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On April 12 2012 20:05 Yello wrote:Show nested quote +On April 12 2012 20:03 Vindicare605 wrote:On April 12 2012 20:01 windsupernova wrote:On April 12 2012 19:59 Yello wrote:On April 12 2012 19:58 KristofferAG wrote:On April 12 2012 19:56 Perfecto wrote:On April 12 2012 19:54 MCDayC wrote: Raven's are actually really powerful vs Broods, it's just really hard to pull off, one mistep vs the infestors and GG. Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance.
Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies.
Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor?
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Never heard of this "State of the Game" show before...
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But he's got a stargate up. So if he spot the mass muta, a FB and range upgrade is just a hop, skip and jumps away. It's a long Hop tho.
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On April 12 2012 20:10 Hall0wed wrote: Never heard of this "State of the Game" show before...
>> Great show! Think it's on twice a year.
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On April 12 2012 20:10 KristofferAG wrote:Show nested quote +On April 12 2012 20:06 windsupernova wrote:On April 12 2012 20:04 KristofferAG wrote:On April 12 2012 20:03 Jono7272 wrote:On April 12 2012 20:00 scypio wrote:On April 12 2012 19:59 windsupernova wrote:On April 12 2012 19:58 zaii wrote:On April 12 2012 19:57 UmbeXCII wrote: Serious question? Why every zerg doesn't just do stephano's build vs FFE? whats stephanos build? I guess they mean the max on roaches at 10 minutes and Kill the P I think we need to keep it going... It's the build, where you max out on roaches at about 09:00 and go kill the toss XD Lol 9:00.. I like how it keeps getting less! Its normally about 11:30ish if the toss hasn't done any successful damage/pressure. Didn't he get maxed at like 10:00 on his stream yesterday? that was pretty sick. I thought so too, but I checked again and it seems its 11:10 http://imgur.com/h8MNR Yeah, but he didn't move out till he was at above 190, so I'm pretty sure he was 200/200 before he reached his opponent's natural.
heh, you may be right. Don't want to think too much now. The point being is that Stephanos build consists in getting a ridiculous amount of Roaches early and killing the Toss XD
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Norway25712 Posts
Squirtle playing pretty damn good.
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And now Leenock wins just because of the completely retarded map design. Four different attack paths between the natural and 3rd is so goddamn stupid.
User was warned for this post
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Those tweets during the game is an awsome thing once again by GOM, allowing the viewer to interact even more.
GOM just keeps getting better and better
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Norway25712 Posts
Squirtle lost the observer in his army to a Spore :<
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Northern Ireland23762 Posts
On April 12 2012 20:10 Vindicare605 wrote:Show nested quote +On April 12 2012 20:05 Yello wrote:On April 12 2012 20:03 Vindicare605 wrote:On April 12 2012 20:01 windsupernova wrote:On April 12 2012 19:59 Yello wrote:On April 12 2012 19:58 KristofferAG wrote:On April 12 2012 19:56 Perfecto wrote:On April 12 2012 19:54 MCDayC wrote: Raven's are actually really powerful vs Broods, it's just really hard to pull off, one mistep vs the infestors and GG. Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance. Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor? Agreed, something that forces repositioning on that lategame composition that isn't seeker-missile would be nice to see. That said I play Protoss but it's fearsomely difficult to engage against when it's positioned well, especially on certain maps.
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On April 12 2012 20:10 Vindicare605 wrote:Show nested quote +On April 12 2012 20:05 Yello wrote:On April 12 2012 20:03 Vindicare605 wrote:On April 12 2012 20:01 windsupernova wrote:On April 12 2012 19:59 Yello wrote:On April 12 2012 19:58 KristofferAG wrote:On April 12 2012 19:56 Perfecto wrote:On April 12 2012 19:54 MCDayC wrote: Raven's are actually really powerful vs Broods, it's just really hard to pull off, one mistep vs the infestors and GG. Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance. Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor?
I guess it's this way because terran has already a lot of options in the early and midgame. Giving the raven another useful spell could lead to some issues in the mid-game. The only phase in the game were Terran is low on options is the lategame and it seems like fixing that issue is not that easy.
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On April 12 2012 20:11 Maitolasi wrote: And now Leenock wins just because of the completely retarded map design. Four different attack paths between the natural and 3rd is so goddamn stupid.
Orly.
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On April 12 2012 20:12 KristofferAG wrote: Squirtle lost the observer in his army to a Spore :<
Its ok, Squirtle is really skilled with his observers.
Man I need to learn to let trivial shit go ^.^
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Norway25712 Posts
No observers out no more :|
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pffff, base trade. Really stupid idea.
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I actually think squirtle's dead here...
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that was weird, how did Leenock survive that?
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This is actually the best game of today (at least until now). A back and forth PvZ where the winner wasn't decided before the lategame.
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