[IPL4] Day 2 Live Report - Page 206
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Eruism
United States312 Posts
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c0rn1
Germany146 Posts
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unknownGamer
288 Posts
On April 08 2012 07:16 FrostedMiniWheats wrote: crowd fucking loves Nestea xD Most people would love a zerg player who won during gsl season 2. Most people except terrans of course | ||
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Fionn
United States23455 Posts
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JohnMatrix
France1358 Posts
On April 08 2012 07:16 SilentSC2 wrote: MarineKing 2-1 Curious. Stephano(sadly) and MKP advance why sadly ? | ||
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Shellshock
United States97276 Posts
yea Marineking wins on Sanshorn mists game 3 | ||
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CosmicSpiral
United States15275 Posts
On April 08 2012 07:15 Fionn wrote: Also Polt 1-0 up on Creator. Edit: Or not. It showed Polt won but now has vanished Yes, Polt won on Cloud Kingdom. | ||
PradamadeR
123 Posts
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dekarp
286 Posts
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Roxor9999
Netherlands771 Posts
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unknownGamer
288 Posts
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LighT.
Canada4501 Posts
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JacobShock
Denmark2485 Posts
On April 08 2012 07:16 Orkfaeller wrote: anyone else bugged out by the game-cameraman/observer? ![]() I think he's been the most postive thing about this tourny so far, so no. Least on stream 1. =P | ||
Bagration
United States18282 Posts
On April 08 2012 07:13 MVTaylor wrote: Fair play, it's just sad to know the majority of this increase is not down to SC2... I mean, I think IEM just about managed to pull 70k concurrent over all language streams for the SC2 finals at the World Championship? While I would have liked to see SC2 viewership grow, I don't mind seeing LoL grow, because I'm sure LoL helps tournaments that also run SC2 like IPL and IEM be sustainable, and growing Esports is good stuff. | ||
Chriscras
Korea (South)2812 Posts
On April 08 2012 07:14 eFonSG wrote: I have had 0 stream issues, and there has been, more, equally as important games all of which were very high quality with 0 lag. Casting is a personal preference, and the obsing has been very very good. The games are the highest level, and just because stephano isnt shown doesnt mean important games arent being shown. From my point of view this tourney has been great. Moral of the story MLG has set a very high bar with the number of simultaneous streams they are now running at their tournaments. IPL can't really compete with that, but overall there have been a lot of good games and nothing to be too upset with (although the IdrA Jakji audio issues were pretty embarrassing and will be burned into that recording forever). IPL is free though, so unless you wanted to pay $15 this weekend for three more streams, I think we should all be pleased with the awesomeness of the tournament and stay happily optimistic about championship Sunday! | ||
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CosmicSpiral
United States15275 Posts
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S_SienZ
1878 Posts
On April 08 2012 07:16 Unreliablex wrote: I don't want this to end up into a balance whine post, but I am just curious as to why Blizzard has not added a maximum 1 mule pr OC? It makes terran has to focus more on the energy level of their OC if they want to maximize their income, if they got excess energy (Over 50 energy) that extra energy can be used towards scans or calldown supply. It's just like when zerg misses an inject, you can use that energy on creepspread or transfuse, both abilties are really good. I just feel that these "I lift my OC and call down 7 mules" to be a bit too much. I like how terran can get back with mules, but mules are not ment to be the ultimate get back into a lost game tool. (Not that I meant that the game was totally over). Please, do not take this as whine, but as a honest question :-). There are times when you want to save up MULES (e.g. when contained / current expos nearly mined out with new expos coming up). Its in no way like inject where you need to consistently use. Same for chronoboost. Also, if this were the case, any competent Terran would die if caught by DTs without ebay since their OC energy would always be low. | ||
Canucklehead
Canada5074 Posts
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vndods
United States3743 Posts
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KimJongChill
United States6429 Posts
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