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On May 20 2012 08:02 Derrida wrote:Show nested quote +On May 20 2012 08:02 lulutheking wrote:On May 20 2012 08:01 Derrida wrote:I get so happy when terran cheese fails  Not a cheese , just early pressure early pressure is what we call failed cheese, no? 
early aggression doesn't mean cheese...
You probably think anything that doesnt have 20 minutes of no attacking macro is cheese
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nice wall heart, rofl gtfo
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Three Rax Wall.... in the wrong place. XD
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It's so satisfying to see a cheesy guy get shut down hard.
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Are you kidding me? Just owned.
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Don't 2 rax the French Lord Silly Heart Trix r for Kidz
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EZPZ Stephano. Heart can't 2rax well enough.
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That was a pretty good wall off.....lol
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On May 20 2012 08:05 HowardRoark wrote: Excuse my ignorance, I have been busy for a month, but didn't the patch give Queens 50 mana starting energy?
nah, just attack range boosted from 3 to 5.
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United States8476 Posts
On May 20 2012 08:01 Wombat_NI wrote:Show nested quote +On May 20 2012 07:59 NrGmonk wrote: MC vs DRG was extreme mindgames from MC. There are 2 main ZvP builds that DRG does, one is a mass roach style similar to stephano, trying to overrun the protoss on 3 base. The other is the fast broodlord style you saw in game 2. Metropolis is a fairly good map for the broodlord style, because it's easy to defend all your bases with mass spines, so MC knew DRG had a high chance of doing that build.
In game 3, MC made it look like he was going an immortal expand like he did in game 2 by hiding colossi and showing one immortal. DRG assumed MC could hold a roach pressure, with the immortal expand, so he went for fast broods. He "knew" he couldn't be punished, because siege units like colossi wouldn't be coming anytime soon and he could just hide behind a bunch of spines. If he had indeed done the roach aggression, he would have had a really really good chance of breaking MC.
However, MC hid the robo bay/colossi, chornoing 3 colossi and following up with a warp prism. He didn't add a twilight and essentially did a 3 base colossi all-in push at 13:30, when he knew the standard bl timing is 15:00. Except this wasn't risky; MC pretty much knew had a 100% chance of winning as soon as he scouted the infestation pit and hive. I do enjoy reading posts like this, giving more insight into the mindgames. More of these please everyone, less 'omg unit x is broken' after every game Was watching that game from MC's view, was a thing of beauty seeing his splitting vs the fungals, blinking onto the high ground for better concaving etc. No one usually cares enough though.
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On May 20 2012 08:05 HowardRoark wrote: Excuse my ignorance, I have been busy for a month, but didn't the patch give Queens 50 mana starting energy? Nope, they got 5 range for their ground attack instead
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biggest blunder in high level play in 2012?
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Such a FREAKING DECISIVE stomp.
Didn't make a single mistake that game.
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Northern Ireland26285 Posts
On May 20 2012 08:05 HowardRoark wrote: Excuse my ignorance, I have been busy for a month, but didn't the patch give Queens 50 mana starting energy? Nope, it gave an overlord speed increase, and Queens have increased range to 5. Creep spread seems to be improving as a result because people are building more queens earlier
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Stephano just doesn't lose to gimmicky terrans.
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On May 20 2012 08:05 jj33 wrote:Show nested quote +On May 20 2012 08:02 Derrida wrote:On May 20 2012 08:02 lulutheking wrote:On May 20 2012 08:01 Derrida wrote:I get so happy when terran cheese fails  Not a cheese , just early pressure early pressure is what we call failed cheese, no?  early aggression doesn't mean cheese... You probably think anything that doesnt have 20 minutes of no attacking macro is cheese
proxy rax and pulling scvs early game is cheese anyway you cut it
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