[Code S] Group of Death Ro16 Group B 2012 GSL S3 - Page 184
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Ireniicus
United Kingdom374 Posts
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Phats
Australia534 Posts
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Powster
United States650 Posts
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pdd
Australia9933 Posts
On June 28 2012 22:02 IshinShishi wrote: Looks like the era of 2 base timings working vZ is ova. No. I think Squirtle delayed his push too long. If he hit earlier there either wouldn't be enough roaches or drops wouldn't be ready. | ||
Thrombozyt
Germany1269 Posts
On June 28 2012 22:02 CygnusAres wrote: So the counter for immortal-sentry all-in is roach drop?? How is that all-in? | ||
Darkong
United Kingdom418 Posts
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duct_TAPE
492 Posts
On June 28 2012 22:02 MangoMountain wrote: Wow not even a 2 base all-in can beat this, guess it's time for all the protosses of the world to uninstall starcraft. Clearly there's no hope of ever winning a pvz anymore. What about playing the map and not do a 2 base all-in on Entombed Valley? Are you saying you can't macro as protoss on Entombed? | ||
IMPrime
United States715 Posts
On June 28 2012 21:55 Heavenlee wrote: I can do this exact same thing with almost every situation and make it sound ridiculously impossible for my race to win. I could write an essay on any of the below points and make it sound like my race is just completely hopeless. If I go for colossi he can have a ton of vikings to snipe them unless I build stalkers which are horrible against marauders. If I go for zealot/archon I get rolled over by marine/ghost. If I go marine/ghost I get rolled after by stalker/colossi. Snipe outranges feedback. Ghosts can cloak while vikings can snipe observers from a far distance with scans. Terran can kite back my zealots because zealots move faster than the rest of the protoss army, killing those while positioning vikings to take out colossi from an angle that is bad for me. I can't possibly deal with mass chargelot because I lack the DPS to take them out, and I will have to try to snipe off colossi with my vikings but there will be blink stalkers. GGGGGGGG impossibru do you even understand my point? ghosts are only useful against certain units infestors/HTs are useful against nearly every unit this means when ghosts go in to EMP, you have to aim for the spellcasters, while infestors/HTs can basically hit ANYTHING and it will do a lot of damage. | ||
dragonborn
4781 Posts
On June 28 2012 22:02 Derez wrote: I have faith in Seed to properly all-in Symbol out of the GSL. Symbol dominated Seed in GSL R24 and GSTL ![]() go go symbol~~~~ | ||
LeLfe
France3160 Posts
On June 28 2012 22:02 Fueled wrote: Symbol wins! GG! + Show Spoiler + both GSL Code S finalists are out from last season D: you can extend you spoiler till RO4 actually | ||
rothsbury
Australia1654 Posts
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isaachukfan
Canada785 Posts
Fuck zerg Enjoy your ban | ||
Salteador Neo
Andorra5591 Posts
Making roaches anyway to push at 12 mins, so yeah, good buid. | ||
Heavenlee
United States966 Posts
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Asha
United Kingdom38149 Posts
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Kotschmonaut
Germany117 Posts
quote me on dat | ||
Darkong
United Kingdom418 Posts
Because it was off two-bases and there was no follow up. | ||
-TesteR-
Canada1165 Posts
On June 28 2012 22:02 nanoscorp wrote: Oh god that was beautiful. FFs not doing a thing... Grats Symbol. Curious how that would have turned out without the 4 free sentries though, wasn't exactly an even fight. sentries irrelevant, forcefields useless vs drops and sentry dps horrible | ||
PresenceSc2
Australia4032 Posts
When he waits that long it helps | ||
rutian
Turkey288 Posts
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