Code A Qualifiers: GSL 2012 Season 2 - Page 21
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Popsicler
United States40 Posts
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Wrathsc2
United States2025 Posts
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NoBigDeal
United States15 Posts
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Tarotis
Germany1931 Posts
On March 11 2012 01:53 Popsicler wrote: damn, i was hoping to see Coca in code A I was hoping to see him in a Code S final. Guess I will have to wait 2 seasons now instead of one :/ Want to have: Maru/Byun vs Coca ![]() | ||
Talho
Belgium592 Posts
On March 11 2012 01:58 radiantshadow92 wrote: it just goes to show that making it out of code b is damn near impossible even for code s caliber players. Ye it's a big shame ![]() I'd like to see a sort of round robin that takes 3-4 weeks, where a player plays like 5games in 1 week. Doesn't have to be televized at all. So we atleast get the best players trough. With the current format it's a lot about luck ![]() | ||
OPL3SA2
United States378 Posts
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CeriseCherries
6170 Posts
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Shadow_Dog
Canada427 Posts
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Bagration
United States18282 Posts
On March 11 2012 02:12 OPL3SA2 wrote: I think the skillcap in sc2 has to be raised slightly. Elfi taking games off MC, and I don't really think the difference between code S and code B quality is as disparate as it should be. Stability needs to be added, and to be honest i think 90% of all units covering all races need to have their damage decreased. Some by a margin of 50% I think that it is alright now, otherwise we wouldn't have 3-time GSL champions and players who consistently win tournaments. It also makes it more interesting by increasing upset potential. | ||
zezamer
Finland5701 Posts
On March 11 2012 02:12 OPL3SA2 wrote: I think the skillcap in sc2 has to be raised slightly. Elfi taking games off MC, and I don't really think the difference between code S and code B quality is as disparate as it should be. Stability needs to be added, and to be honest i think 90% of all units covering all races need to have their damage decreased. Some by a margin of 50% "Skillcap" doesn't exist. You can always be better, faster, etc in starcraft. | ||
Tonttu
Finland606 Posts
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Gosi
Sweden9072 Posts
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OPL3SA2
United States378 Posts
On March 11 2012 02:22 zezamer wrote: "Skillcap" doesn't exist. You can always be better, faster, etc in starcraft. If builds like the 4 gate can be improved upon by starcraft professionals, it is by 1 or 2 seconds at most. Please, don't give me this. The difference between Alfi's 4 gate and MC's is non-existant, and this is one example of one build in the game | ||
frequency
Australia1901 Posts
On March 11 2012 02:18 Shadow_Dog wrote: Shame CoCa got eliminated. Also, on some Korean website I saw some1 under the alias TSLVenus. Anyone have any idea who that is? VenusMvP and OscarMvP (from the MvP clan) joined TSL as online members. | ||
Mohdoo
United States15689 Posts
On March 11 2012 02:34 OPL3SA2 wrote: If builds like the 4 gate can be improved upon by starcraft professionals, it is by 1 or 2 seconds at most. Please, don't give me this. The difference between Alfi's 4 gate and MC's is non-existant, and this is one example of one build in the game I get the feeling you're not playing at a very high level if you're saying this. There are a lot of details about even the most simple of builds that pros are able to improve on that can make a big difference. Its hard to see all of it, as it most just passes you by when you're not a high level player. | ||
Bagration
United States18282 Posts
On March 11 2012 02:34 OPL3SA2 wrote: If builds like the 4 gate can be improved upon by starcraft professionals, it is by 1 or 2 seconds at most. Please, don't give me this. The difference between Alfi's 4 gate and MC's is non-existant, and this is one example of one build in the game It's not just timing. There is also unit control, getting favorable engagements, decision-making, etc. MC held off Feast's 4 gate at IEM with 3 gates. | ||
Benjamin80
581 Posts
On March 11 2012 02:12 OPL3SA2 wrote: I think the skillcap in sc2 has to be raised slightly. Elfi taking games off MC, and I don't really think the difference between code S and code B quality is as disparate as it should be. Stability needs to be added, and to be honest i think 90% of all units covering all races need to have their damage decreased. Some by a margin of 50% This is sc2 not BW it will allways be like this and personaly I like it this way more exiciting. I compare sc2 to football. You cant win them all and sometimes you can even lose to lesser teams if you not on you game.. Its more dynamic this way and it gives a feeling to the viewers that nothing is surden. There is a saying in football, "Everything can happend in football" and the same aplies to sc2 | ||
MountainGoat
United States507 Posts
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Aeceus
United Kingdom1278 Posts
Also... Coca and Hyun Q_Q | ||
Lennient
497 Posts
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