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[Code S] RO32 Group F GSL 2012 Season 3 - Page 27

Forum Index > StarCraft 2 Tournaments
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Talack
Profile Joined September 2010
Canada2742 Posts
June 19 2012 10:00 GMT
#521
On June 19 2012 18:57 Douillos wrote:
Show nested quote +
On June 19 2012 18:55 Talack wrote:
That game really reminded me of parting/MKP's epic battles but in reversed roles.

Far far far more entertaining than the usual PvZ.

BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro!



More micro? wut?


Parting with the micro, zerg with the a-move.

Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements.

And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 19 2012 10:00 GMT
#522
10 min hive lol
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Makrel
Profile Joined July 2010
Denmark150 Posts
June 19 2012 10:00 GMT
#523
omg those forcefield pushing the immortal back :D
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
June 19 2012 10:01 GMT
#524
Starting adrenal glands before +1 has even finished lol
@x5_MegaFonzie
TeeTS
Profile Joined June 2011
Germany2762 Posts
June 19 2012 10:01 GMT
#525
On June 19 2012 19:00 Talack wrote:
Show nested quote +
On June 19 2012 18:57 Douillos wrote:
On June 19 2012 18:55 Talack wrote:
That game really reminded me of parting/MKP's epic battles but in reversed roles.

Far far far more entertaining than the usual PvZ.

BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro!



More micro? wut?


Parting with the micro, zerg with the a-move.

Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements.

And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.


watch Life play. The first Zerg who actually tries to micro his units, and he does it with great success!
Chenz
Profile Joined November 2010
Sweden1197 Posts
June 19 2012 10:01 GMT
#526
Immortals are great at tanking banelings though. I'm pretty sure it takes 13 banelings to kill an immortal.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 19 2012 10:01 GMT
#527
On June 19 2012 19:00 Talack wrote:
Show nested quote +
On June 19 2012 18:57 Douillos wrote:
On June 19 2012 18:55 Talack wrote:
That game really reminded me of parting/MKP's epic battles but in reversed roles.

Far far far more entertaining than the usual PvZ.

BLIZZARD TAKE THIS HINT, if you want your game to grow we need less broodlord/infestor and more bane/ultra games! Put in more micro and less anti-micro!



More micro? wut?


Parting with the micro, zerg with the a-move.

Reminds me of TvZ games. Unfourtunatley zerg was not given units that really benefit from high-apm micro and more of a-move with positional requirements.

And for the micro thing (for all) infestors/broodlord are anti micro and prevent clever battles because of their design. The ultra/bane allows for intense micro that can make or break.


Blizzard is the one who wants the zerg to be swarmy.
Play your best
SolidMustard
Profile Joined May 2011
France1515 Posts
June 19 2012 10:02 GMT
#528
On June 19 2012 19:01 MegaFonzie wrote:
Starting adrenal glands before +1 has even finished lol


crack addict is addicted xD
Vei
Profile Joined March 2010
United States2845 Posts
June 19 2012 10:02 GMT
#529
I am really loving Symbol's style, I wish I had the mechanics to do that anywhere close to as tightly as he does
www.justin.tv/veisc2 ~ 720p + commentary
samurai80
Profile Joined November 2011
Japan4225 Posts
June 19 2012 10:02 GMT
#530
Symbol is playing tactically really well.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
June 19 2012 10:02 GMT
#531
I love Symbols build but the slow upgrades really feel like a weakness. I wonder how his build does vs a Creator like double forge build.
We know nothing.
fixed_point
Profile Joined June 2011
Germany4891 Posts
June 19 2012 10:02 GMT
#532
Parting is getting really behind here.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 19 2012 10:03 GMT
#533
the whole map is purple
monk
Profile Blog Joined May 2009
United States8476 Posts
June 19 2012 10:03 GMT
#534
Hallucinate archons pls.
Moderator
rothsbury
Profile Joined January 2012
Australia1654 Posts
June 19 2012 10:03 GMT
#535
Taking lots of bases is smart from cymbal, since he knows parting apparently never harrasses, just sits in his base until maxed and pushes out.
BuzZoo
Profile Joined October 2010
Australia1468 Posts
June 19 2012 10:03 GMT
#536
Is anyone else getting weird graphics glitches on the HQ stream?
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 19 2012 10:03 GMT
#537
Finally some broods!
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 19 2012 10:03 GMT
#538
I never noticed how purple this map is ... symbol pretty good creepspread
KCCO!
rothsbury
Profile Joined January 2012
Australia1654 Posts
June 19 2012 10:03 GMT
#539
On June 19 2012 19:01 Chenz wrote:
Immortals are great at tanking banelings though. I'm pretty sure it takes 13 banelings to kill an immortal.

Way more than that; you need 10 just to get through shields.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 19 2012 10:03 GMT
#540
Symbol has pretty good creep spread
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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