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[GSTL] 2012 Season 1 Pennant Race Group A Match 5 - Page 81

Forum Index > StarCraft 2 Tournaments
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Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 23 2012 12:58 GMT
#1601
On March 23 2012 21:55 SeventhPride wrote:
Show nested quote +
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
On March 23 2012 21:43 storywriter wrote:
On March 23 2012 21:41 rothsbury wrote:
On March 23 2012 21:37 itsjuspeter wrote:
[quote]

How can anyone predict how many mutas a zerg make? It's really easy to go from pressing M to pressing R, I'm really sad hero lost he looks devastated.

It takes a lot of time to mass a huge amount of mutas (to the point that the phoenix upgrade becomes necessary). So you should be able to tell if the zerg is building to that point, unless he's doing something stupid like hiding mutas or saving a fuckton of gas. A zerg suddenly building a lot of mutas is definitely a challenge, but the his economy limits how many he can suddenly make, and that many mutas can be dealt with without the phoenix upgrade.

it takes even longer to make phoenixes so unless the zerg is blind, according to your argument, he will switch out of mutas. which leads to the conclusion that the phoenix upgrade has no place in the current metagame.

You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

It's called the Tempest. It's coming out in HotS
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-03-23 13:00:15
March 23 2012 12:59 GMT
#1602
I don't know why you are discussing the upgrade... When Hero started going for the phoenixes, the game was already hugly in Leenocks favor.

The pressure in the beginning forced hardly any zerglings, the void rays were scouted early and hardly did any damage, the void ray gateway attack was scouted and therefore never occured, then Heros upgrades were halted and he lost over 10 workers in the main in a 2mining vs 3mining base situation.
In that situation, Hero does a 180° techswitch from colossus with range into double starport + phoenix upgrade.

If he doesn't go for the phoenix in that situation (he did not have a twilight council), he loses to mutas, if he does, he might be able to stall out and maybe pull a comeback by turtling up on 3base, if Leenock does not react well; Leenock reacted well and run him over by leaning in on the huge advantage he had.
SeventhPride
Profile Joined February 2012
712 Posts
March 23 2012 13:00 GMT
#1603
On March 23 2012 21:57 Probasaur wrote:
Show nested quote +
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
On March 23 2012 21:43 storywriter wrote:
On March 23 2012 21:41 rothsbury wrote:
[quote]
It takes a lot of time to mass a huge amount of mutas (to the point that the phoenix upgrade becomes necessary). So you should be able to tell if the zerg is building to that point, unless he's doing something stupid like hiding mutas or saving a fuckton of gas. A zerg suddenly building a lot of mutas is definitely a challenge, but the his economy limits how many he can suddenly make, and that many mutas can be dealt with without the phoenix upgrade.

it takes even longer to make phoenixes so unless the zerg is blind, according to your argument, he will switch out of mutas. which leads to the conclusion that the phoenix upgrade has no place in the current metagame.

You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?



What don't you understand? He spelled it out for you already. He told you that while your 3rd is constantly getting denied by endless swarms and your natural is under siege by just enough roaches to make it impossible to hold with a small number of units, THEN you have to micro on top of all that. You could clearly see Hero wasn't ONLY micro'ing his phoenixes in that moment or he would have ran circles around them, believe that. He's got some of the best micro in the world let alone for protoss.

You can't go mass roach AND mass Muta at the same time unless you have been mining for a long time. And we weren't even talking about that, we were talking about phoenix micro against muta. Please stop trying to interfere unless you have read the whole convo
storywriter
Profile Joined February 2011
Australia528 Posts
March 23 2012 13:01 GMT
#1604
On March 23 2012 21:59 Big J wrote:
I don't know why you are discussing the upgrade... When Hero started going for the phoenixes, the game was already hugly in Leenocks favor.

The pressure in the beginning forced hardly any drones, the void rays were scouted early and hardly did any damage, the void ray gateway attack was scouted and therefore never occured, then Heros upgrades were halted and he lost over 10 workers in the main in a 2mining vs 3mining base situation.
In that situation, Hero does a 180° techswitch from colossus with range into double starport + phoenix upgrade.

If he doesn't go for the phoenix in that situation (he did not have a twilight council), he loses to mutas, if he does, he might be able to stall out and maybe pull a comeback by turtling up on 3base, if Leenock does not react well; Leenock reacted well and run him over by leaning in on the huge advantage he had.

I completely agree, Hero was behind in that game and probably would've lost without getting the upgrade. The supporters of the upgrade, however, seem to hold the view that the upgrade should have saved hero and it was hero's horrible micro that led to his loss. That's all I am refuting. By no means do I think PvZ is imbalanced or muta play is impossible for protoss to deal with.
Translator
SeventhPride
Profile Joined February 2012
712 Posts
March 23 2012 13:01 GMT
#1605
On March 23 2012 21:57 storywriter wrote:
Show nested quote +
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
On March 23 2012 21:43 storywriter wrote:
On March 23 2012 21:41 rothsbury wrote:
[quote]
It takes a lot of time to mass a huge amount of mutas (to the point that the phoenix upgrade becomes necessary). So you should be able to tell if the zerg is building to that point, unless he's doing something stupid like hiding mutas or saving a fuckton of gas. A zerg suddenly building a lot of mutas is definitely a challenge, but the his economy limits how many he can suddenly make, and that many mutas can be dealt with without the phoenix upgrade.

it takes even longer to make phoenixes so unless the zerg is blind, according to your argument, he will switch out of mutas. which leads to the conclusion that the phoenix upgrade has no place in the current metagame.

You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.
storywriter
Profile Joined February 2011
Australia528 Posts
Last Edited: 2012-03-23 13:05:24
March 23 2012 13:03 GMT
#1606
On March 23 2012 22:01 SeventhPride wrote:
Show nested quote +
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
On March 23 2012 21:43 storywriter wrote:
[quote]
it takes even longer to make phoenixes so unless the zerg is blind, according to your argument, he will switch out of mutas. which leads to the conclusion that the phoenix upgrade has no place in the current metagame.

You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

edit: maybe my wording wasn't clear. by "countering", i meant building phoenixes reflexively against muta play. by "prevent", i mean that I already have phoenixes before a single muta hits the sky.
Translator
Probasaur
Profile Joined August 2011
United States461 Posts
March 23 2012 13:05 GMT
#1607
On March 23 2012 21:59 Big J wrote:
I don't know why you are discussing the upgrade... When Hero started going for the phoenixes, the game was already hugly in Leenocks favor.

The pressure in the beginning forced hardly any zerglings, the void rays were scouted early and hardly did any damage, the void ray gateway attack was scouted and therefore never occured, then Heros upgrades were halted and he lost over 10 workers in the main in a 2mining vs 3mining base situation.
In that situation, Hero does a 180° techswitch from colossus with range into double starport + phoenix upgrade.

If he doesn't go for the phoenix in that situation (he did not have a twilight council), he loses to mutas, if he does, he might be able to stall out and maybe pull a comeback by turtling up on 3base, if Leenock does not react well; Leenock reacted well and run him over by leaning in on the huge advantage he had.


Brilliant summary of the game there guy. Yeah it would have taken a miracle hold for Hero to come back from having to tech switch to double stargate phoenix.


I just don't see why people are praising leenock like he's some innovator god of zerg. He just built a lot of units sent in wave after wave and widdled Hero down. Yeah it was good solid play. So what?
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
SeventhPride
Profile Joined February 2012
712 Posts
Last Edited: 2012-03-23 13:08:24
March 23 2012 13:06 GMT
#1608
On March 23 2012 22:03 storywriter wrote:
Show nested quote +
On March 23 2012 22:01 SeventhPride wrote:
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
[quote]
You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

???? Okay I am getting confused. But you are not trolling me right? cause I feel kinda stupid after typing so much

Edit: Just saw your edit.
SeventhPride
Profile Joined February 2012
712 Posts
March 23 2012 13:07 GMT
#1609
On March 23 2012 22:05 Probasaur wrote:
Show nested quote +
On March 23 2012 21:59 Big J wrote:
I don't know why you are discussing the upgrade... When Hero started going for the phoenixes, the game was already hugly in Leenocks favor.

The pressure in the beginning forced hardly any zerglings, the void rays were scouted early and hardly did any damage, the void ray gateway attack was scouted and therefore never occured, then Heros upgrades were halted and he lost over 10 workers in the main in a 2mining vs 3mining base situation.
In that situation, Hero does a 180° techswitch from colossus with range into double starport + phoenix upgrade.

If he doesn't go for the phoenix in that situation (he did not have a twilight council), he loses to mutas, if he does, he might be able to stall out and maybe pull a comeback by turtling up on 3base, if Leenock does not react well; Leenock reacted well and run him over by leaning in on the huge advantage he had.


Brilliant summary of the game there guy. Yeah it would have taken a miracle hold for Hero to come back from having to tech switch to double stargate phoenix.


I just don't see why people are praising leenock like he's some innovator god of zerg. He just built a lot of units sent in wave after wave and widdled Hero down. Yeah it was good solid play. So what?

He didn't just built lots of units. He made use of all his techs and split them up to hit different bases. It was more of his decision making.
storywriter
Profile Joined February 2011
Australia528 Posts
March 23 2012 13:08 GMT
#1610
On March 23 2012 22:06 SeventhPride wrote:
Show nested quote +
On March 23 2012 22:03 storywriter wrote:
On March 23 2012 22:01 SeventhPride wrote:
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
[quote]
firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

???? Okay I am getting confused. But you are not trolling me right? cause I feel kinda stupid after typing so much

No, i'm not trolling you. It's just that early phoenix has nothing to do with what we were discussing. The way Hero used phoenixes and the upgrade was reflexive, a reaction to mutas already out on the field. Thus, there's no point in discussing phoenixes when they are made to pre-emptively shut down mutas. All I was trying to say was that I do use phoenixes a lot in PvZ and I know how they work.
Translator
Probasaur
Profile Joined August 2011
United States461 Posts
Last Edited: 2012-03-23 13:09:36
March 23 2012 13:09 GMT
#1611
On March 23 2012 22:00 SeventhPride wrote:
Show nested quote +
On March 23 2012 21:57 Probasaur wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
On March 23 2012 21:43 storywriter wrote:
[quote]
it takes even longer to make phoenixes so unless the zerg is blind, according to your argument, he will switch out of mutas. which leads to the conclusion that the phoenix upgrade has no place in the current metagame.

You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?



What don't you understand? He spelled it out for you already. He told you that while your 3rd is constantly getting denied by endless swarms and your natural is under siege by just enough roaches to make it impossible to hold with a small number of units, THEN you have to micro on top of all that. You could clearly see Hero wasn't ONLY micro'ing his phoenixes in that moment or he would have ran circles around them, believe that. He's got some of the best micro in the world let alone for protoss.

You can't go mass roach AND mass Muta at the same time unless you have been mining for a long time. And we weren't even talking about that, we were talking about phoenix micro against muta. Please stop trying to interfere unless you have read the whole convo


LMAO what?!?! Mining for a long time? The fuck are you on about?? Pretty sure in ANY game that gets up to muta tech.... it means both players have been "mining for a long time".

Now I see why that guy was getting so frustrated trying to get the facts through to you.... you don't even understand how the game works.

You can't seriously sit there and tell me a Zerg cant have mass roaches then tech switch into mutas and attack at the same time, not saying make them both at the same time even tho you can do that too on 3 bases with 75 drones.

Please don't talk like you are some authority when you don't even understand the most simple basics of the game.
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
SeventhPride
Profile Joined February 2012
712 Posts
March 23 2012 13:09 GMT
#1612
On March 23 2012 22:08 storywriter wrote:
Show nested quote +
On March 23 2012 22:06 SeventhPride wrote:
On March 23 2012 22:03 storywriter wrote:
On March 23 2012 22:01 SeventhPride wrote:
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
[quote]
What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

???? Okay I am getting confused. But you are not trolling me right? cause I feel kinda stupid after typing so much

No, i'm not trolling you. It's just that early phoenix has nothing to do with what we were discussing. The way Hero used phoenixes and the upgrade was reflexive, a reaction to mutas already out on the field. Thus, there's no point in discussing phoenixes when they are made to pre-emptively shut down mutas. All I was trying to say was that I do use phoenixes a lot in PvZ and I know how they work.

I was talking about how if hero had actually build phoenix BEFORE going voids, leenock would have not tech to mutas, since hero could have just teched to phoenix range. I think we misunderstood each other.
SeventhPride
Profile Joined February 2012
712 Posts
Last Edited: 2012-03-23 13:15:04
March 23 2012 13:11 GMT
#1613
On March 23 2012 22:09 Probasaur wrote:
Show nested quote +
On March 23 2012 22:00 SeventhPride wrote:
On March 23 2012 21:57 Probasaur wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
On March 23 2012 21:48 SeventhPride wrote:
On March 23 2012 21:47 storywriter wrote:
On March 23 2012 21:44 SeventhPride wrote:
[quote]
You only need 6 phoenix to deal with a huge ball of mutas with that upgrade. and you can actually kill a zerg since he needs time to switch tech.

firstly, 6 is a huge exaggeration. secondly, if the zerg player just micros his mutas away, the phoenixes cannot engage and later on, in a head-head fight, the mutas will be engage all they want, especially in a situation like this game where the Z is heavily pressuring a protoss taking a third (which happens in 80% of PvZs that I see)

What are you talking about?!?! Phoenixes move faster then mutas. What do you mean phoenix can't engage?

because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?



What don't you understand? He spelled it out for you already. He told you that while your 3rd is constantly getting denied by endless swarms and your natural is under siege by just enough roaches to make it impossible to hold with a small number of units, THEN you have to micro on top of all that. You could clearly see Hero wasn't ONLY micro'ing his phoenixes in that moment or he would have ran circles around them, believe that. He's got some of the best micro in the world let alone for protoss.

You can't go mass roach AND mass Muta at the same time unless you have been mining for a long time. And we weren't even talking about that, we were talking about phoenix micro against muta. Please stop trying to interfere unless you have read the whole convo


LMAO what?!?! Mining for a long time? The fuck are you on about?? Pretty sure in ANY game that gets up to muta tech.... it means both players have been "mining for a long time".

Now I see why that guy was getting so frustrated trying to get the facts through to you.... you don't even understand how the game works.

You can't seriously sit there and tell me a Zerg cant have mass roaches then tech switch into mutas and attack at the same time, not saying make them both at the same time even tho you can do that too on 3 bases with 75 drones.

Please don't talk like you are some authority when you don't even understand the most simple basics of the game.

Mass roaches takes up supply dude... roaches are two supply, mutas are two supply. If you go both protoss can just go and kill you. And when I say mining for a long time, I meant pure unprevented harass and just drone all the way. You really got to control your anger, since it seems like you want to prove you are a gosu at this game and thinks people are worse then you. Calm down dude.

Edit: and I didn't even claim I have authority. You on crack? Btw, any zerg would agree with me, that mass roaches with mass muta is plain stupidity.
Noocta
Profile Joined June 2010
France12578 Posts
March 23 2012 13:12 GMT
#1614
Sigh.
oGs totaly had this if they used Zenio instead of Jookto. -_-
" I'm not gonna fight you. I'm gonna kick your ass ! "
storywriter
Profile Joined February 2011
Australia528 Posts
March 23 2012 13:14 GMT
#1615
On March 23 2012 22:09 SeventhPride wrote:
Show nested quote +
On March 23 2012 22:08 storywriter wrote:
On March 23 2012 22:06 SeventhPride wrote:
On March 23 2012 22:03 storywriter wrote:
On March 23 2012 22:01 SeventhPride wrote:
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
On March 23 2012 21:50 storywriter wrote:
[quote]
because the zerg player will have other stuff on the map? you don't randomly send units out across the map by themselves without risking them

.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

???? Okay I am getting confused. But you are not trolling me right? cause I feel kinda stupid after typing so much

No, i'm not trolling you. It's just that early phoenix has nothing to do with what we were discussing. The way Hero used phoenixes and the upgrade was reflexive, a reaction to mutas already out on the field. Thus, there's no point in discussing phoenixes when they are made to pre-emptively shut down mutas. All I was trying to say was that I do use phoenixes a lot in PvZ and I know how they work.

I was talking about how if hero had actually build phoenix BEFORE going voids, leenock would have not tech to mutas, since hero could have just teched to phoenix range. I think we misunderstood each other.

that's completely different. you're talking about having phoenixes all game long from early game to end game, keeping each and every one alive. This is the exact build I use in PvZ atm. The thing is though if you do go this route, the upgrade doesn't actually help all that much. You're much better off using the resources on teching to colossi so you don't die to roach/hydra festor (and believe me there will be a crapton of that stuff since there are no mutas or corrupters on the field.

So if you're talking about the use of phoenixes to pre-emptively counter mutas, I agree they are useful. But I still maintain that the upgrade is superfluous and even dangerous to tech to when a massive push could be coming at any time. As for getting phoenixes against mutas a reaction thing, that's just dumb imo.
Translator
SeventhPride
Profile Joined February 2012
712 Posts
March 23 2012 13:16 GMT
#1616
On March 23 2012 22:14 storywriter wrote:
Show nested quote +
On March 23 2012 22:09 SeventhPride wrote:
On March 23 2012 22:08 storywriter wrote:
On March 23 2012 22:06 SeventhPride wrote:
On March 23 2012 22:03 storywriter wrote:
On March 23 2012 22:01 SeventhPride wrote:
On March 23 2012 21:57 storywriter wrote:
On March 23 2012 21:55 SeventhPride wrote:
On March 23 2012 21:53 storywriter wrote:
On March 23 2012 21:51 SeventhPride wrote:
[quote]
.... are you serious now? Look I don't know if you are trolling or not. But you should send your phoenix out, they are one of the fastest units and they provide valuable information. You can't risk them unless they are going infestor tech. Hydras are too slow, queens are too slow. okay? Friendly tip for you, phoenix are scouting kings.

so, now you're saying you want me to move out with 6 phoenixes against a "huge ball of mutas" into the zerg's bases and kill all the mutas so they can't be ever used again.

Yes, is it really that hard to micro a phoenix that has the upgrade? Like can't you take the effort to micro? I don't get it, what else do you want? a kill everything unit? You have the collosus for ground ,now you want something for air?

now you're contradicting yourself. All this time, you've been calling the phoenix this wonderful 1 unit kills 20, colossus in the air and when i refute this, you say that I'm complaining because the phoenix can't do what you said it could. By the way, I've been exclusively going a phoenix build in PvZ lately and having great success. It does not involve phoenixes countering mutas (it does prevent them though) and certainly does not involve getting the upgrade. So I know how to use phoenixes and all I'm saying is that this idea that 5 phoenixes with this stupid upgrade will completely shut down muta play needs to go away.

Yes it does, if a zerg is stupid enough to build muta when the opponent goes phoenix then he deserves to lose. having just phoenix should have removed the mentality of muta play. Look at nestea vs genius, genius build phoenix, nestea still went muta with double upgrades and he got thrashed. I play zerg, i know more about zerg then you. When we see phoenix ,we will NEVER go muta.

I don't know what question you're answering. I think you're talking about my use of phoenixes before mutas coming out to prevent the use of mutas. If so, yeah, I agree that early phoenix shuts down muta play. In fact, I said so.

???? Okay I am getting confused. But you are not trolling me right? cause I feel kinda stupid after typing so much

No, i'm not trolling you. It's just that early phoenix has nothing to do with what we were discussing. The way Hero used phoenixes and the upgrade was reflexive, a reaction to mutas already out on the field. Thus, there's no point in discussing phoenixes when they are made to pre-emptively shut down mutas. All I was trying to say was that I do use phoenixes a lot in PvZ and I know how they work.

I was talking about how if hero had actually build phoenix BEFORE going voids, leenock would have not tech to mutas, since hero could have just teched to phoenix range. I think we misunderstood each other.

that's completely different. you're talking about having phoenixes all game long from early game to end game, keeping each and every one alive. This is the exact build I use in PvZ atm. The thing is though if you do go this route, the upgrade doesn't actually help all that much. You're much better off using the resources on teching to colossi so you don't die to roach/hydra festor (and believe me there will be a crapton of that stuff since there are no mutas or corrupters on the field.

So if you're talking about the use of phoenixes to pre-emptively counter mutas, I agree they are useful. But I still maintain that the upgrade is superfluous and even dangerous to tech to when a massive push could be coming at any time. As for getting phoenixes against mutas a reaction thing, that's just dumb imo.

Hmmm, makes sense.. I still think there will come a time where phoenix range will be important to the meta game. I dont think its a useless upgrade. just not used to its full potential yet.
babybell
Profile Joined June 2011
776 Posts
March 23 2012 13:44 GMT
#1617
On March 23 2012 21:58 teamamerica wrote:
Show nested quote +
On March 23 2012 21:41 elwoodng wrote:
can anyone summarize the last game for me? I can't find the LR unfortunately and I missed it.


Missed the opening so I couldn't tell you if it was nexus first or 14pool-16hatch after pylon block or anything but:

FFE vs 3hatch before gas. Leenock kills HerO's first scouting probe (it's hiding in corner near 3rd, miscontrol by HerO doesn't let it mineral float out to check) but it's ok as HerO's already sent another probe out which scouts the 3rd. HerO then does some random 2zlot - stalker - with a probe pressure. However, Leenock deals with it decently. Builds about 14 slow lings and shuts it down losing nothing, at the same time scouts the stargate that has gone down in HerO's base. Also as the scouting overlord floats out he sees the 3 extra gates that HerO has thrown down. However +1 atk isn't near done so no +1 4gate void. HerO builds 2 voids (and a phoenix, but it pretty much just scouts) and all they do is force 2 spores. Perhaps because it's 2 voids (and maybe double stargate that Leenock thinks he didn't scout, I can't remember the gas counts Leenock saw here) but Leenock responded with a few hydras. Didn't rush for grooved spine so I really think it was to counter mass voids but not sure. Anyway Leenock tries to take 4th but unfortunately, he also goes to pressure HerO with this random assortment of hydra/ling/roach he has and so he has to cancel it as the 2 voids from the start of the game are around and force a cancel. Leenock also stared a spire as all of this was going on.

While all of this went on, HerO went for +3 gateways into expand (so 7gate, robo, stargate, all before the 3rd nexus went down). The random group of hydra/roach/ling destroy the forge researching +1 armor and do some pressure on the 3rd but nothing major, things seem to be going decently for HerO. Sometime in here, Leenock get's his 4th down (3hydras defend it from the 3 voids) and starts roach burrow movement. Leenock now starts applying pressure with muta/ling/few roaches to HerO's 3rdth. HerO suprisingly responds with an extra stargate, +1 weapons, and the +2 phoenix range attack (no templar tech, no blink). I think because HerO had started collusi production, he was aiming for a collusi phoenix timing while Leenock was on pure muta. However, before all this can kick in, Leenock gets some decent damage with mutas (~10 probe kills, HerO is late to pull probes and phoenixs are sniped as they spawn as HerO's 3rd is getting pressured by roach/ling so his attention is diverted). Leenock also manages to scouts the fleet beacon, and I think scouts the double stargate. Regardless of whether or not he saw the double stargate, he throws down an infestation pit. With his ling/muta he takes down the 3rd, and manages to snipe 2 collusi with the ling/muta attacks. With his muta/ling he also forces 2 or 3 cancels on HerO's attempt to rebuild the 3rd.

Ranged phoenix shut down muta but not really efficently, losing ~3 phoenixs. Rest of the game is ling/roach/hydra/infestor thrown across HerOs 3 bases (some cool burrow movement kicks in), robo bay gets sniped, HerO is now spread way to thin and eventually has to tap out. I think, given how late burrow movement started, Leenock figured HerO would be spread way too thin (esp with double stargate phoenix) and bu movement gave him access into HerO's main and natural, which normally sentry + cannon would shut down. Last I saw, Leenock was around 65 drones spread across the 4 base and it was only 2 infestors so it's not like he was anywhere close to hive tech - it really was just committed lair tech aggression.

Overall some misteps by HerO - the early pressure fail, the double voids not doing much, the inability to multitask well. He seemed to be on one control group, sending collusi/zlots back to deal with mutas in his main at one point. The double stargate transition was also in my mind pretty suspect - every other Toss has been doing decently (I mean high level code S toss, MC, Oz, and HerO among this) going templar tech. Anyway, that and letting money units like collusi/immortal/sentry/forge getting picked off (forge wasn't really his fault as much as a failure of his opening I guess) meant he just got worn down by mass tier 2 aggression pretty much. That and I'm really not sure how much I liked the 7gates before 3rd, vs faster 3rd supported by voids into the 7gates. Of course I don't know HerO's gameplan but the play lacked any warpprism harass from HerO and no blink stalkers, and blink stalkers are pretty important so...the pressure of being team ace I guess T_T.

If I miss anything, sry! A lot went on so not sure about a lot of the timings, and just edited a bit to fix some errors I think I had.


You cannot be serious! That was an awesome post.
Dac
Profile Joined September 2010
Canada538 Posts
March 23 2012 14:16 GMT
#1618
On March 23 2012 21:58 teamamerica wrote:
Show nested quote +
On March 23 2012 21:41 elwoodng wrote:
can anyone summarize the last game for me? I can't find the LR unfortunately and I missed it.


Missed the opening so I couldn't tell you if it was nexus first or 14pool-16hatch after pylon block or anything but:

FFE vs 3hatch before gas. Leenock kills HerO's first scouting probe (it's hiding in corner near 3rd, miscontrol by HerO doesn't let it mineral float out to check) but it's ok as HerO's already sent another probe out which scouts the 3rd. HerO then does some random 2zlot - stalker - with a probe pressure. However, Leenock deals with it decently. Builds about 14 slow lings and shuts it down losing nothing, at the same time scouts the stargate that has gone down in HerO's base. Also as the scouting overlord floats out he sees the 3 extra gates that HerO has thrown down. However +1 atk isn't near done so no +1 4gate void. HerO builds 2 voids (and a phoenix, but it pretty much just scouts) and all they do is force 2 spores. Perhaps because it's 2 voids (and maybe double stargate that Leenock thinks he didn't scout, I can't remember the gas counts Leenock saw here) but Leenock responded with a few hydras. Didn't rush for grooved spine so I really think it was to counter mass voids but not sure. Anyway Leenock tries to take 4th but unfortunately, he also goes to pressure HerO with this random assortment of hydra/ling/roach he has and so he has to cancel it as the 2 voids from the start of the game are around and force a cancel. Leenock also stared a spire as all of this was going on.

While all of this went on, HerO went for +3 gateways into expand (so 7gate, robo, stargate, all before the 3rd nexus went down). The random group of hydra/roach/ling destroy the forge researching +1 armor and do some pressure on the 3rd but nothing major, things seem to be going decently for HerO. Sometime in here, Leenock get's his 4th down (3hydras defend it from the 3 voids) and starts roach burrow movement. Leenock now starts applying pressure with muta/ling/few roaches to HerO's 3rdth. HerO suprisingly responds with an extra stargate, +1 weapons, and the +2 phoenix range attack (no templar tech, no blink). I think because HerO had started collusi production, he was aiming for a collusi phoenix timing while Leenock was on pure muta. However, before all this can kick in, Leenock gets some decent damage with mutas (~10 probe kills, HerO is late to pull probes and phoenixs are sniped as they spawn as HerO's 3rd is getting pressured by roach/ling so his attention is diverted). Leenock also manages to scouts the fleet beacon, and I think scouts the double stargate. Regardless of whether or not he saw the double stargate, he throws down an infestation pit. With his ling/muta he takes down the 3rd, and manages to snipe 2 collusi with the ling/muta attacks. With his muta/ling he also forces 2 or 3 cancels on HerO's attempt to rebuild the 3rd.

Ranged phoenix shut down muta but not really efficently, losing ~3 phoenixs. Rest of the game is ling/roach/hydra/infestor thrown across HerOs 3 bases (some cool burrow movement kicks in), robo bay gets sniped, HerO is now spread way to thin and eventually has to tap out. I think, given how late burrow movement started, Leenock figured HerO would be spread way too thin (esp with double stargate phoenix) and bu movement gave him access into HerO's main and natural, which normally sentry + cannon would shut down. Last I saw, Leenock was around 65 drones spread across the 4 base and it was only 2 infestors so it's not like he was anywhere close to hive tech - it really was just committed lair tech aggression.

Overall some misteps by HerO - the early pressure fail, the double voids not doing much, the inability to multitask well. He seemed to be on one control group, sending collusi/zlots back to deal with mutas in his main at one point. The double stargate transition was also in my mind pretty suspect - every other Toss has been doing decently (I mean high level code S toss, MC, Oz, and HerO among this) going templar tech. Anyway, that and letting money units like collusi/immortal/sentry/forge getting picked off (forge wasn't really his fault as much as a failure of his opening I guess) meant he just got worn down by mass tier 2 aggression pretty much. That and I'm really not sure how much I liked the 7gates before 3rd, vs faster 3rd supported by voids into the 7gates. Of course I don't know HerO's gameplan but the play lacked any warpprism harass from HerO and no blink stalkers, and blink stalkers are pretty important so...the pressure of being team ace I guess T_T.

If I miss anything, sry! A lot went on so not sure about a lot of the timings, and just edited a bit to fix some errors I think I had.


Thank you for that.
sitromit
Profile Joined June 2011
7051 Posts
March 23 2012 15:06 GMT
#1619
I succumbed to sleep and missed this yesterday, but it's so funny reading the thread now.. It goes like:

"OMG Hero, HERO, Hero!!!! Hero is amazing, Hero is the best player in the world.. Hero's PvZ so good!!! Hero playing so well, Hero Hero Hero...

Oh, Leenock not doing so bad, o-oh he just sniped Hero's Nexus... oh sh... , Leenock wins.."

LOL!! Gogo Leenock!!!!! :p
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-03-23 16:14:57
March 23 2012 16:11 GMT
#1620
On March 24 2012 00:06 sitromit wrote:
I succumbed to sleep and missed this yesterday, but it's so funny reading the thread now.. It goes like:

"OMG Hero, HERO, Hero!!!! Hero is amazing, Hero is the best player in the world.. Hero's PvZ so good!!! Hero playing so well, Hero Hero Hero...

Oh, Leenock not doing so bad, o-oh he just sniped Hero's Nexus... oh sh... , Leenock wins.."

LOL!! Gogo Leenock!!!!! :p



Mutas continue to be a problem in the matchup. I think Leenock played amazingly well with a really cool tech switch from roach hydra into mutas into roach ling.

I just think that pheonix unless they were already on the map are a terrible response to mutas, perhaps going pheonix after the first void ray will really come back. I mean, Genius has been doing it so it can't be terrible. I still think that perhaps the upgrade in the latest patch wasn't necessary and instead some sort of small AoE should have been applied with the 4 range a la corsairs, or 5 range no upgrade necessary kind of thing.

Blizz's approach to the pheonix doesn't seem to be all that great from any of what i've seen so far. The mutas just need to snap back and snipe the pheonix since the pheonix move so fast and have to decelerate when changing directions leaving a window for the mutas. I like the dynamic of needing to decelerate as it ads to the level of control and prediction as to when mutas are going to snap back for a snipe but when the mutas have what is effectively AoE and pheonix dont it makes pheonix seem like a terrible response still.

Oh well hopefully someone figures it out for us :D Maybe you need to micro pheonix in a zig zag pattern to prevent the snap back instead of moving straight at the mutas?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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