On May 01 2012 18:53 0ne wrote:
gl wp! Golden implying Keen just got lucky
?
gl wp! Golden implying Keen just got lucky
?Oh shit. Golden BM :O
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Seeker
Where dat snitch at?37043 Posts
On May 01 2012 18:53 0ne wrote: gl wp! Golden implying Keen just got lucky ?Oh shit. Golden BM :O | ||
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Fragile51
Netherlands15767 Posts
On May 01 2012 18:53 Resolve wrote: Show nested quote + On May 01 2012 18:27 SeeKeR wrote: On May 01 2012 18:25 DOUDOU wrote: SeeKeR On May 01 2012 18:13 DOUDOU wrote: SeeKeR, i like the star system, but can you ask TL staff if there is a way they can show average result, cause when i browse recomended game i have trouble seeing which one are really worth it between the good games? just so you see Hmmm...... I guess I could ask R1CH about it and see if they have anything like that I remember in previous threads people were talking about an option to display the poll results in a fixed order... if you select that option the polls will look very nice i.e. ***** |||||||||| **** ||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ** ||||||||||||||||||||||||||||||||||||| * ||||| for an average game and ***** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| **** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||| ** |||| * || for a recommended game Edit: Check the box "Always display results in this order" when you make the recommended polls Doesn't work...has been brought up before. | ||
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Resolve
Singapore679 Posts
On May 01 2012 18:55 pdd wrote: Show nested quote + On May 01 2012 18:53 Resolve wrote: On May 01 2012 18:27 SeeKeR wrote: On May 01 2012 18:25 DOUDOU wrote: SeeKeR On May 01 2012 18:13 DOUDOU wrote: SeeKeR, i like the star system, but can you ask TL staff if there is a way they can show average result, cause when i browse recomended game i have trouble seeing which one are really worth it between the good games? just so you see Hmmm...... I guess I could ask R1CH about it and see if they have anything like that I remember in previous threads people were talking about an option to display the poll results in a fixed order... if you select that option the polls will look very nice i.e. ***** |||||||||| **** ||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ** ||||||||||||||||||||||||||||||||||||| * ||||| for an average game and ***** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| **** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||| ** |||| * || for a recommended game Thing is that option doesn't work. Maybe R1CH could fix it though. ok then... | ||
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ACrow
Germany6583 Posts
On May 01 2012 18:55 Lukeeze[zR] wrote: khaldor looks like Hitman no way, khaldor is already Vin Diesel. | ||
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GoingGoingGone
Slovakia529 Posts
LOOOL Khaldor :D | ||
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Fragile51
Netherlands15767 Posts
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Corrosive
Canada3741 Posts
On May 01 2012 18:55 HaXXspetten wrote: Show nested quote + On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Yup, I don't like the idea that it's the only spell that can catch you off guard that you can do nothing about. Forcefields are pretty hard to deal with but you can deal with them. Storms are dodgeable, even if you dont react quickly you can save units. | ||
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kastoob
Australia153 Posts
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the`postman
United States1643 Posts
On May 01 2012 18:55 HaXXspetten wrote: Show nested quote + On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Didn't Stasis Field and Lockdown do this as well? | ||
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Seeker
Where dat snitch at?37043 Posts
On May 01 2012 18:56 Resolve wrote: Show nested quote + On May 01 2012 18:55 pdd wrote: On May 01 2012 18:53 Resolve wrote: On May 01 2012 18:27 SeeKeR wrote: On May 01 2012 18:25 DOUDOU wrote: SeeKeR On May 01 2012 18:13 DOUDOU wrote: SeeKeR, i like the star system, but can you ask TL staff if there is a way they can show average result, cause when i browse recomended game i have trouble seeing which one are really worth it between the good games? just so you see Hmmm...... I guess I could ask R1CH about it and see if they have anything like that I remember in previous threads people were talking about an option to display the poll results in a fixed order... if you select that option the polls will look very nice i.e. ***** |||||||||| **** ||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ** ||||||||||||||||||||||||||||||||||||| * ||||| for an average game and ***** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| **** |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** ||||||||||||||||||||||||||| ** |||| * || for a recommended game Thing is that option doesn't work. Maybe R1CH could fix it though. ok then... Wait. That option doesn't work? | ||
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Fragile51
Netherlands15767 Posts
On May 01 2012 18:57 the`postman wrote: Show nested quote + On May 01 2012 18:55 HaXXspetten wrote: On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Didn't Stasis Field and Lockdown do this as well? Those didn't do damage. | ||
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Talin
Montenegro10532 Posts
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Fragile51
Netherlands15767 Posts
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0ne
Spain2464 Posts
On May 01 2012 18:57 Fragile51 wrote: Show nested quote + On May 01 2012 18:57 the`postman wrote: On May 01 2012 18:55 HaXXspetten wrote: On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Didn't Stasis Field and Lockdown do this as well? Those didn't do damage. And you can't attack the units either | ||
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Lysanias
Netherlands8351 Posts
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the`postman
United States1643 Posts
On May 01 2012 18:57 Fragile51 wrote: Show nested quote + On May 01 2012 18:57 the`postman wrote: On May 01 2012 18:55 HaXXspetten wrote: On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Didn't Stasis Field and Lockdown do this as well? Those didn't do damage. Did you read the post that I quoted? People are complaining about them removing micro mechanics. | ||
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Supah
708 Posts
On May 01 2012 18:57 Corrosive wrote: Show nested quote + On May 01 2012 18:55 HaXXspetten wrote: On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Yup, I don't like the idea that it's the only spell that can catch you off guard that you can do nothing about. Forcefields are pretty hard to deal with but you can deal with them. Storms are dodgeable, even if you dont react quickly you can save units. So pre-positioning and preventative play are bad now? I don't like that "removes micro mechanics from the game" at all. Why have way points? Why allow units to be grouped, wouldn't it be better to force singular control every time? You can take that opinion and push it to the absurd, and the only way you curtail it is to make arbitrary cutoffs. | ||
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Pure-SC2
United Kingdom1440 Posts
On May 01 2012 18:56 ACrow wrote: no way, khaldor is already Vin Diesel. Khaldor looks like Chris Daughtry. And has a gravelly voice as well. (solved) | ||
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lorkac
United States2297 Posts
On May 01 2012 18:55 HaXXspetten wrote: Show nested quote + On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: On May 01 2012 18:39 Talack wrote: This is the problem I have with infestors. When I see this happen, I don't think to myself "Oh wow that was incredible, such good play/micro out of the zerg player" I think to myself "Why would this spell be in the game...Why would the put in a rooting spell that does so much damage? Why would they think it's exciting to watch or use?" GG regardless, keen made some good play but misread and overextended over the course of the game. Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Speaking as a terran player--I would definitely prefer either the previous version of fungal (8 seconds instead of 4 seconds reducing the dps without having to nerf the spell. It would work better as a slow effect, and the damage wouldn't be so rapid that you have a chance to reinforce. | ||
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Talack
Canada2742 Posts
On May 01 2012 19:00 the`postman wrote: Show nested quote + On May 01 2012 18:57 Fragile51 wrote: On May 01 2012 18:57 the`postman wrote: On May 01 2012 18:55 HaXXspetten wrote: On May 01 2012 18:51 Talack wrote: On May 01 2012 18:50 SeeKeR wrote: On May 01 2012 18:46 Jehct wrote: On May 01 2012 18:44 SeeKeR wrote: On May 01 2012 18:42 Talack wrote: On May 01 2012 18:40 Fragile51 wrote: [quote] Well to be fair, when that happens it's usually due to a complete lack of spreading by terran. Getting that many marines fungaled in place by one fungal is simply unacceptable. I know but like, Watching an entire end -game battle come down to not even an engagement but just... "hey a fungal landed, now that entire pack of units is dead and there is nothing you can do about it" is really...Not fun to watch. It's just a mechanic that shouldn't be in the game. This is really true. Even in BW, plagues did a FUCKTON of dmg but it never froze u in place. Fungals do seem a bit unfair :/ This is a solid discussion, but it's totally irrelevant to that game. If those were plagues/storms the same thing would've happened - the entire fucking marine ball got hit (by three fungals). There are times to bitch about fungal but that isn't really one of them; the game was decided whether it rooted or not. Appreciating that Golden pulled that off (because there was more to that than most spellcasting in SC2) would be more appropriate. I wouldn't quite say it is irrelevant to the game. Imagine all those marines that were funglaed last game. What killed all of them off? It was because they were froze in place that Golden could keep throwing fungals on top of the already fungaled marines because they were just frozen there. In BW, u plague a group of marines, but T could micro them back, and not lose them all to just spells Exactly. TOo many people are missing the point of the whole discussion. When you land a storm, you can do something about it, you can eat it, you can dodge it, you can try and juke it out you can do lots of things. When you land a fungal, you just ignore those units cause 100% there is not a thing you can do. Nothing at all. Those units will die and you don't have a choice in the matter. Stuff like that, SHOULD NOT be in the game. Nothing should be an absolute. The biggest problem with Fungal is that it removes micro mechanics from the game rather than add to them. Didn't Stasis Field and Lockdown do this as well? Those didn't do damage. Did you read the post that I quoted? People are complaining about them removing micro mechanics. Yes but not only doe sit remove micro, it kills the units as well. You don't have any option to save the units once it's been cast. With lockdown/statis cell you can reinforce or draw back or something. With fungal those units are going to die no matter what you do. | ||
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