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[GSL] 2012 Season 1 Code S "The Chosen Four" - Page 45

Forum Index > StarCraft 2 Tournaments
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Prev 1 43 44 45 46 47 155 Next
Poisonblack
Profile Joined May 2011
452 Posts
February 23 2012 09:52 GMT
#881
On February 23 2012 18:47 aebriol wrote:
I see you guys just look at it as 'pulling back when injured' that is so untrue.

He constantly targeted the right things - depot, bunkers, the correct units, with all his units. He had perfect stalker control to avoid losing them to high ground units. He pulled back all 3 void rays just in time, and kept his charge alive by for just one split second attacking - then stopping - his own zealot that was about to die, he warped in the right units when needed it, he correctly stopped at 3 void rays, he correctly got sentries when he needed to break the front bunker, his forcefields split the units and the ramp perfectly.

That was overall just ... fucking genius.

I might have missed something, I am a zerg player ...


Agreed, 1 mistake would have lost him the game actually... his play was just perfect!
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
February 23 2012 09:52 GMT
#882
I want a Bulgogi GSL Final.
[image loading]
You must construct additional pylons.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
February 23 2012 09:52 GMT
#883
On February 23 2012 18:49 gullberg wrote:
wtf 2-0 already, is aLive getting smacked around?


Game 1: Both play greedy and get up to 200/200. Genius gets a lot of Alive's big army worn down by a storm and then a few minutes later finishes it off with a gigantic push at the natural. Alive had 20+ rax but couldn't produce fast enough.

Game 2: Genius goes for void ray all-in. Alive defends well at the start, but can't kill off the two red void rays, letting his marine forces die to the fully health Void Ray. Then he just a-moves into the bunker with his army and camps his void rays outside his base where he can't get hit.

Alive hasn't played awful like against Leenock last season, but his TvP doesn't look as good as his mech TvT.
Writerhttps://twitter.com/FionnOnFire
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
February 23 2012 09:52 GMT
#884
On February 23 2012 18:48 vthree wrote:
So 1-1-1 should not be defendable even when scouted if Terran has perfect micro



it wasn't/isnt (on the right maps).

but yeah that build shouldnt have worked.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Nocteo
Profile Joined December 2010
Belgium799 Posts
February 23 2012 09:52 GMT
#885
On February 23 2012 18:50 HolydaKing wrote:
Show nested quote +
On February 23 2012 18:45 ETisME wrote:
On February 23 2012 18:42 avilo wrote:
On February 23 2012 18:41 ETisME wrote:
On February 23 2012 18:41 avilo wrote:
Ok, he scouts the all-in, still dies.

....

did you see how late that scouting was?


Are you kidding me?

are YOU kidding me? the first void ray was about to be out and hit before the bunker was finished
that's early enough for you?

i wonder though... was that bunker placement good? what if he would've build it like the VR couldn't have attacked the barracks and supply depot?

he definitely didn't have a VR *almost* finished when he scouted it, iirc when he scouted it, it was at like 10-20%. He was able to build a bunker *almost* in time, although it just delayed his death.


I doubt it, way easier to FF the bunker and kill free units at the edge.
architecture
Profile Blog Joined May 2008
United States643 Posts
February 23 2012 09:52 GMT
#886
I prefer Gumiho's TvP, that takes advantage of the early game T compressed tech tree, and uses the tech to defend.

Rushing up bio + TL ups is so full of holes, it relies on mistakes by the aggressor to hold.
tpfkan
secretary bird
Profile Joined September 2011
447 Posts
February 23 2012 09:52 GMT
#887
On February 23 2012 18:49 Logros wrote:
Show nested quote +
On February 23 2012 18:47 secretary bird wrote:
On February 23 2012 18:44 BuzZoo wrote:
On February 23 2012 18:42 secretary bird wrote:
On February 23 2012 18:40 BuzZoo wrote:
On February 23 2012 18:36 NGrNecris wrote:
On February 23 2012 18:35 Lann555 wrote:
Anyone else losing interest in watching TvP's? Protoss either 2-base allins, or turtles into an unstoppable late-game army. Matchup seems so inferior to TvZ

TvP has been inferior to TvZ for as long as i can remember


I'm probably going to get flamed for this. But is it possible that the fact that MMM has traditionally been so effective meant that other options for terran have just gone unexplored?
I remember a brief period where a very thor-heavy army was a bit of a fad in Korean GM. Is mixing in some BC's or banshees in the ultra late game just silly bio being so light on gas?
Please don't abuse me because I'm just genuinely wondering. Many of the things that have had zergs such as myself QQing in the past have been fixed with metagame as much as patching.


Nope not possible at all everything has been explored and doesnt work except as a 1-2 base allin.


I find that very surprising when things were/are being discovered in BW many years after the game was thought to be figured out.


Different times we didnt have progamers or a huge competititve scene back then.

So the last few years there weren't progamers or a competitive scene in BW? There is still new stuff being figured out.


No revolutionary things like "Oh this unit is good against x I never knew" . He was talking about using mech or BCs that is basic stuff.
Astro-Penguin
Profile Blog Joined June 2011
554 Posts
February 23 2012 09:52 GMT
#888
On February 23 2012 18:51 Ansinjunger wrote:
Moving back two air units who are not restricted in any way from an immobile bunker is not very impressive. That doesn't change the fact that Genius played that really well. I don't know why aLive didn't either hole up in his main or build a second low ground bunker.

I know the feeling, "I got this high ground bunker, HA take that all-iner," and then you just get out-maneuvered because you didn't take extreme precautions as you fear your enemy is double expanding or that your own cleverness will stump him.

There's times you just have to understand the game situation and make more logical and safe moves, especially when you're already way ahead assuming a solid defense. Even if Genius pulled back in some perfect retreat, making good trades but aLive defending without taking crippling losses, aLive's ahead by virtue of expansion.


You've never been on the receiving end of marine dps I take it.
ePLocust
Profile Blog Joined November 2010
United States587 Posts
February 23 2012 09:52 GMT
#889
On February 23 2012 18:50 Devolved wrote:
Micro as P to win the game.

Micro as T to stay alive.

(btw, these aren't Terran tears. I'm a Protoss player.)


staying alive in that situation is winning. If you hold a 1 base build on 2 base you win. No exceptions.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
February 23 2012 09:52 GMT
#890
Micro-ing back large HP flying units with shields that recharge vs low HP units that cannot recharge - doesn't generate many nerd-chills for me I've got to say Artosis.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
6BiT
Profile Joined December 2011
513 Posts
February 23 2012 09:52 GMT
#891
that was sick play by genius

not sure i agree with the 'best PvT in the world comment, i got more chills from parting's play in the previous rounds but that might just be me!

from a selfish point of view hopefully this isnt a 3-0 (want more games! )
stuff & things
bigbeau
Profile Joined October 2010
368 Posts
February 23 2012 09:53 GMT
#892
On February 23 2012 18:50 Devolved wrote:
Micro as P to win the game.

Micro as T to stay alive.


Wtf? It's the same situation as when a Terran goes 2-3 rax pressure against a nexus first or 1 gate FE. Protoss needs to micro to not die, and the terran needs to micro to win. In fact, it's the same situation in ANY situation when one person is attacking the other. Great fuckin analysis -_-
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
February 23 2012 09:53 GMT
#893
DAT MAP INTRO!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
architecture
Profile Blog Joined May 2008
United States643 Posts
February 23 2012 09:53 GMT
#894
On February 23 2012 18:52 Sabu113 wrote:
Show nested quote +
On February 23 2012 18:48 vthree wrote:
So 1-1-1 should not be defendable even when scouted if Terran has perfect micro



it wasn't/isnt (on the right maps).

but yeah that build shouldnt have worked.


nah it should have, it's helped on that map by the short air distance between the high ground and the low ground.
tpfkan
how
Profile Blog Joined January 2011
United States538 Posts
February 23 2012 09:53 GMT
#895
On February 23 2012 18:52 kckkryptonite wrote:
Artosis wrong again, "Alive the current best Terran" hoho.


Just cause he is losing does not mean artosis is wrong, Genius is sick good
http://twitter.com/howsc
Debarbie
Profile Joined May 2009
Sweden204 Posts
February 23 2012 09:53 GMT
#896
Genius GOGO do it!
Nabes
Profile Joined November 2010
Canada1800 Posts
February 23 2012 09:53 GMT
#897
Ok when i seen him scout the stargate, i instantly thought build a bunch of bunkers, why did he only build 2? i would have thrown down 3 or 4 bunkers at my natural, why didnt alive do this?
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
February 23 2012 09:53 GMT
#898
On February 23 2012 18:47 aebriol wrote:
I see you guys just look at it as 'pulling back when injured' that is so untrue.

He constantly targeted the right things - depot, bunkers, the correct units, with all his units. He had perfect stalker control to avoid losing them to high ground units. He pulled back all 3 void rays just in time, and kept his charge alive by for just one split second attacking - then stopping - his own zealot that was about to die, he warped in the right units when needed it, he correctly stopped at 3 void rays, he correctly got sentries when he needed to break the front bunker, his forcefields split the units and the ramp perfectly.

That was overall just ... fucking genius.

I might have missed something, I am a zerg player ...


Yup - this. People discrediting Genius are just haters who think Toss is EZ mode. To be able to pull that win off after getting scouted is impossible barring perfect micro, and that's what Genius did. Guy is just clutch under pressure, hope he can bring home a loooong overdue Protoss championship.
happyness
Profile Joined June 2010
United States2400 Posts
February 23 2012 09:53 GMT
#899
On February 23 2012 18:47 red4ce wrote:
Really, game 2 is recommended? It seems like Tastosis can convince you guys to be entertained by anything. I wasn't aware pulling back void rays in red health still gave people nerd chills.


It wasn't just the micro of the voidrays. It was the fact that genius played a flawless game.
WaZuP
Profile Blog Joined July 2009
Germany487 Posts
February 23 2012 09:54 GMT
#900
whats that electro beat they r playin when showing da map?
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