On August 20 2012 21:22 FataLe wrote:
khaldor man. why are you talking about girls? none of us can relate..
khaldor man. why are you talking about girls? none of us can relate..
Broken hand in a cast - relationship status: It's complicated.
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Mtuhk
Finland129 Posts
August 20 2012 12:24 GMT
#1381
On August 20 2012 21:22 FataLe wrote: khaldor man. why are you talking about girls? none of us can relate.. Broken hand in a cast - relationship status: It's complicated. | ||
Myrddraal
Australia937 Posts
August 20 2012 12:24 GMT
#1382
On August 20 2012 21:22 raga4ka wrote: Show nested quote + On August 20 2012 21:20 Myrddraal wrote: Jaedong lost because he way overbuilt Zerglings in response to Sun's fake push. Jaedong wanted to kill Sun with zerglings , but he didn't thought that the collosus was coming so fast . If Sun attacked at his base he could have killed him, but defensively, with good Forcefields there is no way that he would have been able to. | ||
Capped
United Kingdom7236 Posts
August 20 2012 12:24 GMT
#1383
EDIT: Called it. | ||
Severedevil
United States4839 Posts
August 20 2012 12:24 GMT
#1384
On August 20 2012 21:22 NeWeNiyaLord wrote: If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games ![]() Eh... Some players deathball because they're too lazy/bad to split up their forces, but that's not the main problem. The problem is that SC2 rewards clumping too much, because units move efficiently in a tight ball. | ||
vthree
Hong Kong8039 Posts
August 20 2012 12:24 GMT
#1385
On August 20 2012 21:22 raga4ka wrote: Show nested quote + On August 20 2012 21:20 Myrddraal wrote: Jaedong lost because he way overbuilt Zerglings in response to Sun's fake push. Jaedong wanted to kill Sun with zerglings , but he didn't thought that the collosus was coming so fast . Well, it is one of those things. If JD wins with his push, everyone would be praising him for his aggression and going for the throat. When it doesn't work, he did bad and over committed. The line between aggression and over aggression is very thin sometimes. | ||
Kleinmuuhg
Vanuatu4091 Posts
August 20 2012 12:24 GMT
#1386
On August 20 2012 21:06 Kleinmuuhg wrote: Since we're at it with the Polls Relephant | ||
Digitalis
United States1043 Posts
August 20 2012 12:25 GMT
#1387
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silent_owl
Philippines3098 Posts
August 20 2012 12:25 GMT
#1388
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ReketSomething
United States6012 Posts
August 20 2012 12:25 GMT
#1389
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BlindKill
Australia1508 Posts
August 20 2012 12:25 GMT
#1390
IKNEWIT! | ||
ProxyKnoxy
United Kingdom2576 Posts
August 20 2012 12:25 GMT
#1391
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6NR
United States1472 Posts
August 20 2012 12:25 GMT
#1392
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Assirra
Belgium4169 Posts
August 20 2012 12:26 GMT
#1393
On August 20 2012 21:22 NeWeNiyaLord wrote: If there was a limit to units on each hotkey like in BW/sc1. Then Deathballs would stop. That was the exact reason Blizzard did so on the first games ![]() For that to work you would have to change up the entire game tough. It is not as simple as saying "lets limits the units on each hotkey, fixed" | ||
6NR
United States1472 Posts
August 20 2012 12:26 GMT
#1394
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yOngKIN
Korea (North)656 Posts
August 20 2012 12:26 GMT
#1395
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Burns
United States2300 Posts
August 20 2012 12:26 GMT
#1396
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silent_owl
Philippines3098 Posts
August 20 2012 12:26 GMT
#1397
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zerious
Canada3803 Posts
August 20 2012 12:26 GMT
#1398
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ProxyKnoxy
United Kingdom2576 Posts
August 20 2012 12:26 GMT
#1399
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Roggay
Switzerland6320 Posts
August 20 2012 12:26 GMT
#1400
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