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$200 FRB Grand Tournament! - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 18 Next All
minilance
Profile Joined June 2011
Canada500 Posts
April 14 2012 00:43 GMT
#241
lol at 3 port banshee
Bisu, Jangbang <3
Juliette
Profile Blog Joined September 2010
United States6003 Posts
April 14 2012 00:43 GMT
#242
senex man, you gotta talk more normally. the announcer voice is great with the pauses to place emphasis on what you just said, but talking like that all the time is a little annoying

the casting is really good however. I really really like 3 port banshee...
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 14 2012 00:44 GMT
#243
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!
https://liquipedia.net/starcraft2/Monitor
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 14 2012 00:45 GMT
#244
On April 14 2012 09:44 monitor wrote:
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!

Good enough considering Rainbow is a much better player.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
April 14 2012 00:45 GMT
#245
On April 14 2012 09:37 Quotidian wrote:
what's the reasoning behind the high yield gas?


Cutting two gases down to one would be a 50% reduction which is too drastic, so they're trying out one high yield instead.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 14 2012 00:49 GMT
#246
On April 14 2012 09:44 monitor wrote:
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!

The first game was sick.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 14 2012 00:51 GMT
#247
On April 14 2012 09:49 Ruscour wrote:
Show nested quote +
On April 14 2012 09:44 monitor wrote:
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!

The first game was sick.


I might have missed an earlier game, but the first I saw was the 3port banshee all-in off of one base; it beat a three base protoss. Rainbow is considerably better though, so it doesn't really show anything.
https://liquipedia.net/starcraft2/Monitor
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 14 2012 00:52 GMT
#248
On April 14 2012 09:51 monitor wrote:
Show nested quote +
On April 14 2012 09:49 Ruscour wrote:
On April 14 2012 09:44 monitor wrote:
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!

The first game was sick.


I might have missed an earlier game, but the first I saw was the 3port banshee all-in off of one base; it beat a three base protoss. Rainbow is considerably better though, so it doesn't really show anything.

3 port banshee was game 2
"Expert" mods4ever.com
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 14 2012 00:54 GMT
#249
On April 14 2012 09:51 monitor wrote:
Show nested quote +
On April 14 2012 09:49 Ruscour wrote:
On April 14 2012 09:44 monitor wrote:
Not the best start for showcasing 6m maps lol... I hope the rest of the games go well though!!

The first game was sick.


I might have missed an earlier game, but the first I saw was the 3port banshee all-in off of one base; it beat a three base protoss. Rainbow is considerably better though, so it doesn't really show anything.

Game one was a back and forth crazy game with like 8 basetrades and never a 200/200 engagement. It was kinda stereotypically what FRB is supposed to be lol
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 14 2012 00:55 GMT
#250
Ouch. BW style muta ling doesn't exactly work so well with no spines and when muta have no ability to slow down the bio push.
Seriox
Profile Joined November 2010
Germany373 Posts
April 14 2012 00:56 GMT
#251
Well 7 min spire is definitely not the best idea lol
00Visor
Profile Blog Joined February 2011
4337 Posts
April 14 2012 00:59 GMT
#252
On April 14 2012 09:37 Quotidian wrote:
what's the reasoning behind the high yield gas?

you have 75% minerals (6 instead of 8 patches)
how do you provide 75% gas? solution is one high yield gas

The problem I see is that gas becomes cheaper this way, if you mine it more efficiently. This messes with the game design.
To counter this, I suggest to put the gas further back, so that you need 4-5 (maybe 4.5?) workers to saturate it.
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 14 2012 01:09 GMT
#253
lol Illusion really loves Protoss
"Expert" mods4ever.com
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 14 2012 01:09 GMT
#254
PROTOSSSSU
Telsh
Profile Blog Joined March 2012
United States148 Posts
April 14 2012 01:14 GMT
#255
I'm watching this and it seems unnecessary. If you follow the korean scene their games have been going away from death ball fights more and more so altering the game like this is just a recipe for awful
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 14 2012 01:16 GMT
#256
On April 14 2012 10:14 Telsh wrote:
I'm watching this and it seems unnecessary. If you follow the korean scene their games have been going away from death ball fights more and more so altering the game like this is just a recipe for awful

http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

read then come back
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 14 2012 01:24 GMT
#257
On April 14 2012 10:16 Ruscour wrote:
Show nested quote +
On April 14 2012 10:14 Telsh wrote:
I'm watching this and it seems unnecessary. If you follow the korean scene their games have been going away from death ball fights more and more so altering the game like this is just a recipe for awful

http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

read then come back



he's not wrong though, especially tvp has developed into a lot of small fights all game long..
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-14 01:30:52
April 14 2012 01:26 GMT
#258
--- Nuked ---
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 14 2012 01:30 GMT
#259
On April 14 2012 10:24 Quotidian wrote:
Show nested quote +
On April 14 2012 10:16 Ruscour wrote:
On April 14 2012 10:14 Telsh wrote:
I'm watching this and it seems unnecessary. If you follow the korean scene their games have been going away from death ball fights more and more so altering the game like this is just a recipe for awful

http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

read then come back



he's not wrong though, especially tvp has developed into a lot of small fights all game long..

TvP is going through a huge metagame shift because Terrans are having a tough time, and it's not just about more engagements, there's a lot more thought into securing more expansions which just diversifies gameplay. Look at the state of PvZ, you either 2 base all in or 3 base turtle because nothing else is viable. Balanced or not, PvZ is a stupid matchup and I'm really interested to see what FRB does with it.

Back to TvP though, Terrans are constantly pressuring Protoss to try and avoid that lategame deathball situation, which comes from Protoss having easy thirds on just about every tournament map. FRB changes that completely. The current TvP isn't constantly attacking to deny position, or force an army away, it's just constantly poking for vulnerabilities and hoping that the toss will make a mistake, it's not accomplishing anything specific. FRB would make far more opportunities for that kind of thing.
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 14 2012 01:41 GMT
#260
On April 14 2012 10:30 Ruscour wrote:

Look at the state of PvZ, you either 2 base all in or 3 base turtle because nothing else is viable. Balanced or not, PvZ is a stupid matchup and I'm really interested to see what FRB does with it.


although it was an entertaining game, it still looked like pvz to me...
Prev 1 11 12 13 14 15 18 Next All
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