 Tournaments
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Mtuhk
Profile Joined March 2012
Finland129 Posts
August 20 2012 12:24 GMT
#1381
On August 20 2012 21:22 FataLe wrote:
khaldor man. why are you talking about girls? none of us can relate..


Broken hand in a cast - relationship status: It's complicated.
Myrddraal
Profile Joined December 2010
Australia937 Posts
August 20 2012 12:24 GMT
#1382
On August 20 2012 21:22 raga4ka wrote:
Show nested quote +
On August 20 2012 21:20 Myrddraal wrote:
Jaedong lost because he way overbuilt Zerglings in response to Sun's fake push.


Jaedong wanted to kill Sun with zerglings , but he didn't thought that the collosus was coming so fast .


If Sun attacked at his base he could have killed him, but defensively, with good Forcefields there is no way that he would have been able to.
[stranded]: http://www.indiedb.com/games/stranded
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2012-08-20 12:24:50
August 20 2012 12:24 GMT
#1383
DT's incoming

EDIT: Called it.
Useless wet fish.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 20 2012 12:24 GMT
#1384
On August 20 2012 21:22 NeWeNiyaLord wrote:
If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games Hate deathballs -.-

Eh...

Some players deathball because they're too lazy/bad to split up their forces, but that's not the main problem. The problem is that SC2 rewards clumping too much, because units move efficiently in a tight ball.
My strategy is to fork people.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 20 2012 12:24 GMT
#1385
On August 20 2012 21:22 raga4ka wrote:
Show nested quote +
On August 20 2012 21:20 Myrddraal wrote:
Jaedong lost because he way overbuilt Zerglings in response to Sun's fake push.


Jaedong wanted to kill Sun with zerglings , but he didn't thought that the collosus was coming so fast .


Well, it is one of those things. If JD wins with his push, everyone would be praising him for his aggression and going for the throat. When it doesn't work, he did bad and over committed. The line between aggression and over aggression is very thin sometimes.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
August 20 2012 12:24 GMT
#1386
On August 20 2012 21:06 Kleinmuuhg wrote:
Since we're at it with the Polls
Poll: Lee Jae Dong?

LWW (8)
 
47%

Jaedong (6)
 
35%

WW (3)
 
18%

WLW (0)
 
0%

17 total votes

Your vote: Lee Jae Dong?

(Vote): LWW
(Vote): WW
(Vote): WLW
(Vote): Jaedong


Relephant
This is our town, scrub
Digitalis
Profile Joined August 2011
United States1043 Posts
August 20 2012 12:25 GMT
#1387
that ling micro....
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 20 2012 12:25 GMT
#1388
Oh wait. DT's. Interesting. JD needs lair tech.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 20 2012 12:25 GMT
#1389
I hope jaedong learned from playing against stats T__T
Jaedong :3
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
Last Edited: 2012-08-20 12:25:41
August 20 2012 12:25 GMT
#1390
Wait... didnt JD just lost to a DT rush by another protoss a while ago?
IKNEWIT!
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 20 2012 12:25 GMT
#1391
JD lost to this from stats the other day...
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
6NR
Profile Joined March 2012
United States1472 Posts
August 20 2012 12:25 GMT
#1392
jd needs to read the situation in sc2 better, esp vs protoss. that strat would have won him in bw, not sc2 has collo, force field and map features that favor protoss
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-08-20 12:26:18
August 20 2012 12:26 GMT
#1393
On August 20 2012 21:22 NeWeNiyaLord wrote:
If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games Hate deathballs -.-

For that to work you would have to change up the entire game tough.
It is not as simple as saying "lets limits the units on each hotkey, fixed"
6NR
Profile Joined March 2012
United States1472 Posts
August 20 2012 12:26 GMT
#1394
2 dt rushes in a row
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
August 20 2012 12:26 GMT
#1395
cheesing the dong
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 20 2012 12:26 GMT
#1396
wow really nice ling micro from jaedong, oh wow another dt rush vs jaedong, is stats playing, at least jaedong has detection this time
What do you mean you heard me during the night, these are quiet pants!
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 20 2012 12:26 GMT
#1397
NICE JD!
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
zerious
Profile Joined August 2010
Canada3803 Posts
August 20 2012 12:26 GMT
#1398
wow JD has nice eyes
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 20 2012 12:26 GMT
#1399
dat hold
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 20 2012 12:26 GMT
#1400
Perfect!!!
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