Razer has been a pioneering supporter of e-Sports since its conception. It is in our blood and we are driven to further the culture of professional gaming in all that we do. We work hand in hand with our pros to forge weaponry for the players who stake their livelihood on podium placements. Our gear is designed to perform flawlessly in high-stress tournament conditions where winning is everything and mistakes cost championships. Those who compete with our equipment will attest – We live by our words: For Gamers. By Gamers. Visit www.razerzone.com for more information.
FXOpen is a forex trading company seeking to get more involved in the game they are passionate about - StarCraft 2. FXOpen currently sponsors MMA, drift car series and various other sporting events.
Everybody was Star Craft hwaiting Those fingers moving fast as lightning In fact it was a little bit frightning But they fought with expert timing
They were gating Toss men holding siege from Terran town The Zerg were Linging up and then Baneing them down It's an ancient Korean art and everybody knew their part From a burrow to a blink, and dropping from the ship
Everybody was Star Craft hwaiting Those fingers moving fast as lightning In fact it was a little bit frightning But they fought with expert timing
Damn havent seen that build since like GSL May(?) when sC did it to Losira on Terminus. It was at least kind of believable then since it was 12 o clock position vs 9 o clock. I didnt think it would work for Polt cross map
I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
Archons
Archons cost 300 gas apiece and are late game tech. You really can't compare the two.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
Man what's your point ? If you don't like the game then don't play/watch it... Problem solved. ---------
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
Man what's your point ? If you don't like the game then don't play/watch it... Problem solved. ---------
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
No, he killed marine/tank with JUST zerglings, but he used a lot of micro. And if stim counts then so does blink and therefore so do stalkers.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
His point is that 13 marines kill 30 zerglings if you send the zerglings 3 waves of 10 zerglings and the zerglings cost more than the marines that way.
On February 05 2012 17:18 Chunhyang wrote: [quote]
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
His point is that 13 marines kill 30 zerglings if you send the zerglings 3 waves of 10 zerglings and the zerglings cost more than the marines that way.
Except thats not the same as what Polt did. Polt repeatedly sent in 13 marines into a handful of lings and mutas, and July's army was getting weaker and weaker each attack, while Polts army was staying at the same strength and getting stronger due to +1 finishing and stim.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game
On February 05 2012 17:18 Chunhyang wrote: [quote]
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game
I don't disagree. July played terribly that game. Blaming it on imbalance is just stupid.
On February 05 2012 17:18 Chunhyang wrote: [quote]
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game
Except that Polt had a constant stream of marines rallied across the map and zerglings trade better against them in smaller numbers???
Let me personally clear up that I don't think July lost because of imbalance. I think the game was terrible to watch because of imbalance and it could have been much more interesting if marines weren't such a retarded unit.
On February 05 2012 18:02 Severian wrote: DRG always has enough larvae to remax when he trades.
If I'm not mistaken, he had three macro hatches, one in each his main natural and third, plus his 4th and 5th base. So that's 8 hatches.
You're right, drg seems to make more macro hatches than any other zerg. I don't think there were extra queens with them, they were just there to make sure queens never had excess energy.
On February 05 2012 18:02 Severian wrote: DRG always has enough larvae to remax when he trades.
If I'm not mistaken, he had three macro hatches, one in each his main natural and third, plus his 4th and 5th base. So that's 8 hatches.
You're right, drg seems to make more macro hatches than any other zerg. I don't think there were extra queens with them, they were just there to make sure queens never had excess energy.
I really like his mass macro hatch as it gets harder and harder to keep up on injects as you go into late game
On February 05 2012 17:19 GreatestThreat wrote: [quote]
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
don't you remember Stephano wrecking face with his mass zergling build?
Stephano's mass zergling infestor build you mean. That also was effective because his micro is sick.
He would win with just mass zerglings. And it wasn't due to micro.
Polt won because July made Muta's and not banelings. Simple as that.
He would have won if he wouldnt have send in his zerglings 10 at a time into 13 marines
Well no shit sherlock. 13 marines cost way more than 10 lings. If Polt ran in 13 marines to 10 banelings, he wouldn't have won.
Yes but the whole problem with julys attacks wasent his awefull unit comp, it was his idea of constantly sending in a small army the whole time to get easily picked off which lost him the game
Except that Polt had a constant stream of marines rallied across the map and zerglings trade better against them in smaller numbers???
Let me personally clear up that I don't think July lost because of imbalance. I think the game was terrible to watch because of imbalance and it could have been much more interesting if marines weren't such a retarded unit.
Or if July played correctly... Marines being imba had nothing to do with that game being terrible.
On February 05 2012 17:16 GreatestThreat wrote: I almost never balance whine, but if that build isn't a blatant abuse of how overpowered marines/mules are in combination I don't know what is. Polt didn't even micro, he literally a-moved off a rally point and pressed stim a couple times. Just lol.
Congratulations, you're very good at it. It must be a natural talent.
Any build that takes zero micro to win should not exist. That's terrible game design. Also ad hominem attacks don't make you witty.
The build worked because july handled it terrible. Not sending in a huge wave of zerglings to finish off 15 marines? Instead he rallied his zerglings in a congo line to die. He made 0 banelings except for 3 which blew up on like 1 marine. Should game design take into account of people playing terrible
It's possible you're right but what other strategy in the game by zerg or protoss can make a player roll over and die with a one-unit army composition and no micro?
Archons
Archons cost 300 gas apiece and are late game tech. You really can't compare the two.
All you asked was 1 unit that without micro that can make another player die.
I wasn't paying too much attention, but was DRG running his lings into the wall in order to stop Oz from canceling the second Gate and replacing it with the Core? Would explain why he ignored the Probe.
On February 05 2012 18:14 Rampager wrote: Thar she blows!
Nice timing on the quick 3rd by Oz. He seems to know how DRG likes to play ZvP.
Yeah but just wondering (honestly, since I play neither P or Z), how does Z stop that. After going hatch gasless and Oz donating away those zlots (and the chrono on them) you'd think DRG would be a little ahead but Oz then just took a 3rd off of 5 sentries and walled off with a cannon.
On February 05 2012 18:14 Rampager wrote: Thar she blows!
Nice timing on the quick 3rd by Oz. He seems to know how DRG likes to play ZvP.
Yeah but just wondering (honestly, since I play neither P or Z), how does Z stop that. After going hatch gasless and Oz donating away those zlots (and the chrono on them) you'd think DRG would be a little ahead but Oz then just took a 3rd off of 5 sentries and walled off with a cannon.
You drop lings in his main base while you hit the third.
On February 05 2012 18:14 Rampager wrote: Thar she blows!
Nice timing on the quick 3rd by Oz. He seems to know how DRG likes to play ZvP.
Yeah but just wondering (honestly, since I play neither P or Z), how does Z stop that. After going hatch gasless and Oz donating away those zlots (and the chrono on them) you'd think DRG would be a little ahead but Oz then just took a 3rd off of 5 sentries and walled off with a cannon.
You drop lings in his main base while you hit the third.
obviously!
Lol Oboe you would say that. Is that seriously viable at that time? o.O Stop dodging me and play more 2s w/ me btw ._.
btw: always wondered, can you do game winning damage with 10pool speedlings vs nexus first?
On February 05 2012 18:14 Rampager wrote: Thar she blows!
Nice timing on the quick 3rd by Oz. He seems to know how DRG likes to play ZvP.
Yeah but just wondering (honestly, since I play neither P or Z), how does Z stop that. After going hatch gasless and Oz donating away those zlots (and the chrono on them) you'd think DRG would be a little ahead but Oz then just took a 3rd off of 5 sentries and walled off with a cannon.
You drop lings in his main base while you hit the third.
obviously!
Lol Oboe you would say that. Is that seriously viable at that time? o.O Stop dodging me and play more 2s w/ me btw ._.
If you upgrade drops pretty shortly after lair, instead of going double roach warren, then yes it is very viable. at least... it works for me.
btw: always wondered, can you do game winning damage with 10pool speedlings vs nexus first?
Yeah you would kill nexus first, but normal protoss (not Oz) will pylon scout, see your pool, and go forge first.
btw: always wondered, can you do game winning damage with 10pool speedlings vs nexus first?
Yeah you would kill nexus first, but normal protoss (not Oz) will pylon scout, see your pool, and go forge first.
Ah every time I see a Z play Oz I want them to go blind 10p speed at least once cause of how often I see Oz go blind nexus first. Surprisingly he went forge first this game. I guess it's autolose if Toss scout but Oz plays so greedy it's annoying to watch -_-
edit: formatting and yes! DRG crushes Oz 9gate LOL.
I don't know if any other zergs could have held off that attack. DRG's army movement is so good, and is able tech up smoothly under that much pressure. I believe tosses of MVP seldom do all-ins to zergs because they usually got crushed by DRG in practice games lol.
kk, can someone explain to me why carapace is better then attack? I must be thinking wrong or simply missing something cause I feel like 1 going attack and 1 going carapace ends up being the same thing in an engagement.
zenios mutas do 9-3-1 (10-4-2 minus 1) to luckys and luckys do 9-3-1 against zenios.. zenios in turn will kill lings faster and whatever else they hit whilst luckys only have some extra armor against queens.
what am I missing? the public opinion seems to be carapace first so I asume I am missing something big.
On February 05 2012 19:47 doffe wrote: kk, can someone explain to me why carapace is better then attack? I must be thinking wrong or simply missing something cause I feel like 1 going attack and 1 going carapace ends up being the same thing in an engagement.
zenios mutas do 9-3-1 (10-4-2 minus 1) to luckys and luckys do 9-3-1 against zenios.. zenios in turn will kill lings faster and whatever else they hit whilst luckys only have some extra armor against queens.
what am I missing? the public opinion seems to be carapace first so I asume I am missing something big.
Because 1 attack dont give +1 to every bounce(I cant remember the exact ammount each bounce gets per +1). While +1 armor reduces each bounce by 1. So carapace vs attack upgrade the one with carapace will take less damage due to the glaives doing ALOT less damage
On February 05 2012 19:47 doffe wrote: kk, can someone explain to me why carapace is better then attack? I must be thinking wrong or simply missing something cause I feel like 1 going attack and 1 going carapace ends up being the same thing in an engagement.
zenios mutas do 9-3-1 (10-4-2 minus 1) to luckys and luckys do 9-3-1 against zenios.. zenios in turn will kill lings faster and whatever else they hit whilst luckys only have some extra armor against queens.
what am I missing? the public opinion seems to be carapace first so I asume I am missing something big.
Because 1 attack dont give +1 to every bounce(I cant remember the exact ammount each bounce gets per +1). While +1 armor reduces each bounce by 1. So carapace vs attack upgrade the one with carapace will take less damage due to the glaives doing ALOT less damage
oh it doesnt? hm, Ive always asumed it did :p well then thats sorted... obviously dumb to go attack with that knowledge.. thanks!
Why is unstable wondering about the non-existant walloff from MKP? He never walls off in TvZ because he know he has better micro than his opponent and is happy if someone attacks him
Interesting composition by Symbol, even if that transition timing was a bit iffy. I also doubt it would have worked against a mechanically stronger Zerg, it seemed like Hyun was really off with his injects.
On February 05 2012 21:09 Die4Ever wrote: Idra is streaming after this? When am I supposed to sleep? lol
Who cares about IdrA man! In 50 minutes you will get to see the fifth race play again, after such a long time <3!
You mean the 4th race? Or is Moon going back to WC3? lol Where is he playing?
4th race w/e ^^. He's playing in the IronSquid Qualifier .
Are there gonna be free VODs? It's been too long since I've seen Moon play, but it's already 6:18 am here lol.
Uhh, I don't actually know tbh. For the first qualifier there were vods, but those were up on TB's youtube. He's not casting this time around, but I would assume that dApollo uploads them to his own.
On February 05 2012 21:00 Fyzar wrote: Hyun really, like, does not hit his injects at all. Quite disappointing to see tbh, not been hitting them since the early game.
That's been a consistent problem with Hyun from what I've seen in the Korean weeklies. I guess it's not so easy to learn new mechanics even for BW pros. Inject is one of the most difficult things in this game.