[GSTL] 2012 S2 R1 Group A Match 1 - Page 84
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Shellshock
United States97274 Posts
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monk
United States8476 Posts
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SarcasmMonster
3136 Posts
That article mostly says "we're thinking about this and that." Nothing is certain except for the removal of the Shredder and Replicant. | ||
bittman
Australia8759 Posts
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SpecFire
United States1681 Posts
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-Celestial-
United Kingdom3867 Posts
On May 28 2012 21:21 acejem wrote: Another protoss playing saying terran should go mech... no just no... Tanks that are garbage compared to their BW counterparts and the absence of spider mines means mech is pretty much unviable as a standard composition. Sure, throw in a mech game to catch ur opponet off guard, but if it ever became standard, protoss will know that the lack of spider mines means that they can just either use blink stalkers and/or warp prisms to abuse mobility like hell whilst mass expanding (placing 2 cannons per base to prevent BFH hellions) and terran cant do shit. MMMVG is the only answer till HoTs till shredders come out and give back terran "spider mines" like board control. Honestly I think a lot could be fixed by buffing tanks a little. The biggest issue seems to be that Zealots just get in amongst tanks way too easily with Terran not able to do much about it. | ||
Ktk
Korea (South)753 Posts
On May 28 2012 21:25 Lightspeaker wrote: I have eyes, kid. And a working brain. If sitting Vikings on top of Archons is seriously "pro terran play" nowadays then no wonder people keep dying to Protoss. Here's a tip: don't do it and you won't lose them all instantly. If you have a working brain you should be able to understand. It's the GSL and he has 3 games on the stage, his nice showings are online, he's still KR masters and you're not, etc. etc. T had to in a split second determine whether he wanted to 1) focus fire colossi and die or 2) spread vikings and die, since T was so far behind anyways. Moving on. | ||
Femari
United States2900 Posts
On May 28 2012 21:27 SarcasmMonster wrote: That article mostly says "we're thinking about this and that." Nothing is certain except for the removal of the Shredder and Replicant. Still hoping for them to remove the idea of burrow move banelings. That unit does not need a buff. | ||
Hassybaby
United Kingdom10823 Posts
On May 28 2012 21:26 Thrillz wrote: As much as I like and think they are BCs are underrated... saying feedback isn't effective against BCs..? Did you watch he finals? Or were you looking away when MVP's 6 BC's rolled an entire Toss army when they were feedbacked and stormed, and there were a lot of stalkers? | ||
BlindKill
Australia1508 Posts
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Zeroxk
Norway1244 Posts
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31415926535
Switzerland276 Posts
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KristofferAG
Norway25712 Posts
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HeroMystic
United States1217 Posts
Holy fuck. | ||
bittman
Australia8759 Posts
On May 28 2012 21:29 Lightspeaker wrote: Honestly I think a lot could be fixed by buffing tanks a little. The biggest issue seems to be that Zealots just get in amongst tanks way too easily with Terran not able to do much about it. Sure, if 'mech' means only making tanks. Zealots aren't the issue with mech at all. As mentioned in the quoted post, the mobility of terran mech is the major issue. Requires fantastic placement of sensor towers and smart reactions to an army that tries to go around yours. It's thus very map specific, but it definitely can work. Not sure about at the GSL level. Seems to work well in Masters level from the guides I've seen though. | ||
Serinox
Germany5224 Posts
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Roxor9999
Netherlands771 Posts
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aznball123
2759 Posts
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Tobblish
Sweden6404 Posts
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SpecFire
United States1681 Posts
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