On March 31 2012 16:59 rothsbury wrote: Regarding mules: yes the other races have their own benefits like larvae and warpgates/chrono, and in a "normal" game these mechanics are very balanced. The point that people are making is that in extreme situations like "pull all your workers and all-in" the mule mechanic becomes imbalanced. If both sides are reduced to like 5 workers, then the benefits of inject are minimal whilst the benefits of mules are huge.
In the same way, when the map is almost mined out, mules are a total waste where as chrono boost and injects are still useful to remax instantly. Which one happens more often? 5 vs 5 workers in mid game or super late game with 200/200 battles?
Definitely more all-ins with several workers pulled than games with completely mined out maps.
On March 31 2012 16:59 rothsbury wrote: Regarding mules: yes the other races have their own benefits like larvae and warpgates/chrono, and in a "normal" game these mechanics are very balanced. The point that people are making is that in extreme situations like "pull all your workers and all-in" the mule mechanic becomes imbalanced. If both sides are reduced to like 5 workers, then the benefits of inject are minimal whilst the benefits of mules are huge.
This, exactly this. In extreme situations like this, Mule is the best macro mechanic, but in normal situations, its the worst. With larva inject being the best.
I disagree, I think mules are better than larva inject. Imagine if Zerg had mules instead of larva inject. They would be much more powerful. Each mule would be another hatchery, which then would be able to call down more mules. They would have far more larva than inject + they would have more minerals + they would not risk missing injects, plus theyd even be able to build hatches all around the entire map because they would have so much money lol.
On March 31 2012 16:56 GoSuChicken wrote: Why is everyone whining about op terran? Curious came out way ahead, because he could just drone like crazy. Sc is so behind in income now...
People are whining because SC literally pulled every single worker he had, failed his attack, and still stayed even for far too long, almost winning.
he killed all but 8 workers of curious... plz stop whining it kills the thread
I'm sorry if I killed the thread? Did you not think that that situation was ridiculous? Are we not allowed to comment on what happens in the games anymore?
It's whining and it's annoying.
I hate to say it, but if you aren't High Masters+ you really have no right to complain about said mechanics because it's quite apparent many of these QQ posts come from a lack of understanding the game.
On March 31 2012 17:02 Jehct wrote: Really don't see Curious beating Genius (if he doesn't do something retarded). I wonder who will be Startale's ace - Nani? Bomber? July? No idea who has the strongest vP at the moment.
Pretty amazing that ST still has 3 top tier players left O_O
Bomber imo. July's vP is meh. Cant see nani being ace for Startale even if his vP is pretty good. ST will rely on Bomber
They could alternatively just trust whatever Genius-sniper they have prepared.
On March 31 2012 16:59 rothsbury wrote: Regarding mules: yes the other races have their own benefits like larvae and warpgates/chrono, and in a "normal" game these mechanics are very balanced. The point that people are making is that in extreme situations like "pull all your workers and all-in" the mule mechanic becomes imbalanced. If both sides are reduced to like 5 workers, then the benefits of inject are minimal whilst the benefits of mules are huge.
This, exactly this. In extreme situations like this, Mule is the best macro mechanic, but in normal situations, its the worst. With larva inject being the best.
I disagree, I think mules are better than larva inject. Imagine if Zerg had mules instead of larva inject. They would be much more powerful. Each mule would be another hatchery, which then would be able to call down more mules. They would have far more larva than inject + they would have more minerals + they would not risk missing injects, plus theyd even be able to build hatches all around the entire map because they would have so much money lol.
That'd be grossly imbalanced because Hatcheries are a Zerg's production building. You can't mix MULEs and larva mechanic, even if inject-less.
On March 31 2012 17:02 Jehct wrote: Really don't see Curious beating Genius (if he doesn't do something retarded). I wonder who will be Startale's ace - Nani? Bomber? July? No idea who has the strongest vP at the moment.
Pretty amazing that ST still has 3 top tier players left O_O
Bomber imo. July's vP is meh. Cant see nani being ace for Startale even if his vP is pretty good. ST will rely on Bomber
They could alternatively just trust whatever Genius-sniper they have prepared.
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Will laugh if that's Virus.
I would love it if it was Virus
I would laugh if it were NaNi/sase
That would be awesome but I cant really see ST using a foreigner as an ace in the semis if they havent used them at all at this point