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On April 26 2012 20:24 vthree wrote: Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided... Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet.
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On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those.
Then what should they be saying?
"There is the attack move... now there are the average storms as expected..."
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On April 26 2012 20:21 zeehar wrote:Show nested quote +On April 26 2012 20:19 bittman wrote:On April 26 2012 20:18 zeehar wrote:On April 26 2012 20:15 THM wrote:Hahah, so maru fought with a great spread, next to his planetary, with more army supply than squirtle, and EMPed the protoss ball, taking the shield off of almost all the fighting units. And the protoss A-moved and cast a few random storms. TvP late game is very intriguing to me.  err squirtle was maxed, maru was at 170 30 supply means nothing to late game armies. Mid-game perhaps, early game definitely. Well. It "should" mean nothing. 15 zealots don't mean anything? 15 marauders don't mean anything? 30 marines?
Would 30 marines have meant anything to that fight?
8 vikings maybe to be fair. Basically though my point is that if supply is the determining factor, the complexity of engagements is lost. If being 30 supply behind means you will lose a battle, then the game doesn't interest me.
MVP being 60 supply behind and surviving for 15 minutes against Leenock in TvZ. That interests me.
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Let's go MC, 4 more years!
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On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those. it's a habit from bw, where they were actually impressive
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On April 26 2012 20:28 Sea_Food wrote:Show nested quote +On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those. Then what should they be saying? "There is the attack move... now there are the average storms as expected..."
Well that would be more realistic 
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Just like Mr. Chae said in the pre-game show, terran cried protoss IMBA IMBA but terran wins.
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On April 26 2012 20:28 AxionSteel wrote:Show nested quote +On April 26 2012 20:28 Sea_Food wrote:On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those. Then what should they be saying? "There is the attack move... now there are the average storms as expected..." Well that would be more realistic 
Realistic is boring.
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On April 26 2012 20:27 Fragile51 wrote:Show nested quote +On April 26 2012 20:25 Cereb wrote: Break ends....
Tasteless goes Aaaaaaaaaaaaannnndddd..
...My Gom player crashes!
Thanks, Tasteless! TT Now you'll never know!
TT! I have to know!
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On April 26 2012 20:27 THELEHGOTERRAN wrote:Show nested quote +On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those. pretty much I was under the impression it was the exact opposite. Since you can't dodge EMPs they should never miss, whereas storms can be microed out of.
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On April 26 2012 20:29 bbQ4Aiur wrote:Just like Mr. Chae said in the pre-game show, terran cried protoss IMBA IMBA but terran wins. omg, PvZ is 62.5% and 60%. Didn't realize it was this bad But tbh, GSL-Patch1.4.3-Games aren't exactly a massive sample size.
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Norway25712 Posts
I have a feeling those stats would be different if they divided it into late-game and early-game, or like they do on screen at times with 10-minut eintervals. Terran, me included, has a lot of problems v late-game toss. I'm not crying imba, I'm just stating that it's hard and T has yet to find a good way to deal with it.
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On April 26 2012 20:27 Fig wrote:Show nested quote +On April 26 2012 20:24 vthree wrote: Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided... Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet.
Terran is supposed to kite the protoss army while in combat. Go ahead and leave a ghost still for 20 seconds at start of engagement, and see if it is still alive after 10 seconds.
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On April 26 2012 20:27 Medrea wrote:Show nested quote +On April 26 2012 20:26 ZenithM wrote:On April 26 2012 20:24 Medrea wrote:On April 26 2012 20:24 Hassybaby wrote:On April 26 2012 20:23 aznball123 wrote: Late game toss death ball is the strongest.. no matter what concave terran has. Colossus = good Storms = good chargelot/archon = good All 3 together? = Unstoppable! You need BCs. Them EMP them so they can be feedbacked (fedback?) Backfed. But whatever. Pretty sure it's backedfeeded. Is that what they say in France? We say "répercuté", cause it's supercute.
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On April 26 2012 20:29 Fragile51 wrote:Show nested quote +On April 26 2012 20:28 AxionSteel wrote:On April 26 2012 20:28 Sea_Food wrote:On April 26 2012 20:25 Jarree wrote: according to casters every fungal and storm is beautiful and amazing. It's more like how can you not hit those. Then what should they be saying? "There is the attack move... now there are the average storms as expected..." Well that would be more realistic  Realistic is boring.
I think it's just the use of adjectives.
Amazing - should actually be amazing Good - yeah they did their job. Possibly even a lot of damage. Ok - only did a little bit of damage Bad - missed
Instead it's: Amazing - abilities that hit Bad - abilities that miss
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build order win
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On April 26 2012 20:30 Sea_Food wrote:Show nested quote +On April 26 2012 20:27 Fig wrote:On April 26 2012 20:24 vthree wrote: Problem is that Protoss has the most supply effective army in late game so 200/200 fights can get really one sided... Once Flash starts playing you'll see nukes going down everywhere during battles, and suddenly the deathball with become a liability. Nukes are so under-used atm. Cloaked ghosts are already so powerful against toss. This would be so sweet. Terran is supposed to kite the protoss army while in combat. Go ahead and leave a ghost still for 20 seconds at start of engagement, and see if it is still alive after 10 seconds.
I think Nukes can be used as a positional tool.
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