On April 12 2012 20:14 ViperPL wrote:
pffff, base trade. Really stupid idea.
pffff, base trade. Really stupid idea.
It's the zerg's choice, of course.
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Salteador Neo
Andorra5591 Posts
April 12 2012 11:15 GMT
#1221
On April 12 2012 20:14 ViperPL wrote: pffff, base trade. Really stupid idea. It's the zerg's choice, of course. | ||
Vindicare605
United States16032 Posts
April 12 2012 11:15 GMT
#1222
On April 12 2012 20:13 Yello wrote: Show nested quote + On April 12 2012 20:10 Vindicare605 wrote: On April 12 2012 20:05 Yello wrote: On April 12 2012 20:03 Vindicare605 wrote: On April 12 2012 20:01 windsupernova wrote: On April 12 2012 19:59 Yello wrote: On April 12 2012 19:58 KristofferAG wrote: On April 12 2012 19:56 Perfecto wrote: On April 12 2012 19:54 MCDayC wrote: Raven's are actually really powerful vs Broods, it's just really hard to pull off, one mistep vs the infestors and GG. Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. ![]() ![]() ![]() It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance. Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor? I guess it's this way because terran has already a lot of options in the early and midgame. Giving the raven another useful spell could lead to some issues in the mid-game. The only phase in the game were Terran is low on options is the lategame and it seems like fixing that issue is not that easy. I think the cost of the Raven in general keeps it from being abused in the early game anymore than other casting units are. Also, considering the Raven right now is hardly used AT ALL I think we can afford to open up the midgame a little bit to at least give the unit SOME use. | ||
Dodgin
Canada39254 Posts
April 12 2012 11:16 GMT
#1223
What a good game. | ||
tdt
United States3179 Posts
April 12 2012 11:16 GMT
#1224
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m0ck
4194 Posts
April 12 2012 11:16 GMT
#1225
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shabby
Norway6402 Posts
April 12 2012 11:16 GMT
#1226
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KiNGxXx
7928 Posts
April 12 2012 11:17 GMT
#1227
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Belisarius
Australia6214 Posts
April 12 2012 11:17 GMT
#1228
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Yello
Germany7411 Posts
April 12 2012 11:17 GMT
#1229
On April 12 2012 20:15 Vindicare605 wrote: Show nested quote + On April 12 2012 20:13 Yello wrote: On April 12 2012 20:10 Vindicare605 wrote: On April 12 2012 20:05 Yello wrote: On April 12 2012 20:03 Vindicare605 wrote: On April 12 2012 20:01 windsupernova wrote: On April 12 2012 19:59 Yello wrote: On April 12 2012 19:58 KristofferAG wrote: On April 12 2012 19:56 Perfecto wrote: On April 12 2012 19:54 MCDayC wrote: Raven's are actually really powerful vs Broods, it's just really hard to pull off, one mistep vs the infestors and GG. Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. ![]() ![]() ![]() It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance. Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor? I guess it's this way because terran has already a lot of options in the early and midgame. Giving the raven another useful spell could lead to some issues in the mid-game. The only phase in the game were Terran is low on options is the lategame and it seems like fixing that issue is not that easy. I think the cost of the Raven in general keeps it from being abused in the early game anymore than other casting units are. That's why i said Giving the raven another useful spell could lead to some issues in the mid-game . | ||
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KristofferAG
Norway25712 Posts
April 12 2012 11:17 GMT
#1230
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Salteador Neo
Andorra5591 Posts
April 12 2012 11:18 GMT
#1231
On April 12 2012 20:16 shabby wrote: Feeling squirtle got this. Can't really agree. Edit: Unless Leenock makes more bad moves... | ||
scypio
Poland2127 Posts
April 12 2012 11:18 GMT
#1232
On April 12 2012 20:10 Vindicare605 wrote: Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor? Have you ever seen a nuke hit an army in a GSL match? I can hardly recall one game, where toss on purpose moved all his unit into the nuke landing site. He was dead anyways, so he just made the GG more entertaining. | ||
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KristofferAG
Norway25712 Posts
April 12 2012 11:18 GMT
#1233
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windsupernova
Mexico5280 Posts
April 12 2012 11:18 GMT
#1234
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Belisarius
Australia6214 Posts
April 12 2012 11:18 GMT
#1235
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Weavel
Finland9221 Posts
April 12 2012 11:18 GMT
#1236
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MCDayC
United Kingdom14464 Posts
April 12 2012 11:18 GMT
#1237
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woody60707
United States1863 Posts
April 12 2012 11:19 GMT
#1238
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Vindicare605
United States16032 Posts
April 12 2012 11:19 GMT
#1239
On April 12 2012 20:17 Yello wrote: Show nested quote + On April 12 2012 20:15 Vindicare605 wrote: On April 12 2012 20:13 Yello wrote: On April 12 2012 20:10 Vindicare605 wrote: On April 12 2012 20:05 Yello wrote: On April 12 2012 20:03 Vindicare605 wrote: On April 12 2012 20:01 windsupernova wrote: On April 12 2012 19:59 Yello wrote: On April 12 2012 19:58 KristofferAG wrote: On April 12 2012 19:56 Perfecto wrote: [quote] Seeker missiles can hit air right? are they effective against slow BLds? I'm not terran so this might come out as a really noob question. ![]() ![]() ![]() It can do a lot of damage, but blords are rarely clumped up enough. Can seeker missiles get fungal'd? They can't be fungal'd. On a different note: The range to cast Seeker missiles is just too short, you will always lose some ravens and they are too expensive to be used as suicide units. Off topic: I agree, don't know why its so short ranged. Almost all Caster units can cast their spells at a reasonable distance, Raven is to expensive to risk them Because Seeker Missle is stupidly designed. Unlike the other spells in the game that are all essentially damage over time effects Seeker Missle is burst damage. This means that it benefits much more from chain casting than Storm or Fungal Growth does. You can eradicate entire expensive armies with JUST Seeker Missles theoretically in a way you just can't do with Storm or Fungal Growth so it makes it very difficult to balance. It's either potentially overpowered or it's worthless. As it stands now with its energy cost, range, and cost of the Raven it's edging on the worthless side. I think you're right with that. Seeker missile is bad the way it is now but if it would be casted at longer range it would probably be totally overpowered. It's probably just a bad designed spell and really hard to balance. Also in my opinion from just from a flavor stand point it's a redundant spell. Terran already has nukes. They already have a super high risk, high reward spell that can eradicate entire armies. Why in the hell would you give Terrans ANOTHER one of those spells in place of something with as much potential use as Irradiate which is what Science Vessels used to have and would be EXTREMELY useful against unit compositions like Broodlord/Infestor? I guess it's this way because terran has already a lot of options in the early and midgame. Giving the raven another useful spell could lead to some issues in the mid-game. The only phase in the game were Terran is low on options is the lategame and it seems like fixing that issue is not that easy. I think the cost of the Raven in general keeps it from being abused in the early game anymore than other casting units are. That's why i said Show nested quote + Giving the raven another useful spell could lead to some issues in the mid-game . Well I look at it this way. If you're making Ravens you're investing a lot of gas into them which takes away other options Terran has, and considering that; I just don't think that Ravens would be a problem in the midgame with Irradiate as their replacement spell even against Zerg. They'd be a late game option and not much else. | ||
LimitSEA
Australia9580 Posts
April 12 2012 11:19 GMT
#1240
On April 12 2012 20:18 Weavel wrote: This is probably the best game I've seen on this map. It's been awesome, but the game with Leenock vs MVP on here was incredible. | ||
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