[KSL] Grand Finals :: StarTale vs Prime - Page 44
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Mista_Masta
Netherlands557 Posts
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tdt
United States3179 Posts
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Irave
United States9965 Posts
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GreyishTommy
Switzerland147 Posts
On June 04 2012 02:16 ramon wrote: the undertaker would like to disagree with you + Show Spoiler + first wwe reference of my life, fuck yeah Please, we're talking about competition, not reality TV^^ | ||
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KenChan
54 Posts
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MasterKang
United States1373 Posts
On June 04 2012 00:58 opterown wrote: lol wow tlpd updated so quickly --> mkp equal first! nope, still squirtle | ||
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noddy
United Kingdom927 Posts
Both 2266 points. | ||
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MasterKang
United States1373 Posts
On June 04 2012 00:52 teamamerica wrote: If this is about MKP getting regame against Squirtle - MKP was ahead for a good amount of that game. Not far ahead, but supply/army stuff. He had a few bad engagements and lost that lead. Why does Squirtle get any autowin for having the game drop at the moment he was ahead - can't you count on MKP getting some good engagmenets and equilizing? Justice will be Blizzard putting fucking LAN in tournaments. jeez not this shit again... First of all, it was MKP against Parting.... not really sure how you confuse that. Second, what happened before the disconnect is COMPLETELY irrelevant when it comes to the re-game decision. The fact that MKP was ahead means absolute squat because the only thing that matters is the situation the players are in DURING THE DISCONNECT. "MKP was ahead for a good amount of that game" Oh really? Congratulations. Too bad that advantage means NOTHING when he has just thrown away that very advantage and Parting has a 30-40 army supply lead, has an amazing economy, tons of warpgates, a proxy pylon, templar with storm against NO ghosts, collosi against only FOUR vikings, AND is camping 3 of MKP's production buildings, rendering them completely useless. In that completely abyssmal situation MKP wins maybe 1 out of 50 times AT BEST. Let me repeat that, 1 out of 50. Obviously that's just a quick estimation but those are basically the odds stacked against MKP with his pathetic army of 3 marauders and 4 vikings. "can't you count on MKP getting some good engagmenets and equilizing?" I don't care how good your micro is, you're not equalizing the game against 20 chargelots, 2 collosi, and a bunch of archons and templar. When Parting wins about 49 out of 50 times in that situation, it is completely outrageous, ludicrous, just plain stupid that they re-gamed in that situation. The decision was so obviously incorrect that nobody on Startale would be able to play at their best because it was such a crushing blow to lose their best chance at winning due to some terrible judgment on the tournament's part. Tl;DR: Yes Parting did deserve an auto-win there because MKP has a 5% chance of coming back in that terrible position. | ||
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MasterKang
United States1373 Posts
my mistake | ||
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Xcobidoo
Sweden1871 Posts
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opterown
Australia54784 Posts
On June 04 2012 01:58 ZeroSC2 wrote: MKP has never and will never win a Bo5 against Mvp in Code S. Even aLive beat MKP ez at IPL4 On June 04 2012 02:14 ZeroSC2 wrote: of course IPL4 2nd and Code S 2nd is not that good. He made probably double the money MKP made the last 2 months. Lol, KSL is pretty unimportant team event to win. 5000 $ first place ? split through 10 ? ROFLLLLLL !!! aahahahahahahahaha In other news i'm going to start calling ace StarTale_ButtHurt until he redeems himself in my eyes. The other ST members are still pretty cool. | ||
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dgwow
Canada1024 Posts
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Yaki
France4234 Posts
On June 04 2012 06:49 dgwow wrote: LOL what happened? Was it a one-sided stomping or were the games close? O_O games were not even close, mkp raped them all you could say, very impressive | ||
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xY
Canada19 Posts
On June 04 2012 06:33 MasterKang wrote: Tl;DR: Yes Parting did deserve an auto-win there because MKP has a 5% chance of coming back in that terrible position. Except you left out half the story. Half of the army supply was in the Protoss base, there was one colossus vs. four viking with no anti-air, and that MarineKing had 10+ barracks producing at the same moment. Warpgates were not available as the he just warped in and if worse comes to worse, at the stage of the game (3-4 bases) MarineKing can also pull scvs to cover for the insane damage marines have and still be able to mule his way out. The only thing that happened was that MarineKing was put onto the defensive rather than him having complete map control and trying to break through the protoss' defense. The supply difference was obviously more than you generally expect because of the fact that the protoss just warped a round in. You also only base everything off of two-dimensional stat lines where you don't consider where the army is, the micro, and many other factors to the game. I'm not necessarily saying that PartinG wouldn't have won the game; I just want to point out that you shouldn't even be arguing about this if you disregard so many possible variables to that game. | ||
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MasterKang
United States1373 Posts
On June 04 2012 06:57 xY wrote: Except you left out half the story. Half of the army supply was in the Protoss base, there was one colossus vs. four viking with no anti-air, and that MarineKing had 10+ barracks producing at the same moment. Warpgates were not available as the he just warped in and if worse comes to worse, at the stage of the game (3-4 bases) MarineKing can also pull scvs to cover for the insane damage marines have and still be able to mule his way out. The only thing that happened was that MarineKing was put onto the defensive rather than him having complete map control and trying to break through the protoss' defense. The supply difference was obviously more than you generally expect because of the fact that the protoss just warped a round in. You also only base everything off of two-dimensional stat lines where you don't consider where the army is, the micro, and many other factors to the game. I'm not necessarily saying that PartinG wouldn't have won the game; I just want to point out that you shouldn't even be arguing about this if you disregard so many possible variables to that game. No anti-air? There were 3 archons with the army -_- And even if the collosus did die to the FOUR vikings, it would inflict insane damage to the terran army before it died, which would take forever btw with only four vikings. Yes 10 barracks with 3 of them right next to the protoss army. Parting can also easily chronoboost his warpgates and it would only take 10-15 seconds to warp in a new round of chargelots to reinforce. So what does 7 barracks worth of production mean? It means about 5 marauders and 4 marines, and that's all about 5-15 seconds AFTER the disconnect happened. Tell me, what would 5 marauders and 4 marines do against templar WITH STORM. I don't think you understand the futility of a terran's situation against templar with no ghosts UNLESS the terran has a bio ball big enough to take down the gateway units and archons by themselves, which in this case MKP does NOT. MKP didn't even have a single medivac. Are you kidding me? Even with MKP's ridiculous micro, his units would take damage just avoiding the storms and all the while chargelots/collosus/archons are closing their distance. And your suggestion, to send all scvs to buffer, is actually something Parting would INVITE. Any decent terran player can tell you that sending scvs to fight against an army with archons and storm is literally the last thing you ever want to attempt in a starcraft game. Furthermore, even if MKP did manage to make some miraculous hold with all his scvs, do you know how many he would lose in the engagement? Meanwhile, Parting is happily mining off 4 bases with 65-70 probes and would end up with such a massive economic advantage that he would just wait for a couple rounds of units and just move out to deal the killing blow on MKP yet again. I don't think you should be arguing if YOU'RE going to disregard the weight of some of the factors on the game (templar with storm, archons, scv's useless as a buffer against splash damage) | ||
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noddy
United Kingdom927 Posts
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MasterKang
United States1373 Posts
On June 04 2012 07:10 noddy wrote: The GSTL finals happened ages ago.. no matter how much people on TL argue nothing's gonna change. Even with the regame, ST had enough chances to kill MarineKing back then. They were simply not good enough. Nobody said our arguing would change the past, so please refrain from pulling out condescending comments out from thin air. I just find it laughable when people still try to argue that the re-game decision was actually correct. | ||
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opterown
Australia54784 Posts
On June 04 2012 07:09 MasterKang wrote: No anti-air? There were 3 archons with the army -_- And even if the collosus did die to the FOUR vikings, it would inflict insane damage to the terran army before it died, which would take forever btw with only four vikings. Yes 10 barracks with 3 of them right next to the protoss army. Parting can also easily chronoboost his warpgates and it would only take 10-15 seconds to warp in a new round of chargelots to reinforce. So what does 7 barracks worth of production mean? It means about 5 marauders and 4 marines, and that's all about 5-15 seconds AFTER the disconnect happened. Tell me, what would 5 marauders and 4 marines do against templar WITH STORM. I don't think you understand the futility of a terran's situation against templar with no ghosts UNLESS the terran has a bio ball big enough to take down the gateway units and archons by themselves, which in this case MKP does NOT. MKP didn't even have a single medivac. Are you kidding me? Even with MKP's ridiculous micro, his units would take damage just avoiding the storms and all the while chargelots/collosus/archons are closing their distance. And your suggestion, to send all scvs to buffer, is actually something Parting would INVITE. Any decent terran player can tell you that sending scvs to fight against an army with archons and storm is literally the last thing you ever want to attempt in a starcraft game. Furthermore, even if MKP did manage to make some miraculous hold with all his scvs, do you know how many he would lose in the engagement? Meanwhile, Parting is happily mining off 4 bases with 65-70 probes and would end up with such a massive economic advantage that he would just wait for a couple rounds of units and just move out to deal the killing blow on MKP yet again. I don't think you should be arguing if YOU'RE going to disregard the weight of some of the factors on the game (templar with storm, archons, scv's useless as a buffer against splash damage) I'm just going to say that your numbers are incorrect, but I'm not going to argue about the GSTL game either way. On June 04 2012 07:14 MasterKang wrote: Nobody said our arguing would change the past, so please refrain from pulling out condescending comments out from thin air. I just find it laughable when people still try to argue that the re-game decision was actually correct. You sound a tad more condescending than he is. | ||
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xY
Canada19 Posts
On June 04 2012 07:09 MasterKang wrote: No anti-air? There were 3 archons with the army -_- And even if the collosus did die to the FOUR vikings, it would inflict insane damage to the terran army before it died, which would take forever btw with only four vikings. Yes 10 barracks with 3 of them right next to the protoss army. Parting can also easily chronoboost his warpgates and it would only take 10-15 seconds to warp in a new round of chargelots to reinforce. So what does 7 barracks worth of production mean? It means about 5 marauders and 4 marines, and that's all about 5-15 seconds AFTER the disconnect happened. Tell me, what would 5 marauders and 4 marines do against templar WITH STORM. I don't think you understand the futility of a terran's situation against templar with no ghosts UNLESS the terran has a bio ball big enough to take down the gateway units and archons by themselves, which in this case MKP does NOT. MKP didn't even have a single medivac. Are you kidding me? Even with MKP's ridiculous micro, his units would take damage just avoiding the storms and all the while chargelots/collosus/archons are closing their distance. And your suggestion, to send all scvs to buffer, is actually something Parting would INVITE. Any decent terran player can tell you that sending scvs to fight against an army with archons and storm is literally the last thing you ever want to attempt in a starcraft game. Furthermore, even if MKP did manage to make some miraculous hold with all his scvs, do you know how many he would lose in the engagement? Meanwhile, Parting is happily mining off 4 bases with 65-70 probes and would end up with such a massive economic advantage that he would just wait for a couple rounds of units and just move out to deal the killing blow on MKP yet again. I don't think you should be arguing if YOU'RE going to disregard the weight of some of the factors on the game (templar with storm, archons, scv's useless as a buffer against splash damage) Again, like I said, half of the protoss army was not in position to attack. I think vikings can kite archons and take advantage of the defensive position with ledges and everything. There was no storm on the field except for templars in PartinG's base. If you want to say storm is available at the front, MarineKing might as well have built up an army already. I think PartinG was already chronoboosting all of his warpgates because MarineKing put on constant pressure and it was a series of trades before PartinG came out slightly ahead. Again, can you consider some of my arguments on positioning and the situation in the game rather than flat out looking at the tech tree and the supposedly potential power of a full protoss army. | ||
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Nuithari
Belgium737 Posts
I expected Prime to win, but not like that -LOL | ||
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So glad Prime(and especially MKP) destroyed ST, wish I could see JulySquirtle's face.