[WCS KR] LR1 D2 - Page 7
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Kleinmuuhg
Vanuatu4091 Posts
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8mmspikes
United States1704 Posts
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6NR
United States1472 Posts
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Looms
United States4624 Posts
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mcmartini
Australia1972 Posts
On August 15 2012 18:38 Fragile51 wrote: Well no because they are still terrible but now they are slightly less terrible. Touche' | ||
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8mmspikes
United States1704 Posts
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6NR
United States1472 Posts
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Shock710
Australia6097 Posts
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8mmspikes
United States1704 Posts
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Juliette
United States6003 Posts
infested marines (almost) stop nexus zzzzz neither of them are really mining though | ||
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Fragile51
Netherlands15767 Posts
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6NR
United States1472 Posts
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opterown
Australia54784 Posts
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Kleinmuuhg
Vanuatu4091 Posts
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Vei
United States2845 Posts
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Infernal Knight
United States557 Posts
On August 15 2012 18:39 Juliette wrote: fungal stops carriers infested marines (almost) stop nexus zzzzz neither of them are really mining though Carriers are problematic in this case too because they're a drain on minerals... although Rain does have plenty of those. | ||
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Shock710
Australia6097 Posts
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6NR
United States1472 Posts
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6NR
United States1472 Posts
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Juliette
United States6003 Posts
its like MC vs drg except theres 4 carriers left vs all the broodlords | ||
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