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This is not the place to talk about LoL viewership.
This is also not a place to caster bash/balance whine/flame, etc.
Please don't argue about how many views LoL has, or which game is better, or we will be upset. (added page 174)
Also, lay off Scarlett please. (added page 227) |
On April 07 2012 07:52 SoSo375 wrote:Show nested quote +On April 07 2012 07:50 Elroi wrote:On April 07 2012 07:50 SoSo375 wrote: stephano lost like 7-11 roaches and marineking invested in blue flames and lost like 6, both getting their 3rd and still macro'in up. i don't see how you can give the game to either side..... fanboyism? no because trading small armys early game while both side are macro'in hard can't really prove whos winning or not. Yeah thats what I mean
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On April 07 2012 07:53 Femari wrote:Show nested quote +On April 07 2012 07:45 Derez wrote:On April 07 2012 07:42 kiy0 wrote:On April 07 2012 07:40 ShuttingFromTheSky wrote: I heard Dota 2 has a nice Drop Protection. This. If Blizzard is gonna continue to be stubborn about adding lan support, at least add some kind of system that allows players to reconnect in custom games. It's not rocket science. Their stubborness just ruined a game on one of the most hyped and anticipated matches in a mainstream tournament. You can't reconnect in SC2 like you can in MOBA games, and even loading at the exact same time has problems: once you've had 3 minutes (or whatever) to think about what happened so far, you're no longer in the same state of mind as before. Personally, I think a regame is the fairest solution even if reloading at a crash was possible. If you're actually better, you'll simply win again. MLG Nationals 08. Triggers Down is about to advance to WB Finals. Literally has the flag one second from cap, no one can stop it literally. Xbox crashes, forced to regame, they lose, drop out of Nationals cause of it. Game was won. Should you have to win the game twice being physically drained from playing another one?
Yes because you should not leave a win to assumptions. You assume comebacks don't happen and the opponent can't fight his way back. That is not sport.
A regame is the best solution in my opinion too.
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On April 07 2012 07:53 Femari wrote:Show nested quote +On April 07 2012 07:45 Derez wrote:On April 07 2012 07:42 kiy0 wrote:On April 07 2012 07:40 ShuttingFromTheSky wrote: I heard Dota 2 has a nice Drop Protection. This. If Blizzard is gonna continue to be stubborn about adding lan support, at least add some kind of system that allows players to reconnect in custom games. It's not rocket science. Their stubborness just ruined a game on one of the most hyped and anticipated matches in a mainstream tournament. You can't reconnect in SC2 like you can in MOBA games, and even loading at the exact same time has problems: once you've had 3 minutes (or whatever) to think about what happened so far, you're no longer in the same state of mind as before. Personally, I think a regame is the fairest solution even if reloading at a crash was possible. If you're actually better, you'll simply win again. MLG Nationals 08 (or was it 09?). Triggers Down is about to advance to WB Finals. Literally has the flag one second from cap, no one can stop it literally. Xbox crashes, forced to regame, they lose, drop out of Nationals cause of it. Game was won. Should you have to win the game twice being physically drained from playing another one? I remember watching that series; Triggers down went to lose the series iirc. Poor heinz
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Scarlett beat ddoro. Wow. Now versus Oz.
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On April 07 2012 07:54 Heavenlee wrote:Show nested quote +On April 07 2012 07:52 mrtomjones wrote: hmm a female top 10 on NA? Whats her win %? She's technically a male to female transgender. Not sure exactly what the fuss is about Scarlett being hormonally a female though. It's cool that a teamless player beat TeriousPrime 2-1 but there's sort of a weird hype going on here based on the player's estrogen levels. That makes her a female in my opinion. So we do have a female in the top 10gm na, beating a Code A zerg, ddoro and now faces Oz. Good luck to her
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On April 07 2012 07:53 Darpa wrote:Show nested quote +On April 07 2012 07:52 HaXXspetten wrote:On April 07 2012 07:51 Jongl0 wrote:On April 07 2012 07:50 Mikau wrote:On April 07 2012 07:49 Happystreet wrote: Scarlett does it again She beat Ddoro? :OOO Yes, 2-0 If she beats Oz...  If she beats Oz I will shit a brick and declare her winner of the universe
Is she even a girl? From what I saw in the video I think not.
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On April 07 2012 07:51 Odds wrote:Am I the only one who's contacted Blizzard with rage about the continued lack of promised LAN support?
I hear they are adding lan to starcraft 2 when starcraft 3 is released
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Greedy MKP all-in by Stephano. Will be hard to hold.
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On April 07 2012 07:52 Roxor9999 wrote:no
correct if I'm wrong but I thought the reason LAN wasn't implemented was because of Blizzad's conflict with KeSPA a few years back over intellectual property. Without LAN, games that are being broadcasted require users to connect to Blizzard servers, thus they can claim intellectual property rights and make money.
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On April 07 2012 07:55 ssg wrote: Scarlett versus Oz. Now we see how a teamless player does against Oz.
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Ok I am quite ashamed to ask it, but I've read comments that Scarlett might be transsexual. Is this true or not?
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this is usually how MKP loses to zerg
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Is it just me or is the audio playing twice during the ads on the 2nd stream?
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STEPHANOOOOOOOOOOOO
YESSSSSSSSS
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On April 07 2012 07:55 ceaRshaf wrote:Show nested quote +On April 07 2012 07:53 Femari wrote:On April 07 2012 07:45 Derez wrote:On April 07 2012 07:42 kiy0 wrote:On April 07 2012 07:40 ShuttingFromTheSky wrote: I heard Dota 2 has a nice Drop Protection. This. If Blizzard is gonna continue to be stubborn about adding lan support, at least add some kind of system that allows players to reconnect in custom games. It's not rocket science. Their stubborness just ruined a game on one of the most hyped and anticipated matches in a mainstream tournament. You can't reconnect in SC2 like you can in MOBA games, and even loading at the exact same time has problems: once you've had 3 minutes (or whatever) to think about what happened so far, you're no longer in the same state of mind as before. Personally, I think a regame is the fairest solution even if reloading at a crash was possible. If you're actually better, you'll simply win again. MLG Nationals 08. Triggers Down is about to advance to WB Finals. Literally has the flag one second from cap, no one can stop it literally. Xbox crashes, forced to regame, they lose, drop out of Nationals cause of it. Game was won. Should you have to win the game twice being physically drained from playing another one? Yes because you should not leave a win to assumptions. You assume comebacks don't happen and the opponent can't fight his way back. That is not sport. A regame is the best solution in my opinion too. The cap would've won the game. There was literally no way to stop it. Everyone was dead. There was literally no way to stop it other than his Xbox crashing.
So tell me, is that fair to make them regame?
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On April 07 2012 07:54 JyB wrote:Show nested quote +On April 07 2012 07:48 Roxor9999 wrote: Of course it's hard to implement you obviously have no idea what you're talking about. Show nested quote +On April 07 2012 07:49 ProxyKnoxy wrote: No offence but I don't think you know anything about what is/isn't possible for Blizzard to do at this time No problem, but do you guys have any knowledge of computer programming and especially video game coding ? Because I have and from my pov and experience it shouldn't be a problem to implement it. ofc admitting the game is well designed, which we can assume it is  Then you call blizzard work for them and we will talk in 6 months
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i wonder if the MKP fanboys will try to discredit Stephano
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MKP is the comeback king, it is not over.
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