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On March 14 2012 20:16 Serelitz wrote:Show nested quote +On March 14 2012 20:14 MorroW wrote:On March 14 2012 20:14 aTnClouD wrote: How could stc stop that? -_- lol tassadar told me that build is broken on that map. terran cant defend also same on metropolis xD jjakji was just face palming and tassadar was laffing so much haaha Hmmm if they say so I guess. What differs those maps from Entombed Valley/Tal'Darim/Daybreak though? They all have rocks near the natural to charge up on too.
The rocks are extremely close so void rays don't lose charge. I faced exactly the same build on ladder before and it seems absolutely unstoppable lol. and on entombed it's easier to hold because you have ramp and it is harder to forcefield the bunker. the build is just perfect for this map, I dont know how terran can hold that. (no ramp in combination with close rocks is just fail map design imo)
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United Kingdom31255 Posts
On March 14 2012 20:18 Hassybaby wrote:Show nested quote +On March 14 2012 20:16 Serelitz wrote:On March 14 2012 20:14 MorroW wrote:On March 14 2012 20:14 aTnClouD wrote: How could stc stop that? -_- lol tassadar told me that build is broken on that map. terran cant defend also same on metropolis xD jjakji was just face palming and tassadar was laffing so much haaha Hmmm if they say so I guess. What differs those maps from Entombed Valley/Tal'Darim/Daybreak though? They all have rocks near the natural to charge up on too. Daybreak I agree with, but TDA's rocks are pretty far. You're gonna have to recharge once,maybe eve twice along the way
Which is where proxy gateways / pylons come in
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Wierd choice to CC first against a player like Alicia :S
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On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair
Come back, come back, come back
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Norway25712 Posts
That looked awfully half-assed by Maru.
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Australia18228 Posts
On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair
Can't they just forcefield behind the marines/SCVs and trap them outside of the bunker?
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On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair sentries.
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On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair
i think a CC first is almost an autoloss vs that strat.
you need a fast starport to get at least one viking out. then the rush is thwarted and you win but you cant go fast starport every game =/
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On March 14 2012 20:20 Inflicted_ wrote:Show nested quote +On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair Can't they just forcefield behind the marines/SCVs and trap them outside of the bunker? well it looked like he only could afford 2 ff's but in general ofcourse sometimes u need toss to fail ff to make some micro moves possible. but i still feel this is better way to approach it rather than just sitting in the bunkers trying to repair bunkers that get ff'ed
3 voidrays and a starport feels like it should be enough gas to be able to abuse the low sentry count (by abuse it i mean actually move your units in general xd)
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Thanks morrow & cloud for confirming =)
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On March 14 2012 20:20 Inflicted_ wrote:Show nested quote +On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair Can't they just forcefield behind the marines/SCVs and trap them outside of the bunker?
yeh, I think it would actually be better to snipe the Stargate before the Toss can get 3 voidrays. Thats risky but the only thing that worked out for me in ladder so far. Glad that very few toss go for this build
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Hmm, don't they force teammates to play each other first? Won't Bumblee just decide to play half-heartedly since he has virtually no hope left and his teammate still has quite a lot of chances?
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Norway25712 Posts
BumbleBee doesn't have the best control it seems. Lost a couple lings to lack of Hold position.
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this 1 base void ray allin does not have a ton of sentries, most of the times it is 1 or 2. voidrays just cost too much and you need stalkers, too, so i think usually only one ff-round is possible.
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Cloud, Morrow, Hi-Sec Auto tracking turrets.
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Its got to the point now where if Wolf is casting GSL, I don't watch it.
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watching battles without health bars is so annoying
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Norway25712 Posts
Haha, picking up that one marine. Maru cares about his troops.
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Norway25712 Posts
I do wish Maru would get a third behind this.
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Pandemona
Charlie Sheens House51449 Posts
On March 14 2012 20:22 MorroW wrote:Show nested quote +On March 14 2012 20:20 Inflicted_ wrote:On March 14 2012 20:18 MorroW wrote: as a terran i feel like the best thing to do is attack with all scvs and empty the bunkers and just try snipe 1-2 voidrays with all marines and then quickly go back into the bunkers and repair Can't they just forcefield behind the marines/SCVs and trap them outside of the bunker? well it looked like he only could afford 2 ff's but in general ofcourse sometimes u need toss to fail ff to make some micro moves possible. but i still feel this is better way to approach it rather than just sitting in the bunkers trying to repair bunkers that get ff'ed 3 voidrays and a starport feels like it should be enough gas to be able to abuse the low sentry count (by abuse it i mean actually move your units in general xd)
Yeah, the only way to make Protoss fail at FF is to pressure them and make them cause the error, we all know with time and calm pressing FF in the right area is easy, but forcing them to do all this extremely quickly under pressure in a match like an UP/DOWN match in GSL you could make them slip up.
Like someone else said as well. Get off stupid zerg and get back to Terran please
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