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FXOpen Invitational Series - Day 6 (UB+LB Round 3) - Page 3

Forum Index > StarCraft 2 Tournaments
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Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 05 2012 08:44 GMT
#41
that series was.... interesting
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
GreatestThreat
Profile Joined May 2010
United States631 Posts
February 05 2012 08:45 GMT
#42
On February 05 2012 17:40 jmbthirteen wrote:
Show nested quote +
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 05 2012 08:46 GMT
#43
On February 05 2012 17:45 GreatestThreat wrote:
Show nested quote +
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.
www.superbeerbrothers.com
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 05 2012 08:47 GMT
#44
On February 05 2012 17:45 GreatestThreat wrote:
Show nested quote +
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

Man what's your point ? If you don't like the game then don't play/watch it... Problem solved.
---------

Jjakji holdin' like a boss :D
ragnorr
Profile Joined April 2011
Denmark6097 Posts
February 05 2012 08:47 GMT
#45
On February 05 2012 17:46 jmbthirteen wrote:
Show nested quote +
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 05 2012 08:48 GMT
#46
On February 05 2012 17:47 Pr0wler wrote:
Show nested quote +
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

Man what's your point ? If you don't like the game then don't play/watch it... Problem solved.
---------

Jjakji holdin' like a boss :D

jjakji held but revival really botched that bust
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jjmmtt
Profile Joined January 2011
Australia995 Posts
Last Edited: 2012-02-05 08:48:32
February 05 2012 08:48 GMT
#47
On February 05 2012 17:45 GreatestThreat wrote:
Show nested quote +
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.


No, he killed marine/tank with JUST zerglings, but he used a lot of micro. And if stim counts then so does blink and therefore so do stalkers.
Samewire
Profile Joined January 2012
Austria180 Posts
February 05 2012 08:52 GMT
#48
Tuned in late, what build are they praising?
Success consists of simply getting up one more time than you fall
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 05 2012 08:52 GMT
#49
On February 05 2012 17:47 ragnorr wrote:
Show nested quote +
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
www.superbeerbrothers.com
jjmmtt
Profile Joined January 2011
Australia995 Posts
February 05 2012 08:54 GMT
#50
On February 05 2012 17:52 jmbthirteen wrote:
Show nested quote +
On February 05 2012 17:47 ragnorr wrote:
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.


His point is that 13 marines kill 30 zerglings if you send the zerglings 3 waves of 10 zerglings and the zerglings cost more than the marines that way.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 05 2012 08:57 GMT
#51
On February 05 2012 17:54 jjmmtt wrote:
Show nested quote +
On February 05 2012 17:52 jmbthirteen wrote:
On February 05 2012 17:47 ragnorr wrote:
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
[quote]

Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.


His point is that 13 marines kill 30 zerglings if you send the zerglings 3 waves of 10 zerglings and the zerglings cost more than the marines that way.

Except thats not the same as what Polt did. Polt repeatedly sent in 13 marines into a handful of lings and mutas, and July's army was getting weaker and weaker each attack, while Polts army was staying at the same strength and getting stronger due to +1 finishing and stim.
www.superbeerbrothers.com
simmeh
Profile Joined March 2011
Canada2511 Posts
February 05 2012 08:59 GMT
#52
lol wow drg insta remax
byah!
ragnorr
Profile Joined April 2011
Denmark6097 Posts
February 05 2012 09:00 GMT
#53
On February 05 2012 17:52 jmbthirteen wrote:
Show nested quote +
On February 05 2012 17:47 ragnorr wrote:
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
On February 05 2012 17:16 GreatestThreat wrote:
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.


Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.

Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game
sitromit
Profile Joined June 2011
7051 Posts
February 05 2012 09:01 GMT
#54
Such beautiful play again from DRG...
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
Last Edited: 2012-02-05 09:03:39
February 05 2012 09:02 GMT
#55
On February 05 2012 18:00 ragnorr wrote:
Show nested quote +
On February 05 2012 17:52 jmbthirteen wrote:
On February 05 2012 17:47 ragnorr wrote:
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
[quote]

Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.

Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game

I don't disagree. July played terribly that game. Blaming it on imbalance is just stupid.

EDIT: I'm sorry, I misread your post before.
www.superbeerbrothers.com
Severian
Profile Joined September 2010
Australia2052 Posts
February 05 2012 09:02 GMT
#56
DRG always has enough larvae to remax when he trades.
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 05 2012 09:02 GMT
#57
Some big names today:D
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
GreatestThreat
Profile Joined May 2010
United States631 Posts
Last Edited: 2012-02-05 09:05:11
February 05 2012 09:03 GMT
#58
On February 05 2012 18:00 ragnorr wrote:
Show nested quote +
On February 05 2012 17:52 jmbthirteen wrote:
On February 05 2012 17:47 ragnorr wrote:
On February 05 2012 17:46 jmbthirteen wrote:
On February 05 2012 17:45 GreatestThreat wrote:
On February 05 2012 17:40 jmbthirteen wrote:
On February 05 2012 17:35 GreatestThreat wrote:
On February 05 2012 17:25 ragnorr wrote:
On February 05 2012 17:19 GreatestThreat wrote:
On February 05 2012 17:18 Chunhyang wrote:
[quote]

Congratulations, you're very good at it. It must be a natural talent.


Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.

The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine.
Should game design take into account of people playing terrible


It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?

don't you remember Stephano wrecking face with his mass zergling build?


Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.

He would win with just mass zerglings. And it wasn't due to micro.

Polt won because July made Muta's and not banelings. Simple as that.

He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines

Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.

Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game


Except that Polt had a constant stream of marines rallied across the map and zerglings trade better against them in smaller numbers???

Let me personally clear up that I don't think July lost because of imbalance. I think the game was terrible to watch because of imbalance and it could have been much more interesting if marines weren't such a retarded unit.

User was warned for this post
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Oboeman
Profile Joined January 2011
Canada3980 Posts
February 05 2012 09:04 GMT
#59
On February 05 2012 18:02 Severian wrote:
DRG always has enough larvae to remax when he trades.


If I'm not mistaken, he had three macro hatches, one in each his main natural and third, plus his 4th and 5th base. So that's 8 hatches.
Isaac
Profile Joined August 2010
United States810 Posts
February 05 2012 09:05 GMT
#60
What does it mean that FXOpen sponsors MMA? I'm assuming its NOT the player.
number one fan of marineking
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