[WCS KR] LR1 D1 - Page 123
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Big-t
Austria1350 Posts
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8mmspikes
United States1704 Posts
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opterown
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Australia54784 Posts
On August 14 2012 21:59 Big-t wrote: It feels like HerO played so much better then Creator... aside from creator's mistake in engaging the guardian shield in game 1, creator played better imo | ||
Zealot Lord
Hong Kong744 Posts
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Xoronius
Germany6362 Posts
On August 14 2012 22:01 Zealot Lord wrote: Can someone fill me in on why MC withdrew ? Playing IEM open bracket. | ||
Wintex
Norway16835 Posts
The one where it's zoomed into historso, and it's buttoned, and the next one it's unbuttoned. MELTIING ! so sexy. | ||
Fragile51
Netherlands15767 Posts
On August 14 2012 21:59 Big-t wrote: It feels like HerO played so much better then Creator... That's bias for you. Creator played better in basically all games except the 1st one. EDIT: Also, Seed streaming! :D | ||
skrotcyk
Sweden432 Posts
On August 14 2012 21:59 Big-t wrote: It feels like HerO played so much better then Creator... No it does not. That's just your biased opinion because ur a liquid fan or whatever. Creator simply outplayed hero. | ||
Wintex
Norway16835 Posts
On August 14 2012 21:59 8mmspikes wrote: I leave all you fellow LRer's with this cute gif to cheer you up :3 ![]() WHO IS IT! Tell us. | ||
phyren
United States1067 Posts
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silent_owl
Philippines3098 Posts
I BELIEVE! | ||
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monk
United States8476 Posts
On August 14 2012 21:55 opterown wrote: if you participate in collosi wars, you pretty much lose if you have less collosi almost regardless of what else you have (not hard rule, but in general) Well technically, there comes a point where you'd rather have 9 colossi and 3 immortals over 11 colossi, which is why you see some players round out their 200/2002 max with 2 immortals instead of 2 colossi. Also, there's a few reasons Hero got immortals first before colossi. They cost less gas and don't require a robo bay. Gas is what Hero needed for templar + storm, which was his only chance into getting back into the game. If he went colossi asap, he would be playing to lose, as he would have no advantages over his opponent whatsoever. He also needs immortals to not die if Creator decides to attack. | ||
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Olli
Austria24417 Posts
On August 14 2012 22:00 opterown wrote: aside from creator's mistake in engaging the guardian shield in game 1, creator played better imo I think HerO played better in the third game until he lost his stalkers in the middle and the game with them... | ||
SigmaoctanusIV
United States3313 Posts
On August 14 2012 22:00 opterown wrote: aside from creator's mistake in engaging the guardian shield in game 1, creator played better imo Yup Creator played it right, He had the 2nd expo much longer and just held his ground and never overextended. Hero lost stalkers every time he went into the main. You can't afford to lose units when he is just trading zealots and maybe an immortal. also when he went for the immortal snipes he lost 2-3 stalkers. | ||
8mmspikes
United States1704 Posts
Hwayoung, Korean pop singer | ||
Fragile51
Netherlands15767 Posts
On August 14 2012 22:02 DarkLordOlli wrote: I think HerO played better in the third game until he lost his stalkers in the middle and the game with them... It appeared that HerO played better because he went for a 1 base blink build vs a robo expand. He simply had more mobility and more units to work with. Creator defended that brilliantly. | ||
Dosey
United States4505 Posts
Anyone else instantly wonder how Jaedong ended up in the Gundam universe? | ||
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opterown
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Australia54784 Posts
On August 14 2012 22:01 NrGmonk wrote: Well technically, there comes a point where you'd rather have 9 colossi and 3 immortals over 11 colossi, which is why you see some players round out their 200/2002 max with 2 immortals instead of 2 colossi. Also, there's a few reasons Hero got immortals first before colossi. They cost less gas and don't require a robo bay. Gas is what Hero needed for templar + storm, which was his only chance into getting back into the game. If he went colossi asap, he would be playing to lose, as he would have no advantages over his opponent whatsoever. He also needs immortals to not die if Creator decides to attack. NrGmonk too good with the PvP viewing guide analysis! and yeah that's why i said in general ![]() pretty fun games today save for yugi-cjhero haha | ||
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Olli
Austria24417 Posts
On August 14 2012 22:03 Fragile51 wrote: It appeared that HerO played better because he went for a 1 base blink build vs a robo expand. He simply had more mobility and more units to work with. Creator defended that brilliantly. I think losing the robo isn't defending brilliantly... HerO was in a way better position with 3 immortals and higher probe count until he lost his stalkers in the middle. | ||
Zealot Lord
Hong Kong744 Posts
Ah okay - thanks! But isn't WCS considerably more prestigious compared to IEM? Or is he going after the more guaranteed money in IEM haha. | ||
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