Yeah... and why can a voidray take out a queen? Because the phoenix lift them. No lift means easy transfuse. And the massive bonus is just 20%.
User was warned for this post
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Thrombozyt
Germany1269 Posts
On June 27 2012 19:36 ragnorr wrote: Show nested quote + On June 27 2012 19:36 Thrombozyt wrote: On June 27 2012 19:33 Vindicare605 wrote: On June 27 2012 19:32 Undrass wrote: massive queens is actually a nerf. void rays to more damage, no? Correct. Massive Queens would be pretty much useless at defending early Void Ray play. But they couldn't be lifted by phoenixes anymore. They would just suck vs void rays tho :p Yeah... and why can a voidray take out a queen? Because the phoenix lift them. No lift means easy transfuse. And the massive bonus is just 20%. User was warned for this post | ||
FataLe
New Zealand4481 Posts
On June 27 2012 19:38 QuanticTheognis wrote: Show nested quote + On June 27 2012 19:38 FataLe wrote: On June 27 2012 19:35 IshinShishi wrote: On June 27 2012 19:34 Fragile51 wrote: On June 27 2012 19:33 teddyoojo wrote: On June 27 2012 19:32 Kommander wrote: On June 27 2012 19:30 teddyoojo wrote: they always act like making those forcefields is any hard Hey, pressing the T button ain't that hard either. yet forcefielding is the most challenging mechanic as protoss. Stop embarrassing yourself, please. So it isn't?I really think it is, forcefielding is somewhat hard in most cases, definetely harder than storming bio to shreds. The dance between HT and Ghosts + keeping obs alive vs tons of scans. Now that's the most challenging mechanic for protoss. Just sit behind cannons. Not so challenging anymore ![]() nukes ![]() | ||
Toadvine
Poland2234 Posts
On June 27 2012 19:33 Vindicare605 wrote: Show nested quote + On June 27 2012 19:32 Undrass wrote: massive queens is actually a nerf. void rays to more damage, no? Correct. Massive Queens would be pretty much useless at defending early Void Ray play. The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better. | ||
Probe1
United States17920 Posts
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HolyArrow
United States7116 Posts
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Djagulingu
Germany3605 Posts
On June 27 2012 19:33 Day9notdead wrote: if Violet were a super good player he would have expected that Seed's blink warprism move into the main and would've been waiting for him there with a bunch of lings So you were saying that violet should not have defended an immortal-blink stalker all-in with his entire army? Just because seed can do some stupid drop shenanigans? Seed played badly enough not to pick up dying immortals in his warp prism and yet he won. | ||
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BLinD-RawR
ALLEYCAT BLUES49497 Posts
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Seeker
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Where dat snitch at?36921 Posts
Poll: Have you ever flown with Korean Air? No but I would like to (18) Yes and it was very enjoyable (9) No and I probably won't (3) other (1) Yes and I think it was okay (0) 31 total votes Your vote: Have you ever flown with Korean Air? (Vote): Yes and it was very enjoyable | ||
EmilA
Denmark4618 Posts
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IshinShishi
Japan6156 Posts
On June 27 2012 19:38 QuanticTheognis wrote: Show nested quote + On June 27 2012 19:38 FataLe wrote: On June 27 2012 19:35 IshinShishi wrote: On June 27 2012 19:34 Fragile51 wrote: On June 27 2012 19:33 teddyoojo wrote: On June 27 2012 19:32 Kommander wrote: On June 27 2012 19:30 teddyoojo wrote: they always act like making those forcefields is any hard Hey, pressing the T button ain't that hard either. yet forcefielding is the most challenging mechanic as protoss. Stop embarrassing yourself, please. So it isn't?I really think it is, forcefielding is somewhat hard in most cases, definetely harder than storming bio to shreds. The dance between HT and Ghosts + keeping obs alive vs tons of scans. Now that's the most challenging mechanic for protoss. Just sit behind cannons. Not so challenging anymore ![]() The reason for my losses, cannons making whatever chance I had of winning with cloak ghosts go to hell, don't tell , shhhhhh. | ||
Koshi
Belgium38797 Posts
On June 27 2012 19:38 aznball123 wrote: How about massive spores? Won't change as much.. When uprooted spores and spines massive? Maybe... Blink stalkers + sentries are just fucking ridiculous. Fucking pathetic. So easy. and Impossible to stop. User was warned for this post | ||
Fragile51
Netherlands15767 Posts
On June 27 2012 19:40 EmilA wrote: Sorry if asked befoer, why no tastosis? LIQUID FIGHTING. In london, casting UK WCS | ||
Dosey
United States4505 Posts
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Probe1
United States17920 Posts
On June 27 2012 19:39 Djagulingu wrote: Show nested quote + On June 27 2012 19:33 Day9notdead wrote: if Violet were a super good player he would have expected that Seed's blink warprism move into the main and would've been waiting for him there with a bunch of lings So you were saying that violet should not have defended an immortal-blink stalker all-in with his entire army? Just because seed can do some stupid drop shenanigans? Seed played badly enough not to pick up dying immortals in his warp prism and yet he won. lol Seed won don't be so mad. I wasn't happy to see that but damnit that's how it works. You guard your main or you get shenanigans! | ||
Fragile51
Netherlands15767 Posts
On June 27 2012 19:40 Koshi wrote: Show nested quote + On June 27 2012 19:38 aznball123 wrote: How about massive spores? Won't change as much.. When uprooted spores and spines massive? Maybe... Blink stalkers + sentries are just fucking ridiculous. Fucking pathetic. So easy. and Impossible to stop. Stop fucking up the LR thread with your baseless whining please, it's getting rather annoying. | ||
Dodgin
Canada39254 Posts
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Tsubbi
Germany7967 Posts
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Fragile51
Netherlands15767 Posts
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IshinShishi
Japan6156 Posts
On June 27 2012 19:39 FataLe wrote: Show nested quote + On June 27 2012 19:37 IshinShishi wrote: On June 27 2012 19:36 FataLe wrote: On June 27 2012 19:34 Silvanel wrote: On June 27 2012 19:32 Kommander wrote: On June 27 2012 19:30 teddyoojo wrote: they always act like making those forcefields is any hard Hey, pressing the T button ain't that hard either. The difference is You dont see comentators going crazy and screaming "AMAZING STIM"!! bingo, we have our difference. good forcefields, under pressure, are more difficult to cast than it is to stim. Not harder than splitting though, not even slightly close. & they give credit for that? Wow I have no idea what you're trying to say here lol. I thought we were discussing what is actually hard to do in the game ? Don't get so defensive, it's all in good fun. | ||
Vindicare605
United States16039 Posts
On June 27 2012 19:39 Toadvine wrote: Show nested quote + On June 27 2012 19:33 Vindicare605 wrote: On June 27 2012 19:32 Undrass wrote: massive queens is actually a nerf. void rays to more damage, no? Correct. Massive Queens would be pretty much useless at defending early Void Ray play. The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better. Which would never happen because that goes completely against the design of the unit. Point is. Queens aren't going to be made into massive units. That's pretty much the end of the discussion. User was warned for this post | ||
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