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On June 19 2012 18:57 Douillos wrote:Show nested quote +On June 19 2012 18:55 Talack wrote: That game really reminded me of parting/MKP's epic battles but in reversed roles.
Far far far more entertaining than the usual PvZ.
BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro! More micro? wut?
Parting with the micro, zerg with the a-move.
Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements.
And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.
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omg those forcefield pushing the immortal back :D
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Starting adrenal glands before +1 has even finished lol
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On June 19 2012 19:00 Talack wrote:Show nested quote +On June 19 2012 18:57 Douillos wrote:On June 19 2012 18:55 Talack wrote: That game really reminded me of parting/MKP's epic battles but in reversed roles.
Far far far more entertaining than the usual PvZ.
BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro! More micro? wut? Parting with the micro, zerg with the a-move. Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements. And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.
watch Life play. The first Zerg who actually tries to micro his units, and he does it with great success!
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Immortals are great at tanking banelings though. I'm pretty sure it takes 13 banelings to kill an immortal.
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On June 19 2012 19:00 Talack wrote:Show nested quote +On June 19 2012 18:57 Douillos wrote:On June 19 2012 18:55 Talack wrote: That game really reminded me of parting/MKP's epic battles but in reversed roles.
Far far far more entertaining than the usual PvZ.
BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro! More micro? wut? Parting with the micro, zerg with the a-move. Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements. And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.
Blizzard is the one who wants the zerg to be swarmy.
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On June 19 2012 19:01 MegaFonzie wrote: Starting adrenal glands before +1 has even finished lol
crack addict is addicted xD
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I am really loving Symbol's style, I wish I had the mechanics to do that anywhere close to as tightly as he does
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Symbol is playing tactically really well.
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I love Symbols build but the slow upgrades really feel like a weakness. I wonder how his build does vs a Creator like double forge build.
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Parting is getting really behind here.
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United States8476 Posts
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Taking lots of bases is smart from cymbal, since he knows parting apparently never harrasses, just sits in his base until maxed and pushes out.
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Is anyone else getting weird graphics glitches on the HQ stream?
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I never noticed how purple this map is ... symbol pretty good creepspread
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On June 19 2012 19:01 Chenz wrote: Immortals are great at tanking banelings though. I'm pretty sure it takes 13 banelings to kill an immortal. Way more than that; you need 10 just to get through shields.
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United States97276 Posts
Symbol has pretty good creep spread
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