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[Code S] RO16 Group D GSL 2012 Season 2 - Page 52

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 50 51 52 53 54 90 Next
Fig
Profile Joined March 2010
United States1324 Posts
April 26 2012 11:27 GMT
#1021
On April 26 2012 20:24 vthree wrote:
Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided...

Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet.
Can't elope with my cantaloupe
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
April 26 2012 11:28 GMT
#1022
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.


Then what should they be saying?

"There is the attack move... now there are the average storms as expected..."
bittman
Profile Joined February 2011
Australia8759 Posts
April 26 2012 11:28 GMT
#1023
On April 26 2012 20:21 zeehar wrote:
Show nested quote +
On April 26 2012 20:19 bittman wrote:
On April 26 2012 20:18 zeehar wrote:
On April 26 2012 20:15 THM wrote:
Hahah, so maru fought with a great spread, next to his planetary, with more army supply than squirtle, and EMPed the protoss ball, taking the shield off of almost all the fighting units.

And the protoss A-moved and cast a few random storms.

TvP late game is very intriguing to me.


err squirtle was maxed, maru was at 170


30 supply means nothing to late game armies. Mid-game perhaps, early game definitely.

Well. It "should" mean nothing.


15 zealots don't mean anything?

15 marauders don't mean anything? 30 marines?


Would 30 marines have meant anything to that fight?

8 vikings maybe to be fair. Basically though my point is that if supply is the determining factor, the complexity of engagements is lost. If being 30 supply behind means you will lose a battle, then the game doesn't interest me.

MVP being 60 supply behind and surviving for 15 minutes against Leenock in TvZ. That interests me.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Shaddar
Profile Blog Joined January 2012
675 Posts
April 26 2012 11:28 GMT
#1024
Let's go MC, 4 more years!
Why is Check 6 afraid of Infinity Seven? Because Infinity Seven Team 8 Day [9]
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
April 26 2012 11:28 GMT
#1025
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.

it's a habit from bw, where they were actually impressive
Yhamm is the god of predictions
AxionSteel
Profile Joined January 2011
United States7754 Posts
April 26 2012 11:28 GMT
#1026
On April 26 2012 20:28 Sea_Food wrote:
Show nested quote +
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.


Then what should they be saying?

"There is the attack move... now there are the average storms as expected..."


Well that would be more realistic


bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
April 26 2012 11:29 GMT
#1027
On April 26 2012 20:27 VTPerfect wrote:
lol guys

http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=T&season=0&leaguetype=0&leagueid=0&gamever=1.4.3&mapid=0

TvP on this patch 56.4% match win
53% set win

or is it the terrans are jsut magically better because they picked terran and so it has to be 71% terran win for it to be "balanced".


Just like Mr. Chae said in the pre-game show, terran cried protoss IMBA IMBA but terran wins.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 26 2012 11:29 GMT
#1028
On April 26 2012 20:28 AxionSteel wrote:
Show nested quote +
On April 26 2012 20:28 Sea_Food wrote:
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.


Then what should they be saying?

"There is the attack move... now there are the average storms as expected..."


Well that would be more realistic




Realistic is boring.
Cereb
Profile Joined November 2011
Denmark3388 Posts
April 26 2012 11:29 GMT
#1029
On April 26 2012 20:27 Fragile51 wrote:
Show nested quote +
On April 26 2012 20:25 Cereb wrote:
Break ends....

Tasteless goes Aaaaaaaaaaaaannnndddd..

...My Gom player crashes!

Thanks, Tasteless! TT


Now you'll never know!



TT! I have to know!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Fig
Profile Joined March 2010
United States1324 Posts
April 26 2012 11:29 GMT
#1030
On April 26 2012 20:27 THELEHGOTERRAN wrote:
Show nested quote +
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.


pretty much

I was under the impression it was the exact opposite. Since you can't dodge EMPs they should never miss, whereas storms can be microed out of.
Can't elope with my cantaloupe
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
Last Edited: 2012-04-26 11:30:18
April 26 2012 11:29 GMT
#1031
On April 26 2012 20:29 bbQ4Aiur wrote:
Show nested quote +
On April 26 2012 20:27 VTPerfect wrote:
lol guys

http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=T&season=0&leaguetype=0&leagueid=0&gamever=1.4.3&mapid=0

TvP on this patch 56.4% match win
53% set win

or is it the terrans are jsut magically better because they picked terran and so it has to be 71% terran win for it to be "balanced".


Just like Mr. Chae said in the pre-game show, terran cried protoss IMBA IMBA but terran wins.

omg, PvZ is 62.5% and 60%. Didn't realize it was this bad But tbh, GSL-Patch1.4.3-Games aren't exactly a massive sample size.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 26 2012 11:30 GMT
#1032
On April 26 2012 20:27 VTPerfect wrote:
lol guys

http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=T&season=0&leaguetype=0&leagueid=0&gamever=1.4.3&mapid=0

TvP on this patch 56.4% match win
53% set win

or is it the terrans are jsut magically better because they picked terran and so it has to be 71% terran win for it to be "balanced".

I have a feeling those stats would be different if they divided it into late-game and early-game, or like they do on screen at times with 10-minut eintervals. Terran, me included, has a lot of problems v late-game toss. I'm not crying imba, I'm just stating that it's hard and T has yet to find a good way to deal with it.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
April 26 2012 11:30 GMT
#1033
On April 26 2012 20:27 Fig wrote:
Show nested quote +
On April 26 2012 20:24 vthree wrote:
Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided...

Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet.


Terran is supposed to kite the protoss army while in combat. Go ahead and leave a ghost still for 20 seconds at start of engagement, and see if it is still alive after 10 seconds.
ZenithM
Profile Joined February 2011
France15952 Posts
April 26 2012 11:30 GMT
#1034
On April 26 2012 20:27 Medrea wrote:
Show nested quote +
On April 26 2012 20:26 ZenithM wrote:
On April 26 2012 20:24 Medrea wrote:
On April 26 2012 20:24 Hassybaby wrote:
On April 26 2012 20:23 aznball123 wrote:
Late game toss death ball is the strongest.. no matter what concave terran has.
Colossus = good
Storms = good
chargelot/archon = good
All 3 together? = Unstoppable!


You need BCs. Them EMP them so they can be feedbacked (fedback?)


Backfed. But whatever.

Pretty sure it's backedfeeded.


Is that what they say in France?

We say "répercuté", cause it's supercute.
bittman
Profile Joined February 2011
Australia8759 Posts
April 26 2012 11:30 GMT
#1035
On April 26 2012 20:29 Fragile51 wrote:
Show nested quote +
On April 26 2012 20:28 AxionSteel wrote:
On April 26 2012 20:28 Sea_Food wrote:
On April 26 2012 20:25 Jarree wrote:
according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.


Then what should they be saying?

"There is the attack move... now there are the average storms as expected..."


Well that would be more realistic




Realistic is boring.


I think it's just the use of adjectives.

Amazing - should actually be amazing
Good - yeah they did their job. Possibly even a lot of damage.
Ok - only did a little bit of damage
Bad - missed

Instead it's:
Amazing - abilities that hit
Bad - abilities that miss
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
April 26 2012 11:31 GMT
#1036
twlight v dt, Oz wins.
Belisarius
Profile Joined November 2010
Australia6233 Posts
April 26 2012 11:31 GMT
#1037
Robo and dark shrine?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
April 26 2012 11:31 GMT
#1038
build order win
Yhamm is the god of predictions
Shaddar
Profile Blog Joined January 2012
675 Posts
April 26 2012 11:31 GMT
#1039
Oh god BO loss inc?
Why is Check 6 afraid of Infinity Seven? Because Infinity Seven Team 8 Day [9]
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 26 2012 11:31 GMT
#1040
On April 26 2012 20:30 Sea_Food wrote:
Show nested quote +
On April 26 2012 20:27 Fig wrote:
On April 26 2012 20:24 vthree wrote:
Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided...

Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet.


Terran is supposed to kite the protoss army while in combat. Go ahead and leave a ghost still for 20 seconds at start of engagement, and see if it is still alive after 10 seconds.


I think Nukes can be used as a positional tool.
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