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On June 19 2012 06:05 [17]Purple wrote:Show nested quote +On June 19 2012 06:01 L3g3nd_ wrote:On June 19 2012 06:00 nufcrulz wrote:On June 19 2012 05:59 Anonymous_Coward wrote: "You'll be seeing the big push at 23 minutes if all goes well"
...Guess I'll go and get food. well with anti mage being picked, this game will either last 15-20 mins or 50-60 mins itll take longer than that, theyll want to push with radi on sylla BoT on tinker pipe meka on supports and BKB on NS, at that stage at best AM will have Battlefury yasha treads so its gonna be a tough game for navi they need to shut down the sylla farm imo Sylla being on the suicide lane should make that easy... however mTw Sylla's on suicide lanes have been really successful. which one is the suicide lane and why?
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What are the winning conditions for this game? First to X kills, most kills after X time, or good old destroy all buildings?
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On June 19 2012 06:05 [17]Purple wrote:Show nested quote +On June 19 2012 06:01 L3g3nd_ wrote:On June 19 2012 06:00 nufcrulz wrote:On June 19 2012 05:59 Anonymous_Coward wrote: "You'll be seeing the big push at 23 minutes if all goes well"
...Guess I'll go and get food. well with anti mage being picked, this game will either last 15-20 mins or 50-60 mins itll take longer than that, theyll want to push with radi on sylla BoT on tinker pipe meka on supports and BKB on NS, at that stage at best AM will have Battlefury yasha treads so its gonna be a tough game for navi they need to shut down the sylla farm imo Sylla being on the suicide lane should make that easy... however mTw Sylla's on suicide lanes have been really successful. that death on him is big, i dunno why hes suicide lane, i prefer how the chinese play their sylla, putting him on the free farm lane meaning he picks up that 16min radi and gets free t1 t2 towers wherever he goes
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United Kingdom31255 Posts
On June 19 2012 06:06 [17]Purple wrote:Show nested quote +On June 19 2012 06:05 Flayer. wrote:On June 19 2012 06:04 nufcrulz wrote:On June 19 2012 06:01 Linwelin wrote: So can someone explain what's the big deal with Anti mage being picked? he's a hard carry who needs loads of farm to be super effective against all the other heroes on the other team. basically he'll farm for 30 minutes or so, and if he gets enough key items, he'll be able to basically 1v5 in the late game. what are the ideal items to go 1v5? ideally you want to avoid any 1v5s, never is good unless you play Spectre.
Or mord with 5 rapiers and an aegis
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On June 19 2012 06:04 Anonymous_Coward wrote:Show nested quote +On June 19 2012 06:01 L3g3nd_ wrote:On June 19 2012 06:00 nufcrulz wrote:On June 19 2012 05:59 Anonymous_Coward wrote: "You'll be seeing the big push at 23 minutes if all goes well"
...Guess I'll go and get food. well with anti mage being picked, this game will either last 15-20 mins or 50-60 mins itll take longer than that, theyll want to push with radi on sylla BoT on tinker pipe meka on supports and BKB on NS, at that stage at best AM will have Battlefury yasha treads so its gonna be a tough game for navi they need to shut down the sylla farm imo ....What? Is this what other people feel like when they're reading about SC2 but have never played?
lololol
He is saying
mTw is going to essentially try to hit a timing attack before NaVi's Anti Mage carry hero can achieve super tier 3 A-move status. Most of it was just item name/abbreviations that made it confusing ;p
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On June 19 2012 06:04 Anonymous_Coward wrote:Show nested quote +On June 19 2012 06:01 L3g3nd_ wrote:On June 19 2012 06:00 nufcrulz wrote:On June 19 2012 05:59 Anonymous_Coward wrote: "You'll be seeing the big push at 23 minutes if all goes well"
...Guess I'll go and get food. well with anti mage being picked, this game will either last 15-20 mins or 50-60 mins itll take longer than that, theyll want to push with radi on sylla BoT on tinker pipe meka on supports and BKB on NS, at that stage at best AM will have Battlefury yasha treads so its gonna be a tough game for navi they need to shut down the sylla farm imo ....What? Is this what other people feel like when they're reading about SC2 but have never played?
And basicly what he meant : the team with Antimage need to shutdown the druid with the bear because he will be dangerous before antimage can be. :<
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On June 19 2012 06:02 Cold1337 wrote:Show nested quote +On June 19 2012 06:01 Linwelin wrote: So can someone explain what's the big deal with Anti mage being picked? He's overpowered why?
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On June 19 2012 06:07 gedatsu wrote: What are the winning conditions for this game? First to X kills, most kills after X time, or good old destroy all buildings?
destroy the big building back in the opponents base
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On June 19 2012 06:05 Drazerk wrote:Show nested quote +On June 19 2012 06:05 Anonymous_Coward wrote:On June 19 2012 06:04 polyphonyEX wrote: How long until the finals start? From what the DOTA2 players are saying, anywhere from 10 minutes to an hour.. Its gonna be a lot longer with MtW playing 
haha it wont end in 10 minutes definitely, with the way the game is going, probably 50 mins would be a safe estimate, unless 1 team makes a big mistake
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On June 19 2012 06:06 Asymmetric wrote: Maybe I've just watched marine's being split to often but ... why do Dota2 players never split there minions (like broodmother spiderlings, eidlons, natures prophet trees, etc) against AOE attacks? They always seem ultra bunched up. Is there some benefit to keeping them stacked up or do they just all suck at the game just now? They do if they're good? It's just it's often better to focus on your hero and what other heroes can do to you
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On June 19 2012 06:06 Asymmetric wrote: Maybe I've just watched marine's being split to often but ... why do Dota2 players never split there minions (like broodmother spiderlings, eidlons, natures prophet trees, etc) against AOE attacks? They always seem ultra bunched up. Is there some benefit to keeping them stacked up or do they just all suck at the game just now?
Do you see Zerglings or Broodlings getting Split up?
...
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Doesn't Dreamhack realise I have work tomorrow?
Who do I root for to make this end as fast as possible? The green blobs or the red blobs?
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On June 19 2012 06:06 Asymmetric wrote: Maybe I've just watched marine's being split to often but ... why do Dota2 players never split there minions (like broodmother spiderlings, eidlons, natures prophet trees, etc) against AOE attacks? They always seem ultra bunched up. Is there some benefit to keeping them stacked up or do they just all suck at the game just now?
They are not that important once a hero is there to defend. The minions are mostly for pushing, and if u split them they will push slower.
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On June 19 2012 06:06 [17]Purple wrote:Show nested quote +On June 19 2012 06:05 Flayer. wrote:On June 19 2012 06:04 nufcrulz wrote:On June 19 2012 06:01 Linwelin wrote: So can someone explain what's the big deal with Anti mage being picked? he's a hard carry who needs loads of farm to be super effective against all the other heroes on the other team. basically he'll farm for 30 minutes or so, and if he gets enough key items, he'll be able to basically 1v5 in the late game. what are the ideal items to go 1v5? ideally you want to avoid any 1v5s, never is good unless you play Spectre. still haven't answered my question 
btw which one is better Dendi or Synderen? I heard Dendi is a legend but I insta-liked that synderen guy I don't know why
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United Kingdom31255 Posts
On June 19 2012 06:08 TheBanana wrote: Doesn't Dreamhack realise I have work tomorrow?
Who do I root for to make this end as fast as possible? The green blobs or the red blobs?
Red blobs
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On June 19 2012 06:07 nkr wrote:Show nested quote +On June 19 2012 06:07 gedatsu wrote: What are the winning conditions for this game? First to X kills, most kills after X time, or good old destroy all buildings? destroy the big building back in the opponents base So killing enemy heroes is just for exp and downtime?
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United Kingdom31255 Posts
On June 19 2012 06:09 Flayer. wrote:Show nested quote +On June 19 2012 06:06 [17]Purple wrote:On June 19 2012 06:05 Flayer. wrote:On June 19 2012 06:04 nufcrulz wrote:On June 19 2012 06:01 Linwelin wrote: So can someone explain what's the big deal with Anti mage being picked? he's a hard carry who needs loads of farm to be super effective against all the other heroes on the other team. basically he'll farm for 30 minutes or so, and if he gets enough key items, he'll be able to basically 1v5 in the late game. what are the ideal items to go 1v5? ideally you want to avoid any 1v5s, never is good unless you play Spectre. still haven't answered my question  btw which one is better Dendi or Synderen? I heard Dendi is a legend but I insta-liked that synderen guy I don't know why
Light of heaven
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On June 19 2012 06:07 Flayer. wrote:Show nested quote +On June 19 2012 06:05 [17]Purple wrote:On June 19 2012 06:01 L3g3nd_ wrote:On June 19 2012 06:00 nufcrulz wrote:On June 19 2012 05:59 Anonymous_Coward wrote: "You'll be seeing the big push at 23 minutes if all goes well"
...Guess I'll go and get food. well with anti mage being picked, this game will either last 15-20 mins or 50-60 mins itll take longer than that, theyll want to push with radi on sylla BoT on tinker pipe meka on supports and BKB on NS, at that stage at best AM will have Battlefury yasha treads so its gonna be a tough game for navi they need to shut down the sylla farm imo Sylla being on the suicide lane should make that easy... however mTw Sylla's on suicide lanes have been really successful. which one is the suicide lane and why? the suicide lane is the short lane which would mean that it would be the top for the radiant and the bottom for the dire.
It is called that as the enemy jungle is near your lane making ganking much more easier for the enemy team.
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