[Code S] "The Chosen 8" 2012 GSL Season 2 Day 2 - Page 71
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Wrathsc2
United States2025 Posts
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Blaec
Australia4289 Posts
On May 03 2012 19:56 drbrown wrote: Worst Code S so far? Quality of players, brilliant. Quality of games, pretty damn high. Entertainment value, atrocious. Well thats just because there is no zerg. But it has been pretty decent, if one sided, for the total lack of zerg. | ||
Spiner
United States360 Posts
On May 03 2012 19:57 Ryps wrote: Lack of TvZ and PvZ does that. Zerg does make it more exciting ![]() The game would be much better if it was just TvZ's all the time ![]() | ||
tomatriedes
New Zealand5356 Posts
On May 03 2012 19:55 SkyTheUnknown wrote: Huuh. Taeja seemed to be at least a level behind Squirtle in these first two matches. Somehow I have the impression that Taeja didn't prepare good builds or it just seems so because Squirtle is hard countering him. Taeja went fast vikings in game 2- if Squirtle had done the same build as game one he would have got owned. In that sense Squirtle was 'lucky' I guess but changing up builds each game is also good play. | ||
Kreb
4834 Posts
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Onlinejaguar
Australia2823 Posts
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Peddel
Netherlands229 Posts
On May 03 2012 19:55 Rammstorm wrote: 2 base collosus or 2base HT archon chargelot. This guy really excels at sc2. SC2base? ![]() | ||
Killcani
Sweden448 Posts
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IshinShishi
Japan6156 Posts
On May 03 2012 19:56 Teoita wrote: Taeja did lose 25 workers to the blink stalkers. I guess he took too much damage and ended up with too few units? Taeja had a bigger army supply because the supply was even but he had way less workers, taeja also had better upgrades and supposedly a better position, but if 3 siege tanks and 3 bunkers won't do it, I don't see how mere chokes will. On May 03 2012 19:58 radiantshadow92 wrote: but i thought terrans have the advantage in the early-mid game? They have man, are you forgetting 2 rax and 1-1-1?They kill people! | ||
Firereaver
India1701 Posts
Cmon Taeja... you got this man! | ||
RPR_Tempest
Australia7795 Posts
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hewley
Germany1063 Posts
On May 03 2012 19:56 Hall0wed wrote: Exactly, haters can't say anything about that game. =D LOL and then we have this post! Squirtle was making a third son. After 15min with no forges....... He intended a 2base push and after it failed, he had to take a third. o.O | ||
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Plexa
Aotearoa39261 Posts
On May 03 2012 19:58 radiantshadow92 wrote: but i thought terrans have the advantage in the early-mid game? They do, but Taeja isn't using them at the moment. Squirtle is just being let to play his own game which Taeja needs to stop if he wants to take this series. | ||
Ace1123
Philippines1187 Posts
On May 03 2012 19:57 Plexa wrote: Taeja needs to start taking the initiative rather than get beat up by squirtles timings It is easier said than done. ![]() | ||
vthree
Hong Kong8039 Posts
, because until then most Protoss said they found early ghosts more difficult than early medivacs. 2 factors. Nerfed EMP and the good Protosses are splitting their sentries/templars better. Ghosts are great is you can land that hero emp which catches 3+ sentries or templars. If you don't, marines and maruadars do more DPS. | ||
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KristofferAG
Norway25712 Posts
On May 03 2012 19:56 windsupernova wrote: TL LR rule # 12243: ¨Only when my team wins the game is entertaining¨ Pretty much. That was really clutch from TaeJa, loved that part. The final engagement was just really boring. overall entertainment value wasn't that good, but the game had that warp prism/blink part which was really cool to watch. IMO. | ||
Usul.775
Singapore115 Posts
On May 03 2012 19:56 Emptyness wrote: Today is the day of 3-0's TvPs ![]() Such a short day ![]() And another 7 days of hwaiting for the semi's ![]() You mean PvT, right? | ||
Onlinejaguar
Australia2823 Posts
On May 03 2012 19:58 Kreb wrote: Prediction: A few months from now, early ghost academy (and treating ghosts like sentries by letting them sit and build energy to increase their usefulness later) will be almost standard, or at least somewhat common, in TvP And die to any early protoss aggression? | ||
McBengt
Sweden1684 Posts
On May 03 2012 19:57 Ryps wrote: Lack of TvZ and PvZ does that. Zerg does make it more exciting ![]() TvZ at least. PvZ is a pretty shitty right now, it revolves around mothership to an absurd degree in the late game once the zerg has critical mass of broods. | ||
Diavlo
Belgium2915 Posts
On May 03 2012 19:56 drbrown wrote: Worst Code S so far? Quality of players, brilliant. Quality of games, pretty damn high. Entertainment value, atrocious. The quality of games was quite bad if you compare to the last 2 GSLs. | ||
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